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Forums - Gaming - Marvelous wants to step up from Wii to 'more hardcore platforms'

Zomb1337 said:
No More Heroes 3 on Xbox 360 & PS3 please:)

 

Well nvm screw what I first said they may have some stake in it.  Of course Suda and Grasshopper still would have to agree to it so not just their decision.  Take it up with both of them now haha.



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See the part that I itaicized below.

Wanting to develop for the HD consoles is not a bad move -- especially when you realize that all consoles will be HD in the next generation. And it is not like development for the Wii will stop.

As for those wanting NMH 3 on PS3/Xbox 360 -- maybe you'll get a spin-off 8*>

 

For Marvelous, there's been a lot of emphasis on Nintendo platforms. There have been a couple of games that feel like they would have been more appropriate on the more hardcore platforms. How do you feel about that? Do you feel that it's still really good to mostly target Nintendo?

YW: We do have a really good relationship with Nintendo, so we'll continue making games for Nintendo. But at the same time, I'm very interested in the more hardcore platforms.

All of the development projects that are going on require a lot of technical skills and techniques, and we'd love to eventually improve to the point where we can go on to the PS3, 360 and PC.

To be honest, we always wanted to make a game on the hardcore platforms, but at that time, there wasn't enough money or skill. But now, I think we're at the point where we can actually go into it and start thinking that we can actually do it.

 

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

Does anyone else feel like the whole "hardcore vs. casual" is just a fallacious dichotomy perpetuated by gamers and the industry as a means of manipulating one another like so many puppets? Because I do.


A good game is a good game, regardless of platform, genre, or technology. Yes, some games have more technical punch behind them, but that doesn't determine the quality of a game. I'm just as likely to have a blast playing a good platforming game on the Sega Master System as I am playing a good shooter on a 360 or PS3.

For some reason it especially bugs me when developers use terms like "hardcore" or "casual" because the terms didn't exist until about two years ago, and everyone's definition varies anyway. I mean, I expect the usage of this word from 13-year-old fanboys trying to justify the fact that mom bought them Console A instead of Console B.


If Marvelous would like to make games for the HD consoles, then awesome-- I can't wait to see what they come up with ... but to continue the false dilemma that the Wii isn't "hardcore" is a bit childish. Yes, a good chunk of the Wii's library is forgettable, and maybe the demographics are different and/or broader, but the good games, are good. Period. There's no lockout chip that prevents a "hardcore" game (whatever that is) from working on the Wii.


Sorry for the slightly off-topic rant. It's been building up for a while. I know, this is just one dudes opinion, but still, hearing the terms "hardcore" and "casual" makes me want to use my balls as a pin cushion until I'm manly enough to understand what it means to be hardcore.



outlawauron said:
famousringo said:

I don't mean to suggest that quirky or original games will be more successful on the Wii, only that they will cost less, and therefore the money men are more likely to permit them. The games you bring up as highly creative are mostly downloadable, and that follows the pattern: The cheaper your game is to make, the easier it is to get funding for your crazy idea. Go over the $10 million barrier and producers want guaranteed results, not a wild gamble.

I can't really think of a retail HD counterpart to No More Heroes, Boom Blox, or de Blob. Can anybody think of a retail HD title that took creative risks with a modest budget, simple graphics and little marketing which claimed enough success to justify a sequel?

That isn't true either.

The reason why these PS3 and 360 games cost so much more to make is the graphics put into it. Do you think the Wii version of Mega Man 9 costed less than the PS3 and 360 versions?

 

Again with the downloadable games. I thought I covered that. Read the highlighted section.

You might also wish to glance at my second paragraph, where I ask for examples of retail games. If you have some, I really would like to hear them. I'm not kidding, I'm genuinely curious.

And I'm not sure that the ninth iteration of a franchise—even if it's been in spinoff purgatory for years—counts as either quirky or original.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Damn. I saw this interview earlier and thought about making a thread for it in the proper context, but I just couldn't at the time. It's an interesting interview to be sure, but it's not nearly what people are making it out to be.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

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The_vagabond7 said:
Mr Khan said:

At least that interviewer didn't say that No More Heroes would have been more successful on 360. He just said successful. It was a long-running argument that the Wii haters pitched around joystiq back when NMH came out, that if only they hadn't crippled themselves by developing for the Wii, it could have been such a great success, forgetting the fact that it is a Suda game.

 

Equally the way the interviewer talks about it like moving up from the Wii is graduating from the bush league to head for the majors, when the two groups are more paralell than that.

