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@Procrastinato:

Dead Space was lead on the Xbox 360 with 'extra effort' given to the PS3.

The reason why I suggested the Xbox 360 SDK as better is because with the PS3 programmers have to do too much manually, in terms of balancing the load to make everything work and tweaking low level code. Furthermore the programmers who specialised in working on the Cell earn/earnt a premium when the push came through to bring the PS3/Xbox 360 versions up to par. Lastly we have comments by people such as Carmack who stated he had to put his best programmers on the PS3 version to bring it up to par with the Xbox 360 version which was designed relatively seperately as far as I can tell.

The only games I know of which were designed with seperate programming teams for the Xbox 360 and PS3 versions are GTA IV and COD IV and both examples actually gave the Xbox 360 better overall performance compared to the PS3 versions without being ported from that architecture and without potentially gimping the PS3 version with a sub par port of code.



Tease.