Final Fantasy XII was... okay. Wasn't really that great or anywhere near the best (FF) game ever, but it was enjoyable. I've played it thru once, probably won't again, and here's why:
The Good:
+ The audiovisual realization was solid at worst. The graphics were quite good for a PS2 game, and I liked the soundtrack - most of the time, at least. Voice acting was pretty bad in most cases, but not bad enough to be disruptive (excluding Vaan and Fran).
+ The combat system was a refreshing change from the old games, except when it came to spacing - unless the enemy was dead slow, hit-n-run attacks weren't really feasible - partly because almost every enemy had a lunge attack and/or MAGIC, and partly because you couldn't really block an enemys charge once it decided to chew on your mages. Even so, it worked, and I liked it.
+ Balthier, because he was the only sane person in the group. Well - the only one who lived thru the game. And was a good character IMO, even if you had to wait for the exposition for a long while.
+ The Gambit system. Who knew that queuing up IF-ELSE blocks would be arguably the best part of the game? It required some tinkering to get the most out of, but it allowed for some quite powerful and versatile setups, and served its role well. A bit too well, perhaps...
THE BAD (I'll probably repeat several things that twesterm and others have already said, but only because they're valid complaints):
- The game was a bloody cakewalk.
Most of the regular mooks were tougher than the bosses, and the bosses only required gambit switching because of the cheap "Oh look, I'm invincible to damage/status" - moves that stayed active forever. And as far as gambits are concerned - yes, you can KO bosses with them and only them. IE. that one light golem mark at Nabudis Necrohol and Ixion, provided you're at least at level 60.
- The License system was the single most irritating, pointless and grindtastic secondary level-up system I've ever seen in an RPG. Irritating because you had to pick your upgrades blind and EVERY-FREAKING-THING required a license, pointless because you got so much LP from the nigh-mandatory grinding, and grindtastic is self-explanatory.
- Who the hell decided to cripple the Gambit system by taking away almost all of the useful ones for most of the game?
- Random. Bloody. chests. And who said the game wasn't grindtastic? Then again, I did find chaining kills to be oddly entertaining.
- Most of the characters - I'll just cover the party here.
Vaan: Defeated Tidus to become the immortal God-Emperor of the universe of incredibly stupid. Had a presence in the story, but didn't really do anything that couldn't have been done by someone else. And had the most aggravating, infuriating, homicidal rage-inducing voice "acting" I've ever heard. Hell, Tidus was horribly annoying, but I didn't ever want to strange him with his own guts.
Basch: Auron plus an emo twin brother, and minus the balls.
Fran: Hello, player! I'm female Basil Exposition with British Intelligence! Now with a crapload of shameless fanservice and tacked-on character development!
Penelo: The stupid half of the Exposition duo. At least she's way less annoying than Vaan ever was.
Ashe: Had a plot twist that was telegraphed a light year away, and behaved like a bitchy Ally McBeal with an hyoooge obsession. Otherwise fine.
- The plot. Seemed awfully generic and cliched, to be honest. All of the supposed political maneuvering was essentially the Big Bad pwning everyone else, the pacing was constantly off, most of the plot developments were visible way before they happened, and while there were some quite interesting elements (ie. Venat/The Undying, Gabranth) it didn't really excite me that much. And massive text/cutscene dumps are a really weak way to tell a story while building a lead wall between the story and gameplay elements.
- YE OLDE BUTCHEREDE ENGLISHE IRRITERANDE
- It felt horribly like a single-player MMORPG when in combat. The overall feel on battle maps, the dungeons that felt like raid instances, the grinding and its mechanics, THE LICENSE SYSTEM, and even the combat system attributed to this.
***
You can pretty much add most of the standard Final Fantasy pluses/minuses on top of those already listed.
Despite my little rant, I'd still give the game 7.8 / 10. The gameplay mechanics were essentially the saving grace for me, while most of the games other qualities were lackluster at best, retarded at worst.
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