 

Don't think like a gamer though, think like a developer. Developing for the wii is ALOT different from developing a full fledged game for either of the HD consoles. The technology is more advanced, the programming methods are more advanced, it requires more money, more people, and more talent. Developers sometimes talk about graduating from the DS to the wii because you can make games for the DS with a much smaller team, with less experience and less money, that's not offensive or a slight to the DS, that's just fact. But to dive into making a good game on the PS360 compared to the wii you have to have alot more than a 12 man team and a few million dollars. So from a developers perspective, yes, you "graduate" from the wii and take on something more ambitions on the HD consoles.

 

 I'm pretty shure that developing Tiger Woods for wiimote is way more advanced and requires more advanced programming skills than Tiger Woods HD with button gameplay...

 

This is just one example, there are many others...



famousringo said:
outlawauron said:
famousringo said:

I don't mean to suggest that quirky or original games will be more successful on the Wii, only that they will cost less, and therefore the money men are more likely to permit them. The games you bring up as highly creative are mostly downloadable, and that follows the pattern: The cheaper your game is to make, the easier it is to get funding for your crazy idea. Go over the $10 million barrier and producers want guaranteed results, not a wild gamble.

I can't really think of a retail HD counterpart to No More Heroes, Boom Blox, or de Blob. Can anybody think of a retail HD title that took creative risks with a modest budget, simple graphics and little marketing which claimed enough success to justify a sequel?

That isn't true either.

The reason why these PS3 and 360 games cost so much more to make is the graphics put into it. Do you think the Wii version of Mega Man 9 costed less than the PS3 and 360 versions?

Again with the downloadable games. I thought I covered that. Read the highlighted section.

You might also wish to glance at my second paragraph, where I ask for examples of retail games. If you have some, I really would like to hear them. I'm not kidding, I'm genuinely curious.

And I'm not sure that the ninth iteration of a franchise—even if it's been in spinoff purgatory for years—counts as either quirky or original.

I'm not sure if you consider Disgaea 3 a risk, but I sure would. Releasing that kind of game exclusive to a very unpopular system. I think it was a risk.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:
famousringo said:
outlawauron said:
famousringo said:

I don't mean to suggest that quirky or original games will be more successful on the Wii, only that they will cost less, and therefore the money men are more likely to permit them. The games you bring up as highly creative are mostly downloadable, and that follows the pattern: The cheaper your game is to make, the easier it is to get funding for your crazy idea. Go over the $10 million barrier and producers want guaranteed results, not a wild gamble.

I can't really think of a retail HD counterpart to No More Heroes, Boom Blox, or de Blob. Can anybody think of a retail HD title that took creative risks with a modest budget, simple graphics and little marketing which claimed enough success to justify a sequel?

That isn't true either.

The reason why these PS3 and 360 games cost so much more to make is the graphics put into it. Do you think the Wii version of Mega Man 9 costed less than the PS3 and 360 versions?

Again with the downloadable games. I thought I covered that. Read the highlighted section.

You might also wish to glance at my second paragraph, where I ask for examples of retail games. If you have some, I really would like to hear them. I'm not kidding, I'm genuinely curious.

And I'm not sure that the ninth iteration of a franchise—even if it's been in spinoff purgatory for years—counts as either quirky or original.

I'm not sure if you consider Disgaea 3 a risk, but I sure would. Releasing that kind of game exclusive to a very unpopular system. I think it was a risk.

 

Close, but I'm looking for more of a creative risk than a financial one—well both, really. Disgaea is the third in the series and has a pedigree of similar SRPGs from the same developer. The point of the three Wii games I listed is that they're all kind of niche, they're all new IPs, and nothing quite like them has come before. They're also all about to become franchises, even though none of them have sold a million units (de Blob 2 hasn't been announced, but THQ keeps on talking about how pleased they are with it).

Mirror's Edge and Valkyria Chronicles come close, but I don't think either was quite successful enough. Also, they both look good (VC is freakin' gorgeous), and Mirror's Edge has had a pretty big marketing push behind it, too.

So is the problem that these kind of successes don't happen on HD, that money-men don't support these kind of cheap, original games on HD, or are we just all missing an obvious example?



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

What about Kameo or Viva Pinata? I can't remember too much about their marketing.

And I'd also say that Prince of Persia HD was a pretty big risk as it took the franchise and a new direction.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:
What about Kameo or Viva Pinata? I can't remember too much about their marketing.

And I'd also say that Prince of Persia HD was a pretty big risk as it took the franchise and a new direction.

 

Viva Pinata is the best example so far, I think. It's a new IP turned into a franchise, and although I'm sure MS threw some weight behind it, I don't recall any big ad campaigns. I don't really know the game, but I've never heard it compared to another game so as to suggest it was derivative.

So this kind of success can happen on HD, it just isn't really common.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.