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Forums - Gaming - Holy Crap... Check this out guys...

NightstrikerX said:
selnor said:
NightstrikerX said:
antfromtashkent said:
there abandoning everything that made NFS series great >_<...its becoming another PGR or GT driving sim....i do not approve >:(

This. How come everything has to be about graphics in driving games now? Sure, pretty cars sell. But I think innovative gameplay should sell more.

Problem is the majority of racing fans want realism, thats why GT and Forza sell millions more than their closest rivals.

 

Sure, Racing fans may like realism. But Mario Kart Wii says otherwise. I can't see why developers can't balance innovation with realism. It seems to be one extreme, or the other.

 

Burnout Paradice was a great game....but once again the dev's felt the need to take out one of the greatest features in previous Burnouts.... Crash mode.... so to some extent they also suffered from this trend >_<

 



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selnor said:
NightstrikerX said:
antfromtashkent said:
there abandoning everything that made NFS series great >_<...its becoming another PGR or GT driving sim....i do not approve >:(

This. How come everything has to be about graphics in driving games now? Sure, pretty cars sell. But I think innovative gameplay should sell more.

Problem is the majority of racing fans want realism, thats why GT and Forza sell millions more than their closest rivals.

 

GT has crushed other racing games in sells, this is true. But forza? 1st one did well for a new IP(1 mill.) and second one has sold over 4mill(although heavily bundled). Forza2 is a great game though. Meanwhile NFS:pro street sold about 6.5mill across all platforms. Which I know is kinda unfair because of that multiplatform release, but it shows that the brand name does have selling power. Undercover has been pretty unimpressive in sales because the lack in quality in the franchises las few games has finally caught up with them. If EA thinks that they can just make it another GT,forza,PGR clone to get sales back....well i think thats pretty lame. Cause once again it takes away from what NFS really is and what NFS fans actually buy the game for to begin with.

 



Colour me impressed by the graphics. However, graphics have been the least of my complaints about the last few NFS titles.

The gameplay has just gotten so clunky and uninspired in the last few titles. I've only liked NFS: HP2, NFS: Underground and NFS: MW in "recent" (used very very very loosely) years. I'm hoping EA realizes this (they seem to be doing a real turnaround lately) and puts all the criticism to good use in this game. It doesn't have to be realistic or sim-like. It just has to be fun to play. Just look at the Midnight Club series. Not realistic in any way imaginable, but it's friggen fun to play. What made those NFS titles fun to play were the cops AI, the good handling and the plethora of modes/gametypes to keep things fresh.

So far so good EA, now get me a demo and blow me away with gameplay. :)



NightstrikerX said:
selnor said:
NightstrikerX said:
antfromtashkent said:
there abandoning everything that made NFS series great >_<...its becoming another PGR or GT driving sim....i do not approve >:(

This. How come everything has to be about graphics in driving games now? Sure, pretty cars sell. But I think innovative gameplay should sell more.

Problem is the majority of racing fans want realism, thats why GT and Forza sell millions more than their closest rivals.

 

Sure, Racing fans may like realism. But Mario Kart Wii says otherwise. I can't see why developers can't balance innovation with realism. It seems to be one extreme, or the other.

 

I agree. I love Mario Kart (although recent playthrough of the wii version has me wanting to now kill Shigeru Miyamoto, the wii version is a big F**k you to all Mario Kart fans). But also I love Racers. It's the in between games that I never ever like. NFS at least for me has always been meh. The only game that has done suedo realism with huge chunks of arcade right is Grid.

Grid is possibly my fave racing game this gen. It was brilliant. Hopefully Shift is Grid on steroids.

Sorry bout Mario Kart Wii input here. I can absolutely say that Mario Kart Wii is not Mario Kart at all.

 



Stop everyone STOP WORRYING. Apparently EA have different NFS games coming out this year. And this is one of them.

Apparantly they have broke the NFS to different teams. The guy making this one is going for realism, so you should all still get your arcade type games this year or next to.

Shift has been in dv for 18 months already.



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selnor said:
NightstrikerX said:
selnor said:
NightstrikerX said:
antfromtashkent said:
there abandoning everything that made NFS series great >_<...its becoming another PGR or GT driving sim....i do not approve >:(

This. How come everything has to be about graphics in driving games now? Sure, pretty cars sell. But I think innovative gameplay should sell more.

