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Forums - Gaming - What do Conduit/KZ2 have in common? Both suffered due to focus on graphics

Euphoria14 said:
NJ5 said:
I think many of you are underestimating the importance of online splitscreen... In MK:Wii online, I often see around one third of people playing in splitscreen (they appear as Guest).

Comparisons with Team Fortress 2 or other PC games will get us nowhere. Obviously those games don't have splitscreen...

@dbot: Let's not drag this thread into a KZ2 framerates debate. I don't care and that's not the point of the thread, neither is co-op.

 

That is your opinion, in my opinion I think you are overstimating the importance of online splitscreen, especially with online shooter fans.

Take my example given before. When it comes to shooters, what advantage does splitscreen give? In my experience it only hurts your game.

A game like Mario Kart is different, you are supposed to know where you opponent is at all times, that is why you are given a map with every racer's location displayed on it, in no way can split-screen hurt a players experience.

In a shooter it can easily be the opposite. If a sniper is perched on a rooftop, or in a tree, under debris, etc... it SERIOUSLY hurts that players game when another can just glance at the other half of the screen and be like "Alright, now I know where he is. I'll sneak up from behind". As a sniper I thought the point was for the others to NOT know where you are?

You make it sound like split-screen is important for everyone when in reality that is far from the truth.

 

Split screen isn't about playing better. It's about playing with friends. And yes, it's great if all your friends own PS3s and KZ2, but guess what? If you're in the US, the chances ae most of your friends don't have PS3, and relatively few of those will get KZ2. With split screen, 1 guy with PS3 and KZ2 allows you to play with friends.



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NJ5 said:
Paperdiego said:
both have suffered, yet you haven't played either the conduit or killzone have you??


umm criticize something you actually have proof on next time.. thanks

If you didn't bother reading the thread, why did you bother posting?

 

 

did read the thread/



hello how are you.

Very true but they have a hell of a lot more in common in that. Actually if you were to switch the games up on the platforms I doubt there would be a difference in the hype whatsoever. Actually the only difference between the two games is Killzone is part of a series... but not an established one both sales wise or critically.

But both are generic shooters that gained hype through their graphical achievements and excellent PR. Really I find it funny when people criticize one and praise the other when they are essentially the same thing. And really I'll be laughing when The Conduit doesn't get the exact same review scores as Killzone 2 because I will be the first to ask what was different haha. But that's professional reviewers for ya. That's why I've pretty much kept my thoughts of both games as generic and run of the mill til I get to play them and see if it pushes something beyond that. Otherwise they are an important game for long time users of their respective consoles but they aren't gods.

So no they've gained from this but in the future they will suffer because of it because it wasn't obtained by merit.



dbot said:
NJ5 said:
I think many of you are underestimating the importance of online splitscreen... In MK:Wii online, I often see around one third of people playing in splitscreen (they appear as Guest).

Comparisons with Team Fortress 2 or other PC games will get us nowhere. Obviously those games don't have splitscreen...

@dbot: Let's not drag this thread into a KZ2 framerates debate. I don't care and that's not the point of the thread, neither is co-op.

No debate needed.  I just thought it was an odd comment.

I think split screen and coop would be nice to have features, but only if they could be implemented without negatively impacting the single player experience.  Percentage wise, very few people will ever play coop, and even fewer will play split screen mp.  I wouldn't want the developer to shoe-horn in these features to satisfy a small minority.

 

A very large percentage play these features. Largely because they are what cause additional people to buy the games. You play with a friend at his house, and it causes you to buy it. Why do you think Halo 3 is stil selling 16 months after launch? People are still exposing their friends, who in turn buy the game. Even if you're perfectly happy buying the game without split screen, it severely reduces the chances your friends will.

 



Staude said:
Hey, a game is what it is. Some games have suffered due to split screen. Take.... EVIDENCE A.. which is all i need..



HAZE !

That's right. It's big selling point was that it was a 4 player split screen game.


I woudn't want killzone 2 to be degraded to incoorporate split screen. Sure it'd be nice, but i rather want this product, than one that would be inferior just to be able to play 2 at my ps3. And i can say that cause i've played through a lot of the game today :p

Wasn't Haze a poor man's Halo, though? And since the 360 is cheaper, poor men went with Halo... I thought that was the problem.

