antfromtashkent said:
NightstrikerX said:
Sure, Racing fans may like realism. But Mario Kart Wii says otherwise. I can't see why developers can't balance innovation with realism. It seems to be one extreme, or the other.
|
Burnout Paradice was a great game....but once again the dev's felt the need to take out one of the greatest features in previous Burnouts.... Crash mode.... so to some extent they also suffered from this trend >_<
|
I believe Need for Speed was EA's answer to Test Drive. Back in that day, the idea was to simulate actual racing with production model cars you could tune and so on. Need for Speed was EA's brand for driving games, and they took it in multiple directions since then. People would argue that it was too many. It looks like Need for Speed gets back to its roots here and goes sim. Since then, EA has acquired Burnout, which was grounded in arcade racing. So, it could be that Burnout ends up being positioned as an arcade racing line by EA, and Need for Speed goes back to its sim roots.
You can say that similar is seen with what Microsoft has done with its two driving lines. It originally had Project Gotham Racing, and it tried to sit between sim and arcade racing, using Kudos and so on. Well, now Microsoft has Forza, which is fully sim, and they appeared to have Project Gotham sit more in the arcade camp.
Not sure why it is a problem. I was understanding that Need for Speed was getting old, and people were tired of it. Will need to see how this latest version revamps the series, and if the graphics can hold up to the still shots.