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Forums - Nintendo - Nintendo Voice Chat: Dying 15 times in......

.......Madworld's tutorial

- Can play MadWorld on normal or hard (which is ridiculously hard) - Enemy AI ramps up on normal as you go through (not incredibly hard on normal)
- Story is special in MadWorld - deeper than Matt thought it’d be - Good half hour of cut-scenes

- Not entirely smart to release MadWorld close to RE5 - Daemon, Matt more excited about MadWorld than Resident Evil 5

- Bozon said on hard mode he died around 15 times during the tutorial.

http://www.neogaf.com/forum/showthread.php?t=353415&page=10

http://wii.ign.com/articles/959/959384p1.html

In what kind of game you die on the tutorial? This's madness!

Complete Voice chat:

http://www.nintendoeverything.com/?p=11759



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Just want to state this. Ninja gaiden Sigma for the PS3 I died like 3 times on the tutorial level. Those games are however known for how crazy hard they are.

I want madworld!!! I don't have the money for gaming this gen :[



Only on the tutorial? O_O



sounds great.

im more excited for madworld than RE5 as well.

they're right tho... hopefully itll do it anyway



Phoenix_Wiight said:
sounds great.

im more excited for madworld than RE5 as well.

they're right tho... hopefully itll do it anyway

The same with the gaming press, RE5 is already a sub 90 game with only the first 4 reviews each version.

 



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The complete summary:

Sonic and the Black Knight

- People have been complaining about the review, saying IGN is biased, etc.
- Not so hot - 3.9
- Matt says he gives bad Sonic games bad scores
- Just not a good game
- Can look at it as not a good Sonic game or not a good game in general (both are true)
- Doesn’t have any of the trademarks from the Sonic games
- Matt can’t remember a single loop in the game
- Always at a dead stop fighting enemies, stopped a lot
- Sword-play is just one move - mapped to waggle
- Basic game is running forward for a second, stopping for 30 seconds, fighting off enemies
- Secret Rings did have its issues but it was still a fun game
- By design they’re trying to slow you down
- Actually have to stop, walk up to a townspeople clumbsily to interact with villagers
- Don’t really collect rings so much either
- When you stop you realize how bad the controls are

We Ski and Snowboard

- Very mediocre game
- Pretty much the same game as last year, looked like the same game
- Added the ability to snowboard but have the same controls as skiing
- Does support the balance board
- Balance board controls work
- Nothing else to do in the game
- Everything is unlocked from the very beginning
- Nothing to entice you to move forward
- No goal or objective you’re working towards
- Visually not too bad
- Framerate chugs in multiplayer

A Boy and His Blob

- Very pretty
- Knew about it for a little more than a month
- Still a little early
- All 2D
- Videos up today
- One of the best looking 2D games Craig has seen
- Being done by WayForward
- It is a bit rough in some areas, still looking really good
- Only concern is how far they will take the gameplay mechanics

Punch-Out

- Will have Classic Control
- Turn Wiimote sideways
- 1 and 2 buttons become punch buttons
- Good for purists
- Next Level Games are good, Bozon has faith in them
- Has to be like the NES and SNES games
- Daemon was expecting the game to use the Balance Board somehow
- Can obtain special Star Punches

Excitebots

- Looks a lot like Excite Truck
- Some screenshots are up
- Game comes out really soon
- Game seems to have some hovering stuff
- Should bring out Excite Bike 64 in anticipating for Excitebots
- Bots have a lot of personality
- Monster Games developing the game
- Bozon hoping for AAC/MP3 support

EA Grand Slam Tennis

- Got to play it without Wii MotionPlus
- Hands on in a day or two
- Feels like Wii Sports Tennis
- Apparently can control character with nunchuck
- Mix of realism and exaggerated characters
- Doesn’t use Miis
- Will have an online mode, will be pretty deep
- Was a lot of fun even without MotionPlus
- Really have to think during rallies
- Timing-based
- Can go to a practice mode
- A button is lob, B button is drop-shot
- Game requires you to think about how much power you’re using
- Wished they could have played it with Wii MotionPlus
- Frame rate might be locked at 30
- Still make tweaks to game
- It’s pre-alpha
- Big selection of characters, courts
- Online mode will be “badass” from what Matt hears
- Matt thinks people will like this game

