I love the game, it's much better than that atrocious demo.
I hate Sheva though, she might help a lot at times but she uses way too many bullets :@
I love the game, it's much better than that atrocious demo.
I hate Sheva though, she might help a lot at times but she uses way too many bullets :@
yo can you also check out wat the cover system is, is there even one in RE5 ive seen pics were chris is up against a wall and there is the word cover in the life gauge area why is the word cover there for
ive played the demo and there was no such mechanic is it like that for the real game

Play Me
being as you are in japan what is the buzz like around this game.
Nobody's perfect. I aint nobody!!!
Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st ![]()
There is a cover system, but it's very rudimentary.
Unlike RE4 when the only projectile-enabled enemies were the fat guys with the chainguns, you've a LITTLE more variety this time. Enemies with machine guns have a laser sight equipped so you can see where they are aiming.
In the handful of situations when you face these guys, you'll have walls you can hide behind. Context sensitive commands come up reading 'take cover'. From there, you pull the Left Trigger to lean out. It doesn't add much to the game at all.
As for the 'COVER' next to Sheva's name in the HUD, I still don't know how it works or what it is supposed to do. I am almost done with the game, and I don't know how, when or where that 'cover' is ever supposed to change. It's certainly not part of the cover system or related to hiding mechanics.
thank DaxlthR ur the man i was always wondering wat that was all about with the cover

Play Me
| DaxIthR said: There is a cover system, but it's very rudimentary. Unlike RE4 when the only projectile-enabled enemies were the fat guys with the chainguns, you've a LITTLE more variety this time. Enemies with machine guns have a laser sight equipped so you can see where they are aiming. In the handful of situations when you face these guys, you'll have walls you can hide behind. Context sensitive commands come up reading 'take cover'. From there, you pull the Left Trigger to lean out. It doesn't add much to the game at all. As for the 'COVER' next to Sheva's name in the HUD, I still don't know how it works or what it is supposed to do. I am almost done with the game, and I don't know how, when or where that 'cover' is ever supposed to change. It's certainly not part of the cover system or related to hiding mechanics. |
Did you actually play RE4? I'll try to list all the projectile-enabled enemies
Minigun guys
Crossbowman (whether soldiers or monks)
Axemen/women
Dynamiters
Guys manning catapults
Guys with scythes
Maybe more I forgot.
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scottie said: Did you actually play RE4? I'll try to list all the projectile-enabled enemies Minigun guys Crossbowman (whether soldiers or monks) Axemen/women Dynamiters Guys manning catapults Guys with scythes
Maybe more I forgot. |
Fair enough, but I think you understand the disinction between the the chaingun man and everyone else on that list. For a game set in 2004/05, hardly having enemies more likely to be armed with flaming crossbows than even pistols is a little silly. RE4 makes big demands on the suspension of disbelief in that regard. Of course, it made up for it with great and numerous boss fights, and enemies like chaingun men, chainsaw men and sisters, shredder-like blind dudes and regenerators.
Essentially, RE4 had major problems arming your opponents with projectiles you couldn't see - namely fast-moving bullets because they clashed with the pace of the game. Every other projectile was either a one-time item or required half a minute preparation between shots. This is no accident.
RE5 wants to overcome that by arming your opponents with guns. But to do that effectively, they have to develop a cover system. I'm saying the cover system is weak and flimsy because the environments conveniently appear when gunmen appear, and gunmen rarely, if ever, attack with non-gunmen or dogs. If you have dogs and gunmen in the same skirmish, it will break the game. That's the best I can do to explain it. I guess you'll just have to play it for yourself.
Crap, I forgot the rocket launcher guys!
I get your point though, and I'm sure I will play the game eventually
| DaxIthR said: There is a cover system, but it's very rudimentary. Unlike RE4 when the only projectile-enabled enemies were the fat guys with the chainguns, you've a LITTLE more variety this time. Enemies with machine guns have a laser sight equipped so you can see where they are aiming. In the handful of situations when you face these guys, you'll have walls you can hide behind. Context sensitive commands come up reading 'take cover'. From there, you pull the Left Trigger to lean out. It doesn't add much to the game at all. As for the 'COVER' next to Sheva's name in the HUD, I still don't know how it works or what it is supposed to do. I am almost done with the game, and I don't know how, when or where that 'cover' is ever supposed to change. It's certainly not part of the cover system or related to hiding mechanics. |
Ive played and beat the game and dont understand the cover under Sheva's name either. Im thinking there is an option to change her AI control. But it is not in the menu's. Perhaps such a thing can be unlocked.
Anyhow now that I have beat the game I am much more pleased with it than I was with RE4. At least the original one on the Gamecube.
RE5 has much more replay value. They make it easier to go back and play the previous chapters and get money to upgrade the weapons. Moreover the Mercenaries mini game is vastly improved. Aside from being able to do them Co-op, they are now treated like mini-missions. But there arent a many characters to choose from. Just the same ones with several outfits.