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Forums - Sony - Maps of Killzone 2

http://www.gamespot.com/news/blogs/review-blog/909185210/26790707/killzone-2-the-multiplayer-maps.html

 

 

Killzone 2's multiplayer maps are some of the best on which I have ever fought. Most of them feature winding paths, various chokepoints, and clever placement of capture points, so even on the larger maps, there is no reason why you wouldn't be right in the thick of the action. You know how some shooter maps are great for, say, capture the flag, or deathmatch, but not for other modes? Killzone 2's maps may excel in some modes more than others, but possess no intrinsic weaknesses. And that's for the best, because matches string multiple modes seamlessly together, keeping you constantly on your toes and forcing you to switch gears several times in a single game.

And yes, the review is coming this week! In the meanwhile, I thought I'd fill you in on all eight maps that ship with Killzone 2, so I can give you further reasons to salivate.

Pyrrhus Rise

 

The dust blows past and rocky mesas rise from the desert sand. The derelict base in the center of this dusty purgatory is the perfect place for a skirmish, due to the three bridges that link the Helghast headquarters with that of the ISA. These overpasses create chokepoints where plenty of nail-biting firefights occur. However, a good squad will take advantage of an unoccupied bridge and bring the fight to the enemy. At the end of one bridge is a nice, tiny hiding spot where you can lie in wait for an unsuspecting foe, though there is no real camping in this game. Possibly my favorite map in Killzone 2.

Salamun Market

 

Explosions and flaming artillery fire light the skies in this moody marketplace. The crumbling buildings above ensure that battles occur on multiple levels, particularly in modes like Search and Retrieve, a variation on capture the flag. In cases like this, you may have to collect a propaganda speaker from a cramped room and return it to a more vulnerable position near the market stalls. By keeping the action hotspots moving, Killzone 2's multilevel maps succeed extremely well.

Helghan Industries

 

The Helghan and ISA bases on this map are parallel to each other, but a large multistory complex separates them. A mode like Search and Destroy forces teams to cross wider areas and meet head to head inside the claustrophobic stairwells, where I've found the shotgun to be eminently handy. Across the way, ramps lead you into an edifice that gives you a bit more room to maneuver. This is also an incredibly atmospheric map where loose pages fly in the wind and lightning flashes across the dark, ominous sky.

Visari Hammer

This cliffside base hovers over the planet below, and if you look towards the nearby city, note the towering mushroom cloud and reddish hue swathing the land. The map itself is somewhat of a U shape, but a central complex keeps teams constantly engaged. Capture and Hold is particularly fun on this map, as the control points on either side are exposed not just because they are in the open, but raised on a platform accessible by a stairway on either side.

Radec Academy

 

The highlight of this grey-tinted map is the courtyard in the center. The hallways surrounding this area and the balconied walkways above give you a lot of leeway on how to approach targets in the yard. If you have a close-range weapon like a shotgun, your sidearm may get a good workout here, though I've found the M82 to be eminently helpful here for its versatility.

Tharsis Depot

 

The way shafts of light flood into the interior environs of this map is stunning, though the action is the real star here. Overhead walkways keep battles raging above and below, and Bodycount (team deathmatch) is especially enjoyable, since the tight, blocky design means you have to be constantly on the move.

Blood Gracht

 

This map competes with Pyrrhus Rise as my favorite battleground in the game. Winding stairways and underground tunnels provide plenty of chokepoints, and a gulley above which power lines shake in the wind offers plenty of team vs. team showdowns. As if there wasn't enough tension, bolts of lightning flash across the sky and even strike the surrounding buildings. Crank up the sound when playing on this one--you might actually jump out of your chair.

Corinth Crossing

 

This dockside map is also great in Capture and Hold, thanks to exposed capture points stranded at the end of the walkways that hover over the water, and a center control node on a platform above. Talk about intense action--the ensuing firefights are amongst the best in the game here, though a gaping hole in the central platform can help make for a quick getaway. Don't gaze at the pretty water for too long, or you'll be toast.



