games are female targeted games, if we talk about games as male vs female)
You wrote:
Nope. Try again. (try again what?)Using your logic, Metroid Prime 3, Fatal Frame 4, Guitar Hero and the DS itself also target women, since they've all had ads featuring only women using them. (Umm, yeah, they are trying to sell the games to women, a lot of women own the console and play these games, therefore they show ads of them playing the game. However, the big difference between my example and yours is that mine showed ONLY women and yours show 1 women out of 4 or 5 people) I think you'll have a hard time backing up that position.You're confusing marketing with game development. (games are developed to be sold to a market and ads help that market know the game is out and tries to get them to buy it)Just because an ad for a game targets a demographic, it doesn't necessarily follow that the game also does (Any evidence of that? Haven't you seen that comcast commercial where they will help businesses target the right customers by time slots? That is a simplified idea of how it works. You don't just randomly throw whatever you want into a commercial. What do you think masters and doctorates in marketing are just throwing darts at a board? Especially when Nintendo is the one doing the marketing?). All of the above products, including Wii Fit and Animal Crossing, are designed to appeal to both genders (or at least, not to alienate one of them), and there is a big difference between making a product which appeals to a demographic and one which targets a specific demographic. (this part I agree and disagree. They are designed to appeal to both without alienating the other. What I disagree with is that you think you can't target more than one thing.. This is where you establish your semantics argument which is simply a bad argument. Especially because my orignal argument was to make more games that "target" women and not target women to a greater degree.)All Nintendo products are designed to appeal to as broad a demographic as possible ("as possible" is a very broad operating phrase here), because to target a specific one is to throw away potential sales to other demographics. Making something for half the population is daft if you could sell it to the whole population by broadening its appeal. (right, I think this is getting to the crux of the argument, which I will establish here.)
this is a gradation from male to female appeal
IIIII IIII III II I II III IIII IIIII
F O O O M
O X M
since there really are no games in the F area, and most games are in the M area. I consider the O area to be female targetted. I made a second row to show actual games that come out. X being the area between wii fit or cooking mama type games, and GeoW/SplinterCell type games.
This is why in my next post I wrote
"Why don't you try telling me what a game for women is smartass." (My real argument here is that you are saying that female games don't exist because they are actual "broad appeal" games, mind the pun. So I want to know what you think a woman's game would then be, since games like wii fit and animal crossing are not)
To which you said:
I suggest you ask Ubisoft. They're the only company I've seen talk about exclusively targeting women.
I responded:
no, i'm not going to go ask ubisoft. Since you seem to think there are no games targetting women I want you to tell me what you think a game like that would be if not wii fit.It is plainly obvious that games like wii fit or animal crossing are for both genders, and it is so obvious I don't know why you waste your time even talking about it as a point. The other games you mentioned had ads with mixed genders playing the games, which you failed to mention. While you could make the same point about wii fit, I think that wii fit may have close to an equal distribution 50% female to male. you are the one with the argument who is cherry picking arguments. I told you plain and simple that targetting women will make more money and you simply cannot accept that. Either make a compelling argument or just drop it.Right now where the argument stands, you need to tell me how they are not targetting women, because that is your whole point and if you can't back up your point, then you had no point to begin with. (this is all explained by my preceeding arguments)
Here you say:
You're the one who can't understand the difference between targeting women and appealing to women. (If I make a decision to appeal to women, doesn't that mean I'm targeting them?) I'm getting tired of repeating myself, so this is the last time I will explain it to you.The difference is that targeting excludes while appealing does not (Umm, how bout no Scott, it doesn't mean that. You can target something that also targets others by residual effect). World of Warcraft appeals to women. Ubisoft's Imagine series targets women. That's why you'll find lots of males playing World of Warcraft alongside women, and almost none playing Imagine games. Nintendo does not target women, it appeals to them. (If we look back at my chart, depending on where along the spectrum you target, you can get whatever ratio of males to female you want.) This is a superior strategy because you leave the other 49% of the market open to enjoy your product. The only way Nintendo is going to get women users much higher than 50% is by targeting them and driving away potential male customers. Ergo, it is a bad strategy. (whats interesting here is that you say "superior strategy" which makes me wonder if your whole argument is looking through the eyes of Nintendo vs HD...... really sad, when I was explaining in the first place why it was a good idea to do what they do and you have no reason to refer to the other consoles for the second time in the discussion)
So I say:
congratulations now we are talking semantics. But i guess that is your o