By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - 360 CPU and Cell are fairly equal according to Dave Shippy

ROFLOL...yeah, but the cellz mafia will say, "What does he know?" Anyway, in gaming, your GPU is nearly as important as yyour CPU, so this cell worship something leaves me scratching my head.

 

at least were useing FACT'S not some in My OPINION "MYTH" to PAD the xbox360's capability's to make it seem that the xbox360 is the better "HARDWARE" advantage no matter what advantages the PS3 has hardware wise over the xbox360. yea OPINION's are great everyone has one



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Around the Network
heruamon said:
joeorc said:
heruamon said:
ROFLOL...yeah, but the cellz mafia will say, "What does he know?" Anyway, in gaming, your GPU is nearly as important as yyour CPU, so this cell worship something leaves me scratching my head.

yup..keep slamming it big boy, because the result's are speaking loud and clear..the Cell Processor is a very good processor for game's

you may not agree with it, and that's YOUR OPINION but your OPINION is far from a fact.funny you point out the GPU is nearly as important as your CPU

 

well its a great thing the "CELL Processor" is also a GPU chip. and before you say not a very good one..

30+ billion shader /ops per sec beg to differ. you may like to gloss over that but it's D@mn near half of the Main GPU in the PS3, and 75%

as much as the main GPU in the xbox360 with (it's base 48 billion shader op's/sec) not the 96 Billion used in code alignment

 

 

 

Once again, cell mafia take ANY critique as a mortal threat...I'm not saying the cell processer isn't powerful, just that it's not this CPU that is going to deliver results that totally can't be touched.  There are also the power usage considerations for how you set it up...

WOW, did i say they can't be touched. there you go putting word's in people's mouth, and what prey tell are you ref. to with this statement?

"just that it's not this CPU that is going to deliver results that totally can't be touched"

by the xbox360?

other processor's in PC's?

 

because if you are talking about PC's yea, of course the Cell can be touched, hell you can put Cell processor "BACKPLANE" card in your PC right now...$400.00....

 

Now if you are talking about the XBOX360 that's quite debatable, why

1) you can make a game for both platform's that can absolutly choke the other's hardware. so it's Moot

2) the full system capabilities are not tapped yet on both platform's. so once again it's Moot

3) and HOW do you know what the developer's can do with the PS3 or xbox360. the developer's are not done yet so that's Moot.

so what were you ref. too?

 

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
heruamon said:
joeorc said:
heruamon said:
ROFLOL...yeah, but the cellz mafia will say, "What does he know?" Anyway, in gaming, your GPU is nearly as important as yyour CPU, so this cell worship something leaves me scratching my head.

yup..keep slamming it big boy, because the result's are speaking loud and clear..the Cell Processor is a very good processor for game's

you may not agree with it, and that's YOUR OPINION but your OPINION is far from a fact.funny you point out the GPU is nearly as important as your CPU

 

well its a great thing the "CELL Processor" is also a GPU chip. and before you say not a very good one..

30+ billion shader /ops per sec beg to differ. you may like to gloss over that but it's D@mn near half of the Main GPU in the PS3, and 75%

as much as the main GPU in the xbox360 with (it's base 48 billion shader op's/sec) not the 96 Billion used in code alignment

 

 

 

Once again, cell mafia take ANY critique as a mortal threat...I'm not saying the cell processer isn't powerful, just that it's not this CPU that is going to deliver results that totally can't be touched.  There are also the power usage considerations for how you set it up...

WOW, did i say they can't be touched. there you go putting word's in people's mouth, and what prey tell are you ref. to with this statement?

"just that it's not this CPU that is going to deliver results that totally can't be touched"

by the xbox360?

other processor's in PC's?

 

 

 

 

My original comments weren't directed at you, it was to the people who beat the drum on how Cell is going to save the world...but you responded...so...

Until we see what M$ has to offer in 2009 at E3, Sony looks to have a much stronger line-up in 2009, but it has almost nothing to do with cell...imho...and more to do with content.  This can radically change in a heartbeat, but personally, I've yet to see ONE SINGLE product on the ps3 today to make me  say...I want to get the system...Imfamous is probably the only thing right now I find interesting. 



