Cypher1980 said:
Why did Dead Space look inferior on the PS3 then. I'm not so sure I can believe the statement above. Although I do agree that leading on the PS3 and porting produces multiplats that are near identical. Leading on the Xbox then porting to PS3 looks so bad it makes me wonder why they bother. Oh wait its a commercial enterprise.$$$$$ |
Dead Space was in development for a long while before EA ever made the "PS3 is our lead" announcement. They may have switched mid-development cycle, or any number of things.
Any number of reasons could be the reason why you think it looks worse on the PS3. Perhaps the shaders are significantly different, and the X360 shader guys were brighter than the PS3 shader guys. Perhaps the normal maps are reduced or missing on the PS3 version, because DS had big textures, and the team didn't put the time into researching what cool dynamic lighting could do for them, so they resorted to relying upon as much texturing as possible (a perfectly valid art decision -- but not one that would necessarily suit both the 360 and PS3 well), etc. etc.
How games loo k is entirely dependant on the teams that make them, and their design decisions. Because one team decides they want to pursue a model that fits the 360 better than the PS3, has no bearing on the potential looks, or performance, of other games, made by other teams. Dead Space was in development for a long while -- well before most engineering teams really understood the best models to develop on both platforms concurrently would look like. Answering your question won't provide the answers you're looking for.









