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scottie said: Did you actually play RE4? I'll try to list all the projectile-enabled enemies Minigun guys Crossbowman (whether soldiers or monks) Axemen/women Dynamiters Guys manning catapults Guys with scythes
Maybe more I forgot. |
Fair enough, but I think you understand the disinction between the the chaingun man and everyone else on that list. For a game set in 2004/05, hardly having enemies more likely to be armed with flaming crossbows than even pistols is a little silly. RE4 makes big demands on the suspension of disbelief in that regard. Of course, it made up for it with great and numerous boss fights, and enemies like chaingun men, chainsaw men and sisters, shredder-like blind dudes and regenerators.
Essentially, RE4 had major problems arming your opponents with projectiles you couldn't see - namely fast-moving bullets because they clashed with the pace of the game. Every other projectile was either a one-time item or required half a minute preparation between shots. This is no accident.
RE5 wants to overcome that by arming your opponents with guns. But to do that effectively, they have to develop a cover system. I'm saying the cover system is weak and flimsy because the environments conveniently appear when gunmen appear, and gunmen rarely, if ever, attack with non-gunmen or dogs. If you have dogs and gunmen in the same skirmish, it will break the game. That's the best I can do to explain it. I guess you'll just have to play it for yourself.