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

joeorc said:
heruamon said:
joeorc said:
heruamon said:
ROFLOL...yeah, but the cellz mafia will say, "What does he know?" Anyway, in gaming, your GPU is nearly as important as yyour CPU, so this cell worship something leaves me scratching my head.

yup..keep slamming it big boy, because the result's are speaking loud and clear..the Cell Processor is a very good processor for game's

you may not agree with it, and that's YOUR OPINION but your OPINION is far from a fact.funny you point out the GPU is nearly as important as your CPU

 

well its a great thing the "CELL Processor" is also a GPU chip. and before you say not a very good one..

30+ billion shader /ops per sec beg to differ. you may like to gloss over that but it's D@mn near half of the Main GPU in the PS3, and 75%

as much as the main GPU in the xbox360 with (it's base 48 billion shader op's/sec) not the 96 Billion used in code alignment

 

 

 

Once again, cell mafia take ANY critique as a mortal threat...I'm not saying the cell processer isn't powerful, just that it's not this CPU that is going to deliver results that totally can't be touched.  There are also the power usage considerations for how you set it up...

WOW, did i say they can't be touched. there you go putting word's in people's mouth, and what prey tell are you ref. to with this statement?

"just that it's not this CPU that is going to deliver results that totally can't be touched"

by the xbox360?

other processor's in PC's?

 

because if you are talking about PC's yea, of course the Cell can be touched, hell you can put Cell processor "BACKPLANE" card in your PC right now...$400.00....

 

Now if you are talking about the XBOX360 that's quite debatable, why

1) you can make a game for both platform's that can absolutly choke the other's hardware. so it's Moot

2) the full system capabilities are not tapped yet on both platform's. so once again it's Moot

3) and HOW do you know what the developer's can do with the PS3 or xbox360. the developer's are not done yet so that's Moot.

so what were you ref. too?

 

 

I'm looking compared to PC/360 gaming...I jsut don't have that fine an eye in comparing games.  When I play GearsOW 2...and I saw R2...I really didn't see how R2 was so much better.  I've not seen KZ2 running live, and you kinda have to see it to really judge it, imho.  The game looks great, but how is does it spiral out the concept from say a quake wars?   Graphics seems to somehow have become the end-all-be-all for some.



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

heruamon said:
joeorc said:
heruamon said:
joeorc said:
heruamon said:
ROFLOL...yeah, but the cellz mafia will say, "What does he know?" Anyway, in gaming, your GPU is nearly as important as yyour CPU, so this cell worship something leaves me scratching my head.

yup..keep slamming it big boy, because the result's are speaking loud and clear..the Cell Processor is a very good processor for game's

you may not agree with it, and that's YOUR OPINION but your OPINION is far from a fact.funny you point out the GPU is nearly as important as your CPU

 

well its a great thing the "CELL Processor" is also a GPU chip. and before you say not a very good one..

30+ billion shader /ops per sec beg to differ. you may like to gloss over that but it's D@mn near half of the Main GPU in the PS3, and 75%

as much as the main GPU in the xbox360 with (it's base 48 billion shader op's/sec) not the 96 Billion used in code alignment

 

 

 

Once again, cell mafia take ANY critique as a mortal threat...I'm not saying the cell processer isn't powerful, just that it's not this CPU that is going to deliver results that totally can't be touched.  There are also the power usage considerations for how you set it up...

WOW, did i say they can't be touched. there you go putting word's in people's mouth, and what prey tell are you ref. to with this statement?

"just that it's not this CPU that is going to deliver results that totally can't be touched"

by the xbox360?

other processor's in PC's?

 

 

 

 

My original comments weren't directed at you, it was to the people who beat the drum on how Cell is going to save the world...but you responded...so...

Until we see what M$ has to offer in 2009 at E3, Sony looks to have a much stronger line-up in 2009, but it has almost nothing to do with cell...imho...and more to do with content.  This can radically change in a heartbeat, but personally, I've yet to see ONE SINGLE product on the ps3 today to make me  say...I want to get the system...Imfamous is probably the only thing right now I find interesting. 

 

and why do you think that is..?

like i said before the Cell processor was unvailed in late 2004

not very many developer's had access to the development kit in 2005 ,hell some as even late 2007

so do you think the majority of multi-platform game's are getting the best result's on the PS3 if they have near to little experience with the system?

but yet the One's that have : Kojima, Ted Price and other's are getting ggreat result's, does that mean they don't need improvement...no it just mean's the time they have developed content on the PS3 has been more mature than 3rd party. for the most part unless you pay :

a PUBLISHER this time most if not all 3rd party are going Multi-platform

SE: publisher

capcom: Publisher

etc. the only time you may be able to get EXCLUSIVE'S is to invest into a DEVELOPER'S project, or the Developer want's to concentrate on one platform

The point being just because you don't see the advantages of the Cell Processor for game's does not mean they are not there.

just like any hardware..it's what you do with it and what effort you put into it.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

Around the Network

My comments were that the buzz is about content...



