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Forums - Nintendo - Remember Sadness? Here’s all the info just incase you forgot

Long long ago the boyfriend gave me a heads up about a game called Sadness, which was supposedly "the trippiest game" he had ever heard of, so i had to check it out.  What i found was a spooky psychological thriller game in the baby stages of development, i thought "huh, that looks cool" , and never thought about it again, until recently.  My curious mind  led me to track down the latest and of course most important news relating to this highly anticipated game, so click on the jump to find out what i learned! :)

Sadness is being devloped by the polish videogame company Nibris.  It has been hailed as the first truly adult horror game for the wii, and quite frankly, it looks pretty damn scary to me.  The bits and pieces i found long ago when i first heard of the game consisted of a few articles and a couple art concepts.  Even then it seemed like the game was filled with the stuff of nightmares.  Nibris has chosen Gamebryo as the engine to power the game, and heres what they had to say

"Without a doubt, Gamebryo is the most powerfult engine available for the wii.  After getting familiar with the engine several months ago we made the decision to choose Gamebryo.  Since then, our team has been working on Sadness and we are quite impressed...We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii.  Gamebryo helped make it possible.  We are firmly convinced we made the right choice."

A key nuance to Sadness is it's graphical presentation, the game will be completely in black and white, and there will be no in game HUD or menu.  Nibris has managed to create a game that truly takes advantage of the wii's wiimote and nunchuk by using these controllers as the players hand.  Game designer Piotr Bielatowicz has said

"We are aiming at completely intuitive behaviour of the player-just as in life.  Every choice a player makes is essential - if you experience traumatic events in your life, they are with you all the time.  This will be the same in Sadness.  We want the player to feel that he is participating in events, not merely playing a game."

That being said, Nibris has taken every measure possible to make this victorian-era thriller an extremely immersive game.  They've even brought in horror authors and psychologists to make the game as ridiculously scary as possible.  According to the nibris website, the storyline of the game centers around a woman named Maria who is trying to protect her son Alex from monsters, the game is set in the victorian era in ruins in the woods of the Russian Empire.  "The study of fear and the borders of human imagination.. A trip to the darkest corners of consciousness, in all of us... A trip to the hell of the subconscious and not necessarily to return..." Nibris pretty much sums up the game in that opening sentence.

I'm pretty stoked for this game even though it doesnt really have a solid release date, i saw some speculations about fall of this year, and another site said new years eve of this year, either way i dont mind waiting, it seems like it will be a really cool game, and it kind of reminds me of that Stay Alive movie.  I'll admit i'm not much of a horror flick fan, aaaand im afraid of the dark unfortunately, but im more than willing to overcome my fears to play this awesome game, ill just have to make sure i keep the lights on.  :) 

 

 

 

http://gamegirl.blogfaction.com/article/106882/sadness-for-the-wii-update/



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So it's still in development? Great to hear, I was beginning to think it was cancelled.



Member #50 of the Sonic Support Squad! :P

How long has it been since we last heard of it? It's a real blast from the past.



Monster Hunter: pissing me off since 2010.

I would not believe anything until I see a new trailer. I think it was announced in 2006 and we have seen almost nothing.
Apart from that, Nibris is not a BIG developer. I hope I am wrong and they come back to live with a great game.



So to sum up, we basically know nothing.

Also this quote:

it looks pretty damn scary to me.

What's up with that? Has she seen the mystical footage none of us have? All I thought we had was concept art, and I fail to see what's so scary about concept art.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



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"we know nothing" that about sums it up lol



shes cute, why is there a bullet bill for the logo on that website?

ahh, it does look like something else and its trajectory, wtf?



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Oh yes, this with Duke Nukem Forever and Starcraft Ghost are on my watch list.



"You won't find Adobe here in Nairobi"


 

It is hard to remember a game that doesn's exist.



Starcraft 2 ID: Gnizmo 229

I'm gonna bet this one is toast. MIA since 2006.



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