*Al Bundy's My Hero*

 

*Al Bundy For President*

Waiting On GT7!!!

 PSN ID: Acidfacekiller

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Here are some of the Weopons

 

 

 

 

Those of you anticipating Killzone 2 don't have long to wait--we're two weeks away from the game's release! Of course, by now you've probably played the demo, but you're no doubt curious to see what other surprises the game has in store for you.

Well as it happens, I have finished the campaign and played a good amount of multiplayer, and I can say with vehemence that most of Killzone 2's weapons are awesome to shoot, whether you're aiming at Helghast hordes or looking down your sights at human players. This isn't a full list, but I wanted to show a few of these terrific instruments of death.

Weapon: M82 Rifle
Strength: Balance

This is my main default weapon when playing, not just because it's a great all-rounder, but because its scope makes zooming in a huge pleasure. It takes a few more hits to down Helghast scum with the M82 than with the Sta52, but its effectiveness at short- and long-ranges make it an excellent fallback.

Weapon: VC5 Electricity Gun
Strength: Power


It's got a long recharge time if you go too crazy with it, but this thing is the most powerful weapon in the game. When it appears in the refinery mission, you'll be taking down sentry bots and standard enemies without a second thought. It's fun to use and a powerful killing machine.

Weapon: VC21 Boltgun
Strength: Exploding bolts


My favorite weapon in Killzone 2. We've seen nailguns and the such before, but this thing feels just right. The bolt flies into your enemy, carries him backwards, sticks him to any object behind him, and explodes a few seconds later. That is fantastic in anyone's book, though it takes a talented gunner to take the Helghast down at long range with one.

Weapon: Sta52 Assault Rifle
Strength: It's always there when you need it

If there aren't any M82s lying around, this is likely your go-to gun. Packs more punch than the M82, but the iron sights make it less accurate at long range. It's a solid rifle and gets the job done every time.

Weapon: VC9 Missile Launcher
Strength: Boom

You'll face tanks from time to time, but this missile launcher will blow them to smithereens, and gazing down the sights is more satisfying than with similar weapons in other games. Explosions in Killzone 2 look amazing, and anything that lights the sky up with fire is awesome in my book.

There are other weapons of course, such as the fantastic flamethrower, and the less fantastic sniper rifle (do we really have to have Sixaxis functionality forced on us like this?), but aside from that one weak point, shooting guns in Killzone 2 is an absolute joy. We'll be bringing you a full review closer to the game's release date, but I'll drop more information on this highly anticipated first-person shooter between now and then.

 



*Al Bundy's My Hero*

 

*Al Bundy For President*

Waiting On GT7!!!

 PSN ID: Acidfacekiller

Nice to see some variety in the maps.



From what i heard since there is only 8 maps for now they made them huge but maps and guns can always be added later on!!!!!!!



*Al Bundy's My Hero*

 

*Al Bundy For President*

Waiting On GT7!!!

 PSN ID: Acidfacekiller

Bullet100000 said:
From what i heard since there is only 8 maps for now they made them huge but maps and guns can always be added later on!!!!!!!

 

Very true, let's just hope it's free DLC.



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the fact that they got 8 great games does not bother me



GG is already working on new maps for DLC that they plan on releasing right after the game launches. Let us hope they are as good as the ones described in the OP.

I think this game is going to have a great multiplayer. I haven't really gotten into a multiplayer shooter since UT3 and Goldeneye before that. I just hope this game is the next one to suck me in.



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looks awesome i cant wait.. now i just need to get a ps3



They sound really stoked about the game. I expected no higher than a 9 from GameSpot. but that guy sounds like he'd give the game a 9.5. Assuming he'll be doing the review.

More people should've waited for the MP to review the game. Most of the really low scores on Meta-critic say "Single-player only" or some such.



Its funny that he doesn't like the fact that the sniper rifles accuracy is dependant upon your steady hands on the controller.  I think thats one of the greatest ideas for the sixaxis in FPS games.  Little uses that add that much more immersion.