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

heruamon said:
joeorc said:
heruamon said:
joeorc said:
heruamon said:
ROFLOL...yeah, but the cellz mafia will say, "What does he know?" Anyway, in gaming, your GPU is nearly as important as yyour CPU, so this cell worship something leaves me scratching my head.

yup..keep slamming it big boy, because the result's are speaking loud and clear..the Cell Processor is a very good processor for game's

you may not agree with it, and that's YOUR OPINION but your OPINION is far from a fact.funny you point out the GPU is nearly as important as your CPU

 

well its a great thing the "CELL Processor" is also a GPU chip. and before you say not a very good one..

30+ billion shader /ops per sec beg to differ. you may like to gloss over that but it's D@mn near half of the Main GPU in the PS3, and 75%

as much as the main GPU in the xbox360 with (it's base 48 billion shader op's/sec) not the 96 Billion used in code alignment

 

 

 

Once again, cell mafia take ANY critique as a mortal threat...I'm not saying the cell processer isn't powerful, just that it's not this CPU that is going to deliver results that totally can't be touched.  There are also the power usage considerations for how you set it up...

WOW, did i say they can't be touched. there you go putting word's in people's mouth, and what prey tell are you ref. to with this statement?

"just that it's not this CPU that is going to deliver results that totally can't be touched"

by the xbox360?

other processor's in PC's?

 

because if you are talking about PC's yea, of course the Cell can be touched, hell you can put Cell processor "BACKPLANE" card in your PC right now...$400.00....

 

Now if you are talking about the XBOX360 that's quite debatable, why

1) you can make a game for both platform's that can absolutly choke the other's hardware. so it's Moot

2) the full system capabilities are not tapped yet on both platform's. so once again it's Moot

3) and HOW do you know what the developer's can do with the PS3 or xbox360. the developer's are not done yet so that's Moot.

so what were you ref. too?

 

 

I'm looking compared to PC/360 gaming...I jsut don't have that fine an eye in comparing games.  When I play GearsOW 2...and I saw R2...I really didn't see how R2 was so much better.  I've not seen KZ2 running live, and you kinda have to see it to really judge it, imho.  The game looks great, but how is does it spiral out the concept from say a quake wars?   Graphics seems to somehow have become the end-all-be-all for some.

I can see where you are comeing from, but that is why you have your OPINION based on what you observe. but other's may see it the other way.

example:

gear's art style is very cool in my opinion because they REMIND ME OF Warhammer 40k...the machine god want's his cog back by the way...

and quite a bit of gamer's like the result's that EPIC did with Gear's of war..me included..i like the SQUAD level combat .smile

but on the same token.there are other's that hate the art style, and think all the Gear's of war character's look like pin headed thug's in power armor with big gun's and big chain saw's.

while Killzone 2 has a artstyle inline with Gear's of war, the art style has quite a bit of response into how people's opinion which game they like best.

followed by gameplay..now not all gamer's game play is first for me..but some look at the artstyle fir's over game playability

storyline is very important to me..mainly because i Like RPG's..but some could care less as long as they can shoot thing's...:D

I agree with you on the idea that "GRAPHIC'S" HAS BECOME SO MUCH FRONT LOADED, BUT IT'S JUST HOW IT IS PRETTY MUCH DEVELOPER'S ARE KIND OF FORCED INTO THAT for the most part because Gamer's tend to compare the game's v's another Game

Graphic's

game play

network

etc.

and it's pretty silly to me because the game is to be played for ENTERTAINMENT not to cause trouble..unless that's your ENTERTAINMENT in which case that's sad

not saying you..but some gamer's in as a general statement IN my Opinion

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
Stan85 said:
haxxiy said:
Yeah, 165 million transistors, 1MB of cache and 3 cores are indeed very similar to 300 million transistors, 2,5MB of cache and 9 cores. That's why everybody uses X360 as cluster supercomputers like PS3.

No seriously, at its very best the X360's CPU is 3,2 GHz x 8 FLOPS/clock cycle (as any IBM PPE) x 3 cores = 76,2 GFLOPS of peak performance.