EA Sports Active

- Really geared toward women
- Uses the Balance Board, but it’s secondary
- Cooler than Matt thought it would be
- Matt thinks it’ll be a big hit

Wii MotionPlus

- Matt heard that Nintendo is apparently struggling internally with Wii MotionPlus
- Trying to figure out a few hiccups, were going to delay it past June
- EA won’t have to hold onto their game for MotionPlus

Ghostbusters

- Matt impressed with what he saw
- Red Fly developing the game
- Thought it was pretty nice - was pleasantly surprised
- Matt likes the style
- Controls were good - really tight, responsive
- Engine also seems really good - particle effects, lighting effects, good framerate
- Frame rate never dropped in co-op
- Can paint the walls

Final Fantasy Crystal Chronicles: Echoes of Time

- Wii game is a port of the DS game
- They look identical
- Games have same price
- Bozon thinks it’s fun
- It’ll be a weird game to review
- DS game is phenomenal, better than Rings of Fate
- Wii game is basically a DS game
- Quest, level up, get new clothes
- Comes out later this month
- 4 player locally, 4 player online

Region-locking on the DSi (downloads)

- Can still play retail cartridges from any territory
- So many different age rating systems
- DSi has own built in family settings
- Will probably wait until next year until Nintendo will think about exclusive DSi games

Moon

- Talked about disappointing January sales last week
- NPD numbers showed it sold less than 1500 in launch month
- Mastiff responded to the discussion last week
- NPD doesn’t report from some retailers, Mastiff says the numbers aren’t not entirely accurate
- Actual number is 3-4 times as much
- Still sounds really low
- Mastiff says they’ve put a lot of marketing behind it - over $200,000 in promotion
- Full-page ads in magazines, online ads, promotions, etc.
- Weekly sales moving, may turn out to be a long slow-seller
- Mastiff agreed branding may have hurt the game

Reader questions

- DSi will play any retail cartridges (any region)
- Bozon and Matt amazed there hasn’t been a WarioWare game for Wii that uses the Balance Board - Would be awesome if they did
- DSi is partially compatible with WPA2 - 6 slots for Wi-Fi - First 3 for DS compatibility, second 3 are for WPA (using store, browser, DSi specific software)
- New piece of The Conduit on Friday about the story - more on the controls, multiplayer coverage coming soon
- Unclear why no 480p in MadWorld - might be related to the game’s visuals - still looks incredible
- Can play MadWorld on normal or hard (which is ridiculously hard) - Enemy AI ramps up on normal as you go through (not incredibly hard on normal)
- Story is special in MadWorld - deeper than Matt thought it’d be - Good half hour of cut-scenes
- Not entirely smart to release MadWorld close to RE5 - Daemon, Matt more excited about MadWorld than Resident Evil 5
- Daemon thinks Pole’s Big Adventure is a very funny game - traditional old-school 8-bit platformer - crazy stuff happens in the game - your head can explode
- Played Boom Blox Bash Party - Can’t really write about it (or talk about it) - Game is awesome
- No plans to bring World of Goo to the DS
- Ocarina of Time could be ported to the DS but who knows if Nintendo will do it
- DSi can take video in certain games - no built in function on the DSi - no reason why it couldn’t be done



Haha, I remember watching a God Hand trailer where they made a very big deal about it being a hard game.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

honestly I don't think sonic is a bad game. the bosses are kind of terrible, but the actual stages are fun.

i dont understand why he had to stop so much. i find it a pretty fast game, i attack in the air and keep on moving... there is lag, and some things are missing, its an okay game, 6.5, def not a 3.9

i gota try that FFCC game



Ah man, i hope madworld is beatable. I can't stand games that are impossibly hard.



anyone watched A Boy and His Blob videos? The game certainly looks nice even in early stage.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.