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Forums - Nintendo - Capcom's Wii Engine problem and Resident Evil

@Lord: If you have enough time, money and talent then things will go very well. Nintendo and other companies have shown us that already. The Wii is a capable machine, but getting good results will be proportional to the resources you have.



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"@Lord: If you have enough time, money and talent then things will go very well. Nintendo and other companies have shown us that already. The Wii is a capable machine, but getting good results will be proportional to the resources you have."

Except Nintendo hasn't ported and HD game for the Wii, while being forced to switch engines. Not exactly the best situation to get pretty results.

Of course delaying the port for a handful of months at least would likely make a difference, but Capcom already threw money at games in the middle of the 6th gen, and it cost them a lot.

If any further HD ports come along, they would likely do better, since Capcom and those other teams would know more of what to do.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

noname2200 said:

Nothing new here...

Look, I don't mean to be mean to any Wii owners who feel like they're being treated as second-class, but seriously guys, What The Fuck.

Why do y'all care that one or two developers are devoting their attention elsewhere? So Capcom's sticking the B-teams on the Wii (ignoring Monster Hunter and Spyborgs). So Ubisoft thinks that Raving Rabbids is "Nintendo-like quality." So EA (and Capcom) think rail-shooters are the most complex thing Wii owners can handle.

So freaking what?

If those developers don't bring games you're interested in to the system, buy the games that DO interest you instead. This whole "We Wii owners are the victims" attitude is disgusting: it may have made a modicum of sense in 2007, but we've got so much good shit coming out soon that that crying victim no longer makes sense. Seems to me that Wii owners who complain about a lack of software are beggars sitting on a pile of gold.

You know, my Wii collection stands at 27 already, and that doesn't count Virtual Console, WiiWare, or the 18 released retail titles that I'm very interested in but don't have the time for. Between now and the end of May, I'm looking at six NEW titles that I really, REALLY want. This number increases in June, let alone for the rest of the year. This number increases with WiiWare/VC titles, both previously released and yet-to-be released. I'm positive that most Wii owners have similar stories.

So Capcom doesn't think the Wii is worth their time and effort. The proper response is to say "fuck 'em" and go buy some of the many, many other great games coming out for the system instead.

It ain't our loss, folks, it's theirs. So let's stop pretending otherwise, and go play some games.

You sir speak exactly how I think.

 



C'mon, TAS is one of the "best" Wii-moderhators there... I remember when Okami was launched the kind of crap that guy posted.



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It's too bad Resident Evil 5 isn't for Wii.



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Personally, I don't think I would want the art reduced for RE5.

Don't get me wrong, I hated RE4 on the Gamecube and loved it on the Wii both due to controls and I'm not getting RE5 because I don't like the controls but I don't want RE5 on the Wii.

It is completely possible to get it to work on the Wii, there's no reason it wouldn't be, but with the size of the environments I would be willing to be it would look like an early PS2 game or either have the same kind of reductions Dead Rising Chop Till You Drop has (and still not look good).

I'm a big fan of gameplay over graphics but there would be obvious camprisons of the two versions and it just wouldn't be pretty. I'm fine with just missing RE5 and hopefully getting an original RE game on the Wii.


I would think it depends on just just size, but how different the enemy number, the overall detail, how scalable the RE4 engine is, and how much was learned from porting DR assets to the Wii.

I wouldn't mind, but after this, I know people would complain even if it looked at least as good as RE4 (they would claim it didn't).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

They are just lazy and don't want to spend so much money on a Wii engine. Too bad they can't use Nintendo's engine it runs at a perfect 60 frames per second. Or High Voltage Software which is only 30 frames per second but still good.



YesWiiCan said:
They are just lazy and don't want to spend so much money on a Wii engine. Too bad they can't use Nintendo's engine it runs at a perfect 60 frames per second. Or High Voltage Software which is only 30 frames per second but still good.

 

Monster Hunter 3 likely had a Wii utilizing engine. Who knows what else it would be used for.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Resident Evil DarkSide Chronicles is still going to sell 1million + since it has "Resident Evil" and there are over 47+ Wii owners so yeah like 10 million of them don't play it or don't buy games. 15 million kids, parents, nongamers, casual. The 22 other million people will buy it.



noname2200 said:

If those developers don't bring games you're interested in to the system, buy the games that DO interest you instead. This whole "We Wii owners are the victims" attitude is disgusting: it may have made a modicum of sense in 2007, but we've got so much good shit coming out soon that that crying victim no longer makes sense. Seems to me that Wii owners who complain about a lack of software are beggars sitting on a pile of gold.

I think that's why some people are complaining. There seems to be very few quality "normal" games, or traditional modern games coming to the Wii, and that's what they want. A lot of great Wii games tend to run the table from simple fun to crazy out-there niches. There isn't a whole lot of middle ground. It's probably why so many people are stoked about the Conduit. The people making it blatantly said they're trying to make a traditional shooter specifically for the Wii.

Personally I'm getting kind of bored with "normal" games lately, so I'm jazzed at all the stuff coming out on the Wii this year. But I can understand people who want more traditional stuff getting frustrated.