Important =/= your favorite.
Pixel Art can be fun.
| Sharky54 said: You do know that you cant just add something like that right? The console has to have the ability from the start. It may not be used. But every button and thing on a controller has to be mapped out already. Adding it later means nothing. I am speaking about rumble and analog sticks. |
Yeah you can add it later. The N64 didn't have rumble until Star Fox 64. Then Sony copied it. (Then took it away, then copied it again.)
The Wii is about to get an upgraded controller with Motion +.
The N64 started with an analog stick and the PS1 added it later. The PS1 had a PlayStation controller (1994), then a Dual Analog Controller (1997, after the release of the N64), then a DualShock controller (late 1997 in Japan, May 1998 in US). In order it's the bottom one, then the upper right one, then the upper left one. These were all on the PS1.

Where is Atari Jaguar?
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Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
Gamecube was a fine system for those that owned it but would only belong on the list if you are including the system for the fact that it made Nintendo change the way they make systems with the Wii realizing they were not going to beat Microsoft or Sony head to head.
RolStoppable said:
In MontanaHatchet's home. He really owns one. |
The controllers are the best ever made.
Proud member of the SONIC SUPPORT SQUAD
Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
| RolStoppable said: What surprises me the most is that nobody mentioned the Gamecube yet. Was it really that much of a failure? No, it wasn't and I'll pretend that it is #8. |
What was important about the gamecube exactly?
It brought nothing new in terms of hardware capabilities to the table and did nothing to grow the industry. The gamecube is arguably the least important of all Nintendo's systems, at least the SNES had a revolutionary pad at the time so would be rated above the GC.
Nice list but you should have put NES in the top spot and Wii on #2. And where is the Super NES?
You didn't mention N-Gage either. Your list is a joke.
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Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
noname2200 said:
That was more of a satellite...thingy. I don't think it connected anywhere else. Could be wrong, though, seeing as how it never left Japan. |
XBAND. It was released in the US for SNES and Genesis. I still have mine. I played Street Fighter (don't remember which one), Mortal Kombat 3, Super Mario Kart, and NBA Jam on it. You plugged your phone line directly into the XBAND and hogged the phone all day so your family got pissed, same as modem-to-modem Doom 2. Great times.

| Sharky54 said: Oh also, the powerglove was very different then what you are talking about. The nes couldn't read how much pressure you put on the buttons or anything. Basically moving a finger was pressing a button. It wasn't motion controls. Also what was up with those retarded rumble packs that the N64 used(also not all the games had rumble so that wasn't from the get go either.) |
I have a Power Glove and I have Super Glove Ball for the NES. You are a floating hand in the game. The game can detect my motion in all 3 axes, vertical, horizontal, and DEPTH. It is a motion sensing controller. It doesn't have accelerometers in it like the Wii, so it doesn't detect gestures (although you can map button presses to finger movements). It uses triangulation with 3 IR pointers you put on your TV. One on top, one on the corner, and one hanging down the side, all connected by a big L-shaped chunk of plastic.
Super Glove Ball was made from the ground up for the Power Glove, and it is amazing. It's kinda like a cross between racquetball and a 3-D Arkanoid. You can get crazy power ups to have several balls at once, and you can even catch the balls and throw them somewhere else by making a fist and letting go. It's too bad they only made 1 more game specifically for the Power Glove and that it was the worst piece of shit ever (Bad Street Brawler), so they stopped making games for it.
RolStoppable said:
What you describe wasn't much of a feat, because the PlayStation was released at a time when the first generation of kids who grew up with videogames was old enough to have a job and therefore an income. It was the natural progress of things. Additionally, if you compare the PS1 numbers to the NES numbers (difference of 40m), the growth came mainly from Europe and Others (about 32m). Factor in ten years of population growth in the USA, the rise of multiconsole ownership (because the kids who grew up on videogames had an income now) and there wasn't a major expansion, at least not in the sense of growing existing markets which was the main criteria when I compiled this list. |
Yes it was. Many grew out of gaming because it was "for kids". Nintendo was still offering the same old which allowed sony to hammer them to death with their "for kids" referendum.
The only difference your additional logic adds is the fact that the "kid Only" logo is stricter in some countries than others. Don't forget that when the nes was around, it was the only viable console but the ps1 had competition from even nintendo itself and was basically the "new kid on the block" competing with established brands. It probably didn't acquire any mario or zelda lovers or old sonic fans so I'd say that more than 50% of ps1 owners were the new adult gamers.
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