puffy said:
scottie said: Why bother? with the DS2 having both motion control and a touchscreen it wont be needed |
Ok firstly I'm not limiting the discussion to just DS2 here. Secondly nothing has been announced for DS2 so you can't make the statement you just made. Next Nintendo have always been innovaters so why stop at motion and touch? Another thing is Sony may want to get rid of the analog nubs. Finally, options, precise controls for every genre (some are no good with touch or motion) and the ability for third parties to quickly build games for the system at the beginning of the it's life is important - this would be easier to implement than the other control methods in the beginning.
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I'm sorry, I shouldn't have limited it to the DS2, you're right that there is another handheld for next gen that can't be ignored.
Oh wait, the Iphone already has both motion and touch, and doesn't even have a d pad.
And if Sony does make a PSP2 then it'll either have 2 improved nubs or motion sensitivity. Perhaps both.
And yes, I can make assumptions about the DS2, because it is such an obvious assumption
@ bolded - A precise controller is one that has the highest number of intermediate states between the neutral position and the fully applied position. When you consider that the Wii Wheel turns about 10cm in a turn, and an anlogue stick moves about 1cm, it seems weird that you would try to talk about precision as a fault for moton controls. The first mainstream motion controller is more precise than the best classic controller on offer. Think how much more precise motion could be in a few years.
Perhaps you meant accurate instead of precise? Well in that case you may have some small point to make.
I will grant that in the hands of a lazy, hurried or incompetant programmer with no experience programming motion controls, there can be cases where a game is not as accurate as a good classically controlled game. This is not the fault of the concept of motion controls, nor is it usually even the fault of how they are implemented in the Wii, but it is infact mostly a programming issue. And the chance of actual inaccuracies with the hardware will decrease with Wiimotion+, and would be even better by the time the DS2 comes around.