LordTheNightKnight on 12 March 2009
Personally, I don't think I would want the art reduced for RE5.
Don't get me wrong, I hated RE4 on the Gamecube and loved it on the Wii both due to controls and I'm not getting RE5 because I don't like the controls but I don't want RE5 on the Wii.
It is completely possible to get it to work on the Wii, there's no reason it wouldn't be, but with the size of the environments I would be willing to be it would look like an early PS2 game or either have the same kind of reductions Dead Rising Chop Till You Drop has (and still not look good).
I'm a big fan of gameplay over graphics but there would be obvious camprisons of the two versions and it just wouldn't be pretty. I'm fine with just missing RE5 and hopefully getting an original RE game on the Wii.
Don't get me wrong, I hated RE4 on the Gamecube and loved it on the Wii both due to controls and I'm not getting RE5 because I don't like the controls but I don't want RE5 on the Wii.
It is completely possible to get it to work on the Wii, there's no reason it wouldn't be, but with the size of the environments I would be willing to be it would look like an early PS2 game or either have the same kind of reductions Dead Rising Chop Till You Drop has (and still not look good).
I'm a big fan of gameplay over graphics but there would be obvious camprisons of the two versions and it just wouldn't be pretty. I'm fine with just missing RE5 and hopefully getting an original RE game on the Wii.
I would think it depends on just just size, but how different the enemy number, the overall detail, how scalable the RE4 engine is, and how much was learned from porting DR assets to the Wii.
I wouldn't mind, but after this, I know people would complain even if it looked at least as good as RE4 (they would claim it didn't).
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








