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ZZetaAlec said:
nordlead said:
ZZetaAlec said:
After seeing this game paraded around as one of those 'underappreciated classics' after playing this game I can see it has it's black sheep reputation for a reason. While by no means a bad game, it lacks the usual polish that compliments the other games, a frustrating control scheme and an unmemorable and sometimes irritating musical score makes this by far the weakest official entry in the series to me.

how dificult can jump and stab be?

 

 

 I found jump to be somewhat clumsy due to a very poorly implemented momentum mechanic that felt extreemely imprecise when the game required navigation of platforms. Standard stabbing is fine but when it came to sheilded enemies the game seemed to have trouble reading my movements and kept moving link backwards and forwards instead of ducking and stabbing. Even when  I should have landed a successfull hit the collision detection was very poor and many of my hits didn't register.

 

You just suck lol. The controlls are fine. The hit detection is fine also. You do know that they are covered in armor. You only have 3 spots where you can hit them, 2 of those get covered by the shield at differnt points. Try using the jump spell and jumping over them and stabbing them in the back before you land. 



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TruckOSaurus said:
ZZetaAlec said:
nordlead said:
ZZetaAlec said:
After seeing this game paraded around as one of those 'underappreciated classics' after playing this game I can see it has it's black sheep reputation for a reason. While by no means a bad game, it lacks the usual polish that compliments the other games, a frustrating control scheme and an unmemorable and sometimes irritating musical score makes this by far the weakest official entry in the series to me.

how dificult can jump and stab be?

 

 

 I found jump to be somewhat clumsy due to a very poorly implemented momentum mechanic that felt extreemely imprecise when the game required navigation of platforms. Standard stabbing is fine but when it came to sheilded enemies the game seemed to have trouble reading my movements and kept moving link backwards and forwards instead of ducking and stabbing. Even when  I should have landed a successfull hit the collision detection was very poor and many of my hits didn't register.

Are you playing with the classic controller or a GC controller? Maybe control sticks don't respond well. If you're playing with the Wiimote on the side... I don't know what could cause that.

 

yea, I've played on the NES controllers, SNES controllers and Wii Remote sideways, and I've never had a problem controlling link ever. Sure those Iron Knuckles are near impossible to kill sometimes, but I've never had a problem.

Also, when you stab your sword and hit something you do move a tiny bit. So if you hit a skull and repeatedly stab it adventually you are going to have to move back towards it.

 




If you drop a PS3 right on top of a Wii, it would definitely defeat it. Not so sure about the Xbox360. - mancandy
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nordlead said:
TruckOSaurus said:
ZZetaAlec said:
nordlead said:
ZZetaAlec said:
After seeing this game paraded around as one of those 'underappreciated classics' after playing this game I can see it has it's black sheep reputation for a reason. While by no means a bad game, it lacks the usual polish that compliments the other games, a frustrating control scheme and an unmemorable and sometimes irritating musical score makes this by far the weakest official entry in the series to me.

how dificult can jump and stab be?

 

 

 I found jump to be somewhat clumsy due to a very poorly implemented momentum mechanic that felt extreemely imprecise when the game required navigation of platforms. Standard stabbing is fine but when it came to sheilded enemies the game seemed to have trouble reading my movements and kept moving link backwards and forwards instead of ducking and stabbing. Even when  I should have landed a successfull hit the collision detection was very poor and many of my hits didn't register.

Are you playing with the classic controller or a GC controller? Maybe control sticks don't respond well. If you're playing with the Wiimote on the side... I don't know what could cause that.

 

yea, I've played on the NES controllers, SNES controllers and Wii Remote sideways, and I've never had a problem controlling link ever. Sure those Iron Knuckles are near impossible to kill sometimes, but I've never had a problem.

Also, when you stab your sword and hit something you do move a tiny bit. So if you hit a skull and repeatedly stab it adventually you are going to have to move back towards it.

 

 

I am going through again with an emulator. Using a 360 controller. The D-pad sucks so much it makes the gameharder. But still controlls fine.



I finished Zelda 2 recently and don't recall any control problems. The enemies with shields were tough, but very satisfying to defeat when I became better.




 

Senlis said:
I finished Zelda 2 recently and don't recall any control problems. The enemies with shields were tough, but very satisfying to defeat when I became better.

 

A good tip I got from a walkthrough was to jump into the knights with shields and attack (going for their head).  I had a real hard time with them before I started doing this, but after I would just jump and attack head then run back and repeat and they are way easier.



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if you mean zelda 2 for nes the one that is a side scroller, i disagree i think it the worst ever.



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

it was good, but it just doesn't compare to majora's mask



The exp system was wonderful. What is so great about any other zelda?



Personally, I thought that Zelda II was the worst entry in the entire series. I love Metroid and Wonderboy: the Dragon's Trap so it has nothing to do with hating adventure side-scrollers in general.



Hate this game. Hate it.