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Forums - Gaming - Game Overthinker V20. An Open Letter to Nintendo.

Azelover said:
famousringo said:
Azelover said:
I just think they haven't been resourceful enough for a market leader which has so little quality third party support. They've been wasting God knows how many resources making the Play On Wii series of remade Gamecube games, which knowing Nintendo, probably took a good 5-6 months of full development time with debugging, and were made by their *gasp* top internal teams(I was shocked by this).

If they're to be doing things like this, they should expand their R&D ASAP, and no, buying a piece of land you haven't even begun construction on yet isn't enough. Heck even Project Sora isn't enough considering they're just starting to expand and establish.

Unfortunately third parties haven't been getting it, so I think it's time Nintendo ramps up development and manage resources properly to create more software soon. Even now the benefits of such expansion wouldn't be seen for a while, they should have started that around 2007.

 

They started in 2004.

Nintendo's R&D budget has been expanding substantially every single year, from $34 million in 2003 to a whopping $370 million in 2007. It's still climbing, last I heard.

That is a huge increase but I'm not seeing the output. We don't know how much of that increase is going to effective game development(ports and City Folk aren't examples). I've been a huge proponent of Nintendo's aim to expand the market ever since the Revolution days, and I've been very apologetic for Nintendo but late last year they dropped the ball. Animal Crossing was not done properly, and making their internal teams do ports was totally counter intuitive IMO. Hopefully they've been more effective in their development with things we haven't seen yet. I just think that, even though they have increased R&D, they need to increase their first party output to make up for the lack of big pushers from third parties, that includes not wasting a lot talent on porting efforts at this point. I'm saying that from the perspective of sales primarily, but I think it matters all around.

I wouldn't think that they would have the whole of their internal teams on the ports. A small team, even if it is a small team of EAD guys, could put it through. Plus it also means that Retro Studios has been used for this purpose as well, but we know they have more capacity than that.

 

This E3 is going to be very interesting indeed. Its high time for a few of their studios to show their hands.

 



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Super Smash Bros. DS with the original sprites?

Fucking Awesome.



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theRepublic said:

Super Smash Bros. DS with the original sprites?

Fucking Awesome.

Lol... that made me laugh especially hard because it was just after the bit he was complaining about playing the same games again.

 



Azelover said:
famousringo said:

 

They started in 2004.

Nintendo's R&D budget has been expanding substantially every single year, from $34 million in 2003 to a whopping $370 million in 2007. It's still climbing, last I heard.

That is a huge increase but I'm not seeing the output. We don't know how much of that increase is going to effective game development(ports and City Folk aren't examples). I've been a huge proponent of Nintendo's aim to expand the market ever since the Revolution days, and I've been very apologetic for Nintendo but late last year they dropped the ball. Animal Crossing was not done properly, and making their internal teams do ports was totally counter intuitive IMO. Hopefully they've been more effective in their development with things we haven't seen yet. I just think that, even though they have increased R&D, they need to increase their first party output to make up for the lack of big pushers from third parties, that includes not wasting a lot talent on porting efforts at this point. I'm saying that from the perspective of sales primarily, but I think it matters all around.

Yes, you are. The results of that research goes by names like DS, Wii, and Wii Fit. It's making Nintendo billions.

And I'm really not buying your mantra that the New Play Control series is clogging up all of Nintendo's development teams. It took a dozen people less than a year to port Okami from PS2 to Wii, and the New Play Control series has the added advantage of already running on compatible hardware.



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"They've been wasting God knows how many resources making the Play On Wii series of remade Gamecube games, which knowing Nintendo, probably took a good 5-6 months of full development time with debugging, and were made by their *gasp* top internal teams(I was shocked by this)."

That doesn't mean it's eating into their original development. It just means they put a team on there. We don't even know if that's eating up all their time, or if they have room to multitask.

There is this huge fallacy that ports are expensive (hence part of the hate for DR CTYD, which remade the gameplay but ported the assets). They are not. They are dirt cheap, even if you put your top teams on them (DR CTYD merely doesn't cover up that it didn't cost a lot).



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Whilst i'm not going to buy any of them (well maybe just Chibi robo, it's awesome!), i think it's quite a good idea to release the play on Wii titles. I mean look at Wii's userbase compared to the GC's. Look at how many (MAD!) people missed out on some real gems by not buying the GC. They are opening up good games lots of people missed out on last gen. I feel a lot of Wii's userbase were ignorant to some of these games but will jump at the chance to play them now. It is a bit of a travesty how bad the GC sold. It was a great machine with underrated games.



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