| Procrastinato said: @ Squilliam In this regard, EA is different from most developers -- they have a bar to reach, and compete at, with regards to performance. Shortening development time and cost on their sports franchises is much less important to them, overall, than beating the competiton is, since most of the expense on these titles is actually not the engineering dev costs. Other types of games don't stand to benefit as much from the performance gains yielded by this decision, and in many cases, the extra dev costs may not be worth the trouble. As far as EA Sports is concerned, however, I would say that the extra dev costs are most certainly worth it. If they share internal engine technology, then they may as well apply that dictum across the board -- and they have done so. |
So if I'm understanding you correctly, the team that originally worked on the PS3 design, would hten be the team to port over the game to the 360? Therefore, requiring the design team to be versed in both platforms? I'm not sure if this is how it's already done or not, and logic would seem to indicate that if you could find enough people skilled to work expertly on both, you'd seriously have a win-win situation...but I'm not sure? I'd be really interested to so the cost breakdown on that 10% rough order of magnitude on going multip-platform. It is still a sizable $$$ amount on a 420-30 million project, but it's better than 50-60% more.








