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Forums - Nintendo - What went wrong with Deadly Creatures

I am really enjoying it, though admittedly I am moving slow through it. I think the main problem is the release window. Right now there is a lot of competition for Wii hardcore. While I'm glad they delayed it, I think it would have performed far better in its original release window around Christmas. Really they should have sat on it and tweaked it for a few months, waited for a time when the hardcore was gameless and pounced. Of course advertising is a big part of the equation too. Not to mention after being IGN's darling during most of last year it sort of fell off the map.



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The fun part is that it means THQ will give Wii no more hardcore games, since that's what the devs said would happen if it flopped.



Monster Hunter: pissing me off since 2010.

Words Of Wisdom said:
TWRoO said:
irstupid said:
well if you want to know what went wrong here is the simple answer.

Ask anyone if they even know what it is (that doens't go to gaming site).

Heck even my gaming friends who visit sites once in a while, I would not be surprised if not a single one of them even has heard of the game.

I barely even know of it and didn't know release date. all i know is some insect game (didn't interest me) and that for some reason 3rd parties were gonna watch this game and how well it sold on Wii. No idea why either, i don't see this game selling well on anything, ever. Just doesn't have that big of appeal to people to be an insect and fight other insect. (what's the point?)

Making you a perfect example of what I said, except that you don't have an aversion to bugs but rather somehow see an action game involving them as inferior to what are very similar action games with people as characters (or even people against mutant space insects, which is already half way there to being bugs fighting bugs)

To be honest from what I have seen of Madworld, it is a very similar game to Deadly Creatures, except of course the artstyle and the use of humans instead of creatures.

 

You could take it that way... or you could focus on the fact that it's hard to be interested in game at all if you know almost nothing about it regardless of what it is.

Well that is an additional problem, but not just limited to this one game either.... Others have already said the game lacked marketing, I don't see the point in repeating them.

My point was that even for those who knew about the game, only a select few were interested.

 



There are many games that are not advertized and get much more than 40k sales...

Many of those games can`t afford the advertisement in the first place, but THQ could, and for some they didn`t.



TWRoO said:
Words Of Wisdom said:

You could take it that way... or you could focus on the fact that it's hard to be interested in game at all if you know almost nothing about it regardless of what it is.

Well that is an additional problem, but not just limited to this one game either.... Others have already said the game lacked marketing, I don't see the point in repeating them.

My point was that even for those who knew about the game, only a select few were interested.

This seems pretty standard of any non-sports/fps/rpg game these days.  If it isn't one of those, developers have to fight for people to be interested.



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The game used an idea that did not interest me. It is as simple as that. Now my friend Robert-Oh! on thee other hand would probably love this game but has never even heard of it. I never brought it up to him because I was not interested in the game so it never came up in conversation.

Strange? A sale missed...



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It's a shame. This game looked to be great and was given praise by a lot of reviews. Why can't it sell well? AHhhhh



No advertising + scorpions.



This game was doomed from inception. Normally a publisher would never even touch a concept like this but someone in THQ said 'Get Wii games!' and De Blob and Deadly Creatures were the first ones that knocked on THQ's door.

Both are very experimental. With De Blob the question was could they make that gameplay enticing in a full fledged game. They did. With Deadly Creatures the questions is does anyone want to be a bug. No.

Stof is right. Back in the NES/SNES games people played as any sort of creature at all. Of course they were all crude sprites anyway but people didn't really care what they were just what they were doing. I mean what the F@#$ is Q-Bert anyway?

But that's no longer the case. When a Game-of-the-year title like Okami dies because no one wants to play as a dog, then THQ should really have known not to touch one where you're playing as a bug. A bug. Worse, two totally realistic, creepy bugs.

No amount of marketing would have ever saved this game. Even a $20 price tag would not save this game. If I got to kill Jerry Seinfield as a bee, I personally would at least rent it just for that, but in the end, this was just a horrible idea from the get go.



 

I'm surprised that people think that this game has zero appeal.

Ask yourself, "Who loves insects?"

Answer: Little boys

A few commercials on Nickelodeon, and this game could have been a lot bigger.



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