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Forums - Sales - Street Fighter IV. What happened?

Grahamhsu said:
DKHustlin said:
hes weak as shit

i main him and balrog, and i love fuerte, but he has so many weaknesses

also, its like 54 mindgames and 23 mix-ups equals one shoryuken thats always fun

Master his infinite =P. I don't personally have the game but I've spent a lot of time at my friends playing SF4 both on Xbox and PSN. I have to agree the online system is screwed up. My friend OmegaBlue is in the top 150 but annoyed as hell because he gets rage quitted on so many times. Matches take a while to ready, and I've noticed the lag in the game, weird crap seems to happen onscreen sometimes when playing online that i've never noticed offline.

lol yea his inifnite, the timing is so tight and u still have to get it and hit with that painfully slow first fierce

 



Everyday I'm hustlin'.

 

Wii and DS owner.

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Theres the Hardcore fans and then the fans. The hardcore fans bought it one way or another. The rest left console gaming or on the Wii.

So the sales will reflect the mostly the current fighting game market. Silly Capcom.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

Grahamhsu said:
@Mega I thought they recently patched SF2HD and most of the problems addressed were with the PS version.

 

 I heard about that. I think the patch came out like 2 days before SF4... But it was too little too late, once I heard that SF4 was smooth I ran out and bought it and haven't looked back. You want to know what I think they were completely caught off guard on how many people would buy this game and didn't hook it up with enough Server juice. I also actually hated the "Remix". It was crap and made the game less balanced. Plus the artist sucks I mean look what he did to Cammy. You can play classic mode... good luck finding a match on that.



The main reason was it wasn't on Wii and since it wasn't people thought it wouldn't be any good.
The other same reason is it is the same thing as Street Fighter 1, 2 and 3.



jefforange89 said:
They should have put it on the console with the best-selling fighter ever, being the Wii, instead. :)

Different segment of the market. I think a lot of well-known franchises, including SF, would flop if they released a Wii game.



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@Mega I dunno I didn't think the original SF2 was that balanced... Vega was ridiculous, and Cammy was utter crap. Although the remix didn't seem to help that much, Vega is still really good but at least he's slower and his wall dive claw doesn't knock down anymore, and Cammy seems like she's slightly better.




-=Dew the disco dancing fo da Unco Graham=-

Call me crazy and i dont care if ya lambast me for saying this but these devlopers like capcom and namco should have made wii versions of their repspective fighters cause if i recall.

1. The SNES version of SFII (along with its expansions/releases) was the best well recieved version
2. Soul calibur II got the best reviews on the gamecbue (cause of Link) despite being the least successfull in system sales.
3. SSBB was well recieved and they didnt implement motion controls at all, so capcom and namco could have released wii verisons with GC or classic controls.

and with enough marketing they could have had decent sales. yeah people will say *games on wii dont sell* yeah cause of very little to no marketing. look at deadly creatures or mushroom men.



Make more of the collector's edition and Capcom will have another sale. Impossible to find one in stores.



one thing i hate about this game is that 7 out of 10 matches will be against a ryu player.



Not a 360 fanboy, just a PS3 fanboy hater that likes putting them in their place ^.^

^^^ And the other 3 will be against Ken.