PS3 has nine cores (1 PPE, 8 SPEs) at 3.2 GHz which means 230,4 GFLOPS of peak performance or 179,2 in-game processing power avaliable.

Oh and btw the RSX is also a bit stronger than the Xenos (4 alus x 2 madds x 24 pipelines + 5 alus x 8 pipelines x 550 MHz = 255 GFLOPS verse 5 alus x 48 pipelines x 500 MHz = 240 GFLOPS)

X360 multiplats look better most of time because X360 has more memory avaliable (more memory = bigger textures and frame buffer) and PS3 is harder to work. Plus most PS3 multiplats do not even work with the whole Cell at all (only its single general purpose core).

Your haterboxes.

If you must know,the CELL is not that great for games,but great for...what Sony was thinking it will be great for.

The CELL is hard/very hard to work with,depending on your studio development budget.

The CELL is more expensive to make that the 360 CPU.

The CELL,even if it was more powerfull than 360`s CPU,the ps3`s memory bandwidth will just hold the performance down (and it is holding the ps3 down,btw).

Now,you have to give it to MS...cheaper,very developer friendly (it`s a Pc actually),same as powerfull as the CELL...yup,bravo MS.

 

 

did you not read what theOP's article stated he was pointing out "HOW you use that hardware"

and Since the Cell Processor is a CPU/GPU combo chip, i think it's well suited for Game's, and of course the memory bandwidth problem , that everyone who like's to squeese every ounce of performance out of the XBOX360 in hope's to off set any and all advantages that the PS3 has over the xbox360, just so they can make the xbox360 alway's look better in the eye's of the game community...O'l brother

the xbox360 is a fine game system, "when there is no problem's, with the hardware" that is. the game's are very cool. i play some of the GAME's that the xbox360 has on PC.

but the truth of the matter is developer's are just getting started with the PS3.

why, you may ask:

think about this for a sec:

when was the Cell Processor released to the Development community...the Cell Processor
was unvailed : 2004

"STI". The architectural design and first implementation were carried out at the STI Design Center in Austin, Texas over a four-year period beginning March 2001 on a budget reported by IBM as approaching US$400 million

so look when the Development kits for the playstation 3 was released...mid to late 2005 the first development kits were very few and released in limited #'s , and even then some developers did not get one until spring 2006.

if it takes Epic as an Example to make the Unreal Engine III for the PC/x360 3 to 4 years to develop that Engine prior to even had the chance to get a hold of a Cell Processor, than they now have a New type of Processor to add to that bunch its no wonder developers are just getting out the more mature Engines for the Playstation 3

and if you would know the Cell processor is designed to attack the "Memory Wall" problem.

http://www.gamezero.com/team-0/articles/interviews/dr_h_peter_hofstee/

And as for Multi-Platform game's nearly alway's look better and play better on the XBOX360:

since the Cell Processor is a CPU/GPU... its that dedicated GPU part of the chip. Is it being used in majority of the Multiplatform game ENGINES right now...?

thats the point..if it did, what do you think would happen with the results...One only has to look at KZ2, UNCHARTED to see some of the results they are getting right now.

No its not.

 



Electro General said:
joeorc said:
Stan85 said:
haxxiy said:
Yeah, 165 million transistors, 1MB of cache and 3 cores are indeed very similar to 300 million transistors, 2,5MB of cache and 9 cores. That's why everybody uses X360 as cluster supercomputers like PS3.

No seriously, at its very best the X360's CPU is 3,2 GHz x 8 FLOPS/clock cycle (as any IBM PPE) x 3 cores = 76,2 GFLOPS of peak performance.

PS3 has nine cores (1 PPE, 8 SPEs) at 3.2 GHz which means 230,4 GFLOPS of peak performance or 179,2 in-game processing power avaliable.

Oh and btw the RSX is also a bit stronger than the Xenos (4 alus x 2 madds x 24 pipelines + 5 alus x 8 pipelines x 550 MHz = 255 GFLOPS verse 5 alus x 48 pipelines x 500 MHz = 240 GFLOPS)

X360 multiplats look better most of time because X360 has more memory avaliable (more memory = bigger textures and frame buffer) and PS3 is harder to work. Plus most PS3 multiplats do not even work with the whole Cell at all (only its single general purpose core).

Your haterboxes.

