I don't agree with the order but you chose the systems well. Personally, I would have included the Dreamcast because of its contributions to online console gaming.
I don't agree with the order but you chose the systems well. Personally, I would have included the Dreamcast because of its contributions to online console gaming.
Pristine20 said:
"New adult gamers" = people lured in/back to experience the type of gaming ps1 offered. 50% was the best number my brain could calculate since nobody tracks this kind of data. If you have the evidence to prove otherwise, I'd like to see it as well.
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Oh well, I'm sorry to inform you that it doesnt work that way. If you have to put numbers you should be able to back it up with evidences otherwise anybody can say anything.
The Ghost of RubangB said: Anybody whining about XBox Live needs to remember that Battle.Net has more active users and it's only compatible with 5 games.
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My point on xbox live was in specific terms of consoles, not pc or pc related internet gameplay. Obviously xbox was not first to enter internet play, it just made it mandatory for consoles. Now others strive to match its capabilities. That is why suggested xbox be added to the list, probably as #8.
NES should be #1 because it introduced most of the biggest franchises ever :
Dragon Quest
Final Fantasy
Castlevania
Contra
Mega Man
Metal Gear
Ninja Gaiden
Street Fighter (well kind of...Street Fighter 2010)
Tetris
and of course Super Mario Bros. Metroid, Zelda, Kirby, Wario, Excitebike, Punch-Out! and Yoshi
superchunk said:
My point on xbox live was in specific terms of consoles, not pc or pc related internet gameplay. Obviously xbox was not first to enter internet play, it just made it mandatory for consoles. Now others strive to match its capabilities. That is why suggested xbox be added to the list, probably as #8. |
In that case, I have 2 points, which have already been stated, so I'll summarize them:
1) DreamCast did it first.
2) If XBox Live was so important, the Wii wouldn't be dominating the 360 with friend codes. People don't actually care.
atma998 said: NES should be #1 because it introduced most of the biggest franchises ever : Dragon Quest Final Fantasy Castlevania Contra (arcade port) Mega Man Metal Gear (MSX port) Ninja Gaiden (arcade port) Street Fighter (well kind of...Street Fighter 2010) (sequel to arcade game) Tetris (Game Boy port) and of course Super Mario Bros. Metroid, Zelda, Kirby, Wario, Excitebike, Punch-Out! and Yoshi |
Wario was from the Game Boy unless you're talking about his NES puzzle game, Punch-Out!! was an arcade game first, and Yoshi is from the SNES, unless you're talking about his NES puzzle game.
ps2 should be in the top five.
wii and ds fall in the right places.
gameboy should be third
hello how are you.
atma998 said: NES should be #1 because it introduced most of the biggest franchises ever : Dragon Quest Final Fantasy Castlevania Contra Mega Man Metal Gear Ninja Gaiden Street Fighter (well kind of...Street Fighter 2010) Tetris and of course Super Mario Bros. Metroid, Zelda, Kirby, Wario, Excitebike, Punch-Out! and Yoshi |
You seem to foget that games like Contra and Street Fighter started as arcade games.
The Ghost of RubangB said:
In that case, I have 2 points, which have already been stated, so I'll summarize them: 1) DreamCast did it first. 2) If XBox Live was so important, the Wii wouldn't be dominating the 360 with friend codes. People don't actually care. |
1) Actually, SNES satelliteview was first. However, My point was the xbox made it mandatory for home consoles and everyone doesn't strive to copy Dreamcast's version, however, they do with xbox.
2) Everyone hates friendcodes, Wii isn't popular because of its online capabilities. It is popular due to specific games and motion. If the online was more like xbox live, Wii would be nearly perfect AND have many more core gamers loving it.
Every core gamer / teen I know that has switched back to 360 or hardly touches their Wii has its online as the primary reason.
atma998 said:
Oh well, I'm sorry to inform you that it doesnt work that way. If you have to put numbers you should be able to back it up with evidences otherwise anybody can say anything.
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Also Sony disagrees.
"Q: Social gaming - from Sony's perspective it's been something the company's pioneered, but how has it squared over time with your hardware offering?
Jamie MacDonald: I think that the thing is, our hardware offerings have a lifecycle of their own. EyeToy, SingStar and Buzz! all appeared on PlayStation 2 relatively... not late, but probably three years after launch. First EyeToy: Play, then a year later SingStar and then a year or two later for Buzz!
So it's all about working out where the demographic is for any particular platform, and our brief is to help the process, whereby we expand the audience for any of our platforms over the lifecycle.
Other studios, other organisations in the US and Japan - who are very good at doing titles which appeal, to use that phrase 'teenage boys in their bedrooms,' - and they're great at that, and absolutely needed. But they come at a certain point in the lifecycle, and we just happen to have found ourselves in a niche really, where we are good or have been good thus far in social gaming.
That's a point in the lifecycle of the platform. Now, for example with PlayStation 2 it's going much younger, so we're still doing social titles for PS2, but it's a much younger audience. For the PlayStation 3 it's the other way around - we have social titles which are appealing to a more adult, sophisticated audience."