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Forums - Nintendo - Why did the Gamecube fail???

Ganbare_Goemon said:
dgm6780 said:
because its controller was designed by an epileptic 3 toed sloth??

 

 

Nope. This is a good controller, very comfortable imo.

 

 

The controller is ok, i can live with it (in fact, i have 2 for the Wii), but i think that the SNES layout (that is part of the Dualshock and the 360 controller) is the best for traditional gaming...



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personally i loved the controller ~_~



no GTA 3 and it really looked like a toy

Oh and now i want one



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radha said:

no GTA 3 and it really looked like a toy

Oh and now i want one

 

For what?, buy a Wii, it has BC and some good games are being remade (like RE4 or Twilight Princess)...



Ganbare_Goemon said:
In addition, there were no Goemon games for it, so that's the main reason. Ok, ok, just a silly joke.

 

Seriously i thought the only game that ever existed was the Super nitendo version. That game was seriously on drugs man, i loved it. I got the import so had no idea wtf they were saying. Mode 7 was super fantastic in that game.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

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Amazing thread, it taught me that consoles are destinated to fail if they have:
1. kiddie demographic
2. No DVD support
3. Unusual controller
4. No 3rd party support

[/sarcasm]



Peterisyum

The Nintendo GameCube did not fail. Who told you it did? Where did you get the info?
If it is merely your subjective opinion, then tell us, how did you reach that conclusion?
In any given generation there will always be a select few consoles that succeeds and dozen that fail
right before or after launch.

 

Commercial failures in video gaming
Many of the consoles that failed have some seriously awesome games (some of them exclusives).
I purchased all the consoles pictured below (still got them all). They all have something in common.
They all failed.

The Amiga CD 32 failed (A Quality Console with a great library of games)

The Atari Jaguar failed

The Gizmondo failed



The Virtual Boy failed

The 3DO failed


Sources listed within the wikipedia article.
http://en.wikipedia.org/wiki/List_of_commercial_failures_in_video_gaming#3DO_Interactive_Multiplayer

 

Again. The Nintendo GameCube did not fail at all (nor did the N64, Genesis, Master System, nor the Atari 2600). In fact, it sold a staggering 22.00 million units during its lifespan. To put this in perspective..
The Atari 2600 sold 30.00 million units. The Sega Master System sold 13 million units!
Seriously think about it for a second. The original successful Sega Master System sold 13.00 million units.
The GameCube sold 22.00 million units!

I find your opening post slightly provoking and ignorant.
I'm tempted to say "Why did this thread fail?", but I'll resist the temptation.



bardicverse said:
Jordahn said:

 

Alright, bud.  I take back that "credibility" statement.  Sorry I jumped the gun on that one.  And like I said earlier, SONY isn't innocent on this one as well.  It's just that no one was stopping developers from developing on the N64, and sadly it seem that that mentality carried over to the GC.  The GC is a more powerful system than the PS2, and I don't see why is didn't get similar support (maybe the mini-disc was a deterrent???)  But I cannot see SONY themselves being such a direct huge influence on the general populace when it comes to PS2 perception vs GC perception.  Maybe this is a stretch, but I remember seeing an N64 Toys R Us commercial advertising a small kid picking out a Pokemon N64.  Both the N64 and Pokemon, as you know, are Nintendo franchises.  This commercial had to have been approved by Nintendo.  If not, then you have Toys R Us to blame for part of this as well.

 

Its all good. Nah, I dont disagree with you, Sony really didnt play a part in the developers lack of interest in the GC, but it did influence older gamers that the GC was not for them, to an extent of course.

A lot of the older developers were still scorning Nintendo for their old, quasi-monopolistic stance on things. It kind of left a bitter taste in their mouths. Also, the PS2 was the trendy system of the gen, had the jump start in both availability and the library. Nintendo still had a very elitist attitude regarding who could develop on the GC for them at first, which changed when the heads at Nintendo changed over. Sony was inviting everyone and their mother to make games for the PS2, which is visible by a fairly impressive amount of shovelware. Another solid reason as you mentioned, could actually BE the mini-dvd, as it didn't store as much data. Devs could have been getting tired of using proprietary Nintendo storage where both Sony and MS were allowing standard DVDs with encryption. In the end, the GC held its own in a tide that was well turned against Nintendo. Hell, it game me my favorite game - Eternal Darkness. =)

 

Eternal Darkness, one of the greatest games made.

 

It also gave us Killer 7, and RE4. (The good versions, not shabby ports that went to the PS2.) Killer 7 is another of my favorite games, ever. Hell, there were so many great games on the cube.

 

As for why it failed to reach the success of the PS2, it's all been said. Teens viewed it as "kiddy", because Pokemon's success was able to be used against Nintendo, and also DVD playback was a big deal at the time, due to the costs of DVD players on the market at the time.

 

 



 

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^It does matter due to the market share. Console gaming wasn't hot with the general population, hence the Atari 2600 was a success back in the early 1980s. When the adoption of your product pales terribly in comparison to your competitors', something is terribly wrong.



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I was impressed by the Jaguar. During the snes, genesis era that system looked amazing. Didn't it have Aliens or something?



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.