If you must know,the CELL is not that great for games,but great for...what Sony was thinking it will be great for.

The CELL is hard/very hard to work with,depending on your studio development budget.

The CELL is more expensive to make that the 360 CPU.

The CELL,even if it was more powerfull than 360`s CPU,the ps3`s memory bandwidth will just hold the performance down (and it is holding the ps3 down,btw).

Now,you have to give it to MS...cheaper,very developer friendly (it`s a Pc actually),same as powerfull as the CELL...yup,bravo MS.

 

 

did you not read what theOP's article stated he was pointing out "HOW you use that hardware"

and Since the Cell Processor is a CPU/GPU combo chip, i think it's well suited for Game's, and of course the memory bandwidth problem , that everyone who like's to squeese every ounce of performance out of the XBOX360 in hope's to off set any and all advantages that the PS3 has over the xbox360, just so they can make the xbox360 alway's look better in the eye's of the game community...O'l brother

the xbox360 is a fine game system, "when there is no problem's, with the hardware" that is. the game's are very cool. i play some of the GAME's that the xbox360 has on PC.

but the truth of the matter is developer's are just getting started with the PS3.

why, you may ask:

think about this for a sec:

when was the Cell Processor released to the Development community...the Cell Processor
was unvailed : 2004

"STI". The architectural design and first implementation were carried out at the STI Design Center in Austin, Texas over a four-year period beginning March 2001 on a budget reported by IBM as approaching US$400 million

so look when the Development kits for the playstation 3 was released...mid to late 2005 the first development kits were very few and released in limited #'s , and even then some developers did not get one until spring 2006.

if it takes Epic as an Example to make the Unreal Engine III for the PC/x360 3 to 4 years to develop that Engine prior to even had the chance to get a hold of a Cell Processor, than they now have a New type of Processor to add to that bunch its no wonder developers are just getting out the more mature Engines for the Playstation 3

and if you would know the Cell processor is designed to attack the "Memory Wall" problem.

http://www.gamezero.com/team-0/articles/interviews/dr_h_peter_hofstee/

And as for Multi-Platform game's nearly alway's look better and play better on the XBOX360:

since the Cell Processor is a CPU/GPU... its that dedicated GPU part of the chip. Is it being used in majority of the Multiplatform game ENGINES right now...?

thats the point..if it did, what do you think would happen with the results...One only has to look at KZ2, UNCHARTED to see some of the results they are getting right now.

No its not.

 

 

what that the Cell Processor : is not a CPU/GPU combo chip?

because if that's what you are saying ..you will be WRONG..WRONG...AND ..WRONG again..want to bet?

i have link's to prove it 100% it is. bring it on, because the chief designer of the Cell processor said it is.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

^^ The Cell's SPEs can perform many functions similar to GPUs, but they aren't GPUs. Anyone who has ever written a software rendering engine would concur that the SPEs downright phenominal, and supremely flexible, for such an endeavor -- but they aren't going to replace a dedicated GPU when it comes right down it it. They can assist the RSX by relieving it of some work, realistically. "Preprocessing" some graphics tasks, if you will.

That being said, in terms of real-world performance, the Cell is a little more powerful than the Xenon, but the 360's GPU usually typically makes up for the difference, unless the engine is a dedicated PS3 one, because not many games are CPU-bound, they are GPU-bound.

I think the issue most people fail to understand, regarding the Cell, is that the Cell itself is not some magical phenominon that is going to change the landscape of computation -- the idea* behind the Cell is, however. Future iterations of the same concept will outperform "full" multicore architectures, from a heat perspective, from a transitor count/cost perspective, and every other perspective that matters, except a software development perspective.

And that last bit is where architecture's like the Xenon get their praise from.  In the hurried modern world, where time and budget is always in a concern, the Xenon has a fair sized advantage, and that's not to be underestimated.

 

* The idea is that "convenience" features of a processor, like a huge cache, out-of-order execution, full memory access, and a good branch predictor, are much more expensive, and much less worthwhile, than the extra basic cores you could put on a chip are, with the same transitor count.  More power, less heat, less raw materials.  The added performance comes at a cost to the software developer, who can no longer rely on the aforementioned crutches to allow his/her code to pass for "fast".

Yes, even the Cell, the first such processor, kicks the Xenon's ass... in the hands of a badass programmer.  The Xenon rules all in the hands of a newb <-- which describes a LOT of game programmers.