Problem is the majority of racing fans want realism, thats why GT and Forza sell millions more than their closest rivals.

 

Sure, Racing fans may like realism. But Mario Kart Wii says otherwise. I can't see why developers can't balance innovation with realism. It seems to be one extreme, or the other.

 

I agree. I love Mario Kart (although recent playthrough of the wii version has me wanting to now kill Shigeru Miyamoto, the wii version is a big F**k you to all Mario Kart fans). But also I love Racers. It's the in between games that I never ever like. NFS at least for me has always been meh. The only game that has done suedo realism with huge chunks of arcade right is Grid.

Grid is possibly my fave racing game this gen. It was brilliant. Hopefully Shift is Grid on steroids.

Sorry bout Mario Kart Wii input here. I can absolutely say that Mario Kart Wii is not Mario Kart at all.

 

NFS has always been meh to me as well. I havn't bought one since 1998's Need for Speed III: Hot Pursuit. With that being said, My worry strives towards that since it appears that every racing game now-a-days seems to be striving for the exact same thing. Realism and Graphics. It's becoming excessively hard to determine the difference between some of the mainstream racing games that well, do this. Grand Torismo, Forza, GRID, Project Gotham Racing.

(I apologize in advance if I wrongly accuse one or more games, I havn't played all these games. But it feels although they are the one's who strive for realism).

Now, when every game becomes the same. What's left for us? Where has the competition taken us? Why should I bother buying GT5. When Forza 2 is going to be literally, exactly the same with maybe different tracks.

That's my beef really. Mario Kart has always done it right, Double Dash added a second racer. The addition of that, innovated the game and made it more fun, Mario Kart Wii added the Wii wheel and changed the way you handled your vehicle. They've always changed things, and thus made it fun.

 

 



Why must JRPG female leads suck so bad?

IGN say

"It's from the cockpit that the game really shines, however, with Slightly Mad Studios conjuring one of the most visceral sensations of speed we've witnessed in a game. Stick the throttle to the floor and the din of the engine becomes overbearing, all manner of post-processing effects creating an intimidating roar. The depth of field shifts as the car reaches top speed, the camera subtly moving back to mimic the driver's head being forced back by the velocity, and the hands on the in-game wheel visibly tighten - it's enough to rapidly accelerate your heart-rate.

This effect is extended to the crashes - should you have a collision the camera shakes violently with the impact, the screen blurs and in the aftermath it's possible to hear the driver's pounding heart. The result is dizzying, with the effect intended to instil a true fear of crashing - and it's a trick that really pays off. Tie in the aforementioned audio assault and some particularly violent force feedback and Need for Speed Shift makes for a truly sensational drive."

Now thats what I call next gen innovation for serious racers.



The graphics look good in the pics, but they don't look like in game shots.

It's tough to make a graphical comparison with such low res images.


I wouldn't start to claim it's graphic > X games because for the record GRID looked nothing like the pre-release images and trailers.

IMO they should keep it as an arcade racer because that's what they're known of.



I think I'd enjoy watching someone else play this more than playing it myself. Looks gorgeous though and sounds great but I've never been into the Sim racers.



 

NightstrikerX said:

NFS has always been meh to me as well. I havn't bought one since 1998's Need for Speed III: Hot Pursuit. With that being said, My worry strives towards that since it appears that every racing game now-a-days seems to be striving for the exact same thing. Realism and Graphics. It's becoming excessively hard to determine the difference between some of the mainstream racing games that well, do this. Grand Torismo, Forza, GRID, Project Gotham Racing.

(I apologize in advance if I wrongly accuse one or more games, I havn't played all these games. But it feels although they are the one's who strive for realism).

Now, when every game becomes the same. What's left for us? Where has the competition taken us? Why should I bother buying GT5. When Forza 2 is going to be literally, exactly the same with maybe different tracks.

That's my beef really. Mario Kart has always done it right, Double Dash added a second racer. The addition of that, innovated the game and made it more fun, Mario Kart Wii added the Wii wheel and changed the way you handled your vehicle. They've always changed things, and thus made it fun.

 

 

Some people play racing games for fun while other people play them for the experience.

A realistic enviornment and physics lead to better gameplay experience.