 



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Steroid said:
famousringo said:
c0rd said:

Split screen is for local multiplayer, period. Do none of you play when friends/family are near the TV? I'd like for people to join me playing games instead of watching, and I'm not about to buy another console and TV just to do it.

This may not be as important for KZ2 (though I might actually consider buying it if it did), but The Conduit is on the Wii, which really stresses on having local multiplayer. Not including it is a big mistake, IMO.


Do people think Halo would have been as big a hit without its split screen? I wonder...

 

Highlighted the key point here. Local multiplayer sells software.

Look at the top 10 selling games for Wii. Eight out of ten have some form of local multiplayer.

Now look at the top 10 games for 360. Seven out of ten have local multiplayer.

Local multiplayer is one of the things that takes a successful game and turns it into a blockbuster. Not only does it make the game more fun for many customers, it's one of the best ways to advertise your product.

Imagine you're at a friend's house and he wants to show you his sweet new game. He turns on his console and starts playing, and sure enough, it looks like he's having fun. Maybe you'll get yourself this game. Now imagine he hands you a controller and you're both playing the game. You aren't just watching your friend have fun, you're having fun with the game yourself. Now you've gone from thinking "maybe I'll get this someday," to "I've gotta have this so I can show it to all my other friends."

 

 

Look at the top 10 selling games for Wii. How many are FPS?

 

None, but the two Wii FPS which are on track to sell a million or more have local multiplayer.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

I think The Conduit will suffer, as their seems to be a greater value in splitscreen play for Wii games than for HD games.

And since I got my greasy hands on Killzone 2 today, I can safely say that I would have it no other way! For every time you get annoyed at a framerate drop and a small stall in the game to load (both of which I have so far only seen in the beginning of the game), there are going to be so many other times where you will marvel at it, and I would lovingly trade in splitscreen play to have Killzone 2 be what it is.

But I can't understand why so many people seem to think that splitscreen (online or not) is of such low importance. Sure, it might be more annoying to play a game on half a screen, but the splitscreen coop is the only reason I will ever buy RE5 for example. Army of Two would have been a disastrous failure without it as well, and having online coop in R2 means a hell of a lot for me and my buddies.
Games that are built with splitscreen in mind will usually be all the better for it, but it is hardly needed in every game these days.



Isn't the main reason The Conduit doesn't have split screen do to not having enough money and time.I clearly remember them saying that and since this project is completely self funded (except for the advertising and what not) It makes sense that they would cut a feature that self inflicts harm to the image of the game.Which is a hardcore game with good graphics and excellent controls which split screen would hamper greatly(drop in graphics and framerate). If this game sell well then split screen will be possible in the future do to having more time and money to spend on those aspects of the sequel.



I love fighting games !!! Come on challenge me !

I personally believe it depends on the game. However, both games to me Conduit, and KZ2 should have splitscreen imo. A game like Uncharted doesn't require splitscreen, it has a rich single player experience, and a easily to identify main protaganist. I'm not saying Killzone 2 doesn't have a rich single player campaign, but I think split-screen would greatly benefit KZ2.

Also yes majority of people play Halo 3 online, but if you've ever played Halo 3 online you're going to see plenty of people playing split-screen on an online game. At least every other game somebody is playing Halo 3 with a buddy. Sometimes you won't even be able to tell, shoot I re-download my gamer profile whenever I'm playing Halo 3 at my friend's house. To me there's no fun playing online with strangers, if I ever play online on my 360 90% percent of the time I'm playing with people I know either in real life or I've met from VGCharts. The only games I don't do this are fighting games.




-=Dew the disco dancing fo da Unco Graham=-

Demotruk said:
The market for online multiplayer is much smaller than that for local multiplayer. Consider how many people don't even have their Wii's connected to a good connection. Local multiplayer only requires a couple of remotes and nunchuks.

The demand for online is exaggerated on the internet, because people who play online are more likely to be the ones who go to gaming forums.

 

Might be true for The Conduit, but it isn't for KZ2.

The majority of PS3 owners based on Sony numbers have actually connected to the PSN so playing online really isn't that big of an issue for HD console owners...

Lets Face it, Splitscreen was king when online was not very common , the more common online becomes ( and it's really an integrated feature in HD consoles) the less important splitscreen becomes....

 

Heck as a HD developer I would rather have my customers buy 2 copies of the game than have them share one copy and play splitscreen....



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !