outlawauron said:
famousringo said:
outlawauron said:
famousringo said:
I don't mean to suggest that quirky or original games will be more successful on the Wii, only that they will cost less, and therefore the money men are more likely to permit them. The games you bring up as highly creative are mostly downloadable, and that follows the pattern: The cheaper your game is to make, the easier it is to get funding for your crazy idea. Go over the $10 million barrier and producers want guaranteed results, not a wild gamble.
I can't really think of a retail HD counterpart to No More Heroes, Boom Blox, or de Blob. Can anybody think of a retail HD title that took creative risks with a modest budget, simple graphics and little marketing which claimed enough success to justify a sequel?
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That isn't true either.
The reason why these PS3 and 360 games cost so much more to make is the graphics put into it. Do you think the Wii version of Mega Man 9 costed less than the PS3 and 360 versions?
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Again with the downloadable games. I thought I covered that. Read the highlighted section.
You might also wish to glance at my second paragraph, where I ask for examples of retail games. If you have some, I really would like to hear them. I'm not kidding, I'm genuinely curious.
And I'm not sure that the ninth iteration of a franchise—even if it's been in spinoff purgatory for years—counts as either quirky or original.
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I'm not sure if you consider Disgaea 3 a risk, but I sure would. Releasing that kind of game exclusive to a very unpopular system. I think it was a risk.
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Close, but I'm looking for more of a creative risk than a financial one—well both, really. Disgaea is the third in the series and has a pedigree of similar SRPGs from the same developer. The point of the three Wii games I listed is that they're all kind of niche, they're all new IPs, and nothing quite like them has come before. They're also all about to become franchises, even though none of them have sold a million units (de Blob 2 hasn't been announced, but THQ keeps on talking about how pleased they are with it).
Mirror's Edge and Valkyria Chronicles come close, but I don't think either was quite successful enough. Also, they both look good (VC is freakin' gorgeous), and Mirror's Edge has had a pretty big marketing push behind it, too.
So is the problem that these kind of successes don't happen on HD, that money-men don't support these kind of cheap, original games on HD, or are we just all missing an obvious example?