Rpruett said: I disagree. The game has elements of almost every quality shooter I have played recently. The game itself plays like a COD/First Person Gears of War. The class system is reminiscent to Team Fortress but also COD4 with the progressive setup.
The simple fact about this game, is that it's not a twitch shooter. It's not a game that they wanted you to 'master' within a night of playing. It's a game that the only way you'll be 'better' than anybody else is to play it and get a real good feel for the game.
Asking for fast responsive controls in a game that wasn't designed or intended to be played that way is like asking Halo 3 to be different than what it is. Gears of War doesn't have fast or quirky controls either. It has acquired controls. Just like Kill Zone.
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Not a twitch shooter? Auto-aim on the shotgun and the Assault's grenade launcher both disagree with you. Both can rack up a ridiculous amount of kills even for people that suck with the aiming. I've also been killed plenty of times by people that just mindlessly spray'n'pray but happen to get a lucky headshot.
Now, why would have fast responsive controls make this a twitch shooter? Are you saying that every game that has quick controls are twitch shooters that can be mastered in one night? I get tired of that poor argument.
Try playing CoD1. It has the same controls as CoD4/5, but it's a much different game. The thing that required mastering in CoD1 was the recoil - I guarantee that you'd get whooped for a long while before you start managing to get a decent of points at the end of a match.
Also keep in mind that unique isn't always a good thing. Any game could have something unique about it that also happens to be horrible. What GG could've done was make controls that are familiar to anyone that's played an FPS, then actually add some kind of unique features to the gameplay itself. I think it's now common knowledge that besides the controls that've caused so many have come to either hate or love, there's really not much to KZ2 that makes it unique at all.