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Forums - Nintendo - Why did the Gamecube fail???

Let me see:

-Tech fans preferred the PS2 and the Xbox because of the DVD size (Nintendo came up with this 1.5 GB mini-disc joke while Sony and Microsoft both used DVD-5 and DVD-9), the Emotion Engine (PS2) and the P3 (Xbox) were hyped as hell and people mocked the "Gekko", the PS2 and Xbox accepted DVD movies and offered HDD (PS2 optional, Xbox mandatory)...

-Look fans said that the Gamecube was a joke ("C'mon, a purple cube?, seriously"), and most of them didn't like the phat Xbox, PS2 was the best looking with the design, the vertical option (everyone used that later) and then the slim model...

-Teenagers and adults preferred the PS2 and Xbox, just picture PS2: Gran Turismo, Grand Theft Auto, Final Fantasy, Metal Gear Solid, Devil May Cry, etc., picture the Xbox: Halo, more shooters, Dead or Alive... Now picture the Gamecube: Luigi's Mansion, Super Mario Sunshine ("Sunshine??? SERIOUSLY"), Pikmin, Pokemon... Obviously they had the better version of RE4 but people bought the PS2 one, and they didn't care about Metroid Prime to push it enough, the only game that teenagers and adults could agree on those days was Super Smash Bros: Melee (no wonder why it was the best selling game)...

-The rest of the gamers that didn't cared about external look, tech, and the "kiddy" thing, bought the PS2 because most of the games were there, including casuals...

The reason i hated the Gamecube is that it seemed every exclusive game that appealed to my taste had so many things i didn't like, like Super Mario Sunshine, i really dislike that game (and not for the name), Luigi's Mansion was good but it had some disturbing things for me that the devs didn't think through, Pikmin for me was a joke (with all the respect from the fans here, it just wasn't what i expected)... to that time, i only had 4 games that i liked and it was not worth it, so i sold the ones i didn't like along with the Gamecube (and for more, i had luck with that) and i used the money to buy PS2 and GBA games... Lucky for me i saved the games that i did like and i play them on the Wii...



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Roflinator said:
Ganbare_Goemon said:
In addition, there were no Goemon games for it, so that's the main reason. Ok, ok, just a silly joke.

 

In speaking of, I wish they'd import Goemon 2-4 on the VC :(

 

 

How I wish. I mean, the second was easy because it was mainly a platformer. The third was a Zelda-like game, so it was hard for me to finish (there was some japanese-writing part at the very end, before the final boss). About the fourth I'm not sure. I gave up this game because of some impact racing mini-game. Need to retry. No doubt, I would buy everyone of them.



  Awesome trailer for the new Ganbare Goemon game, to be released in March, 2009 for... Well, it's a Pachinko machine with a display. Oh, God.

 *NEW SUPER MARIO BROS WII*:  Now it's gonna happen!!! Thank you so much Nintendo.

because its controller was designed by an epileptic 3 toed sloth??



dgm6780 said:
because its controller was designed by an epileptic 3 toed sloth??

 

 

Nope. This is a good controller, very comfortable imo.



  Awesome trailer for the new Ganbare Goemon game, to be released in March, 2009 for... Well, it's a Pachinko machine with a display. Oh, God.

 *NEW SUPER MARIO BROS WII*:  Now it's gonna happen!!! Thank you so much Nintendo.

not everyone is in love with Ninty's first party offerings. 3rd party support was abysmal.



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Jordahn said:
senortaco said:
Mr Khan said:

Curious about popular opinion on this issue, i punched "Why the GameCube failed" into Google, and the first hit was, strangely enough, a fairly rational critique of what went wrong on the software and marketing sides of things. A blog post from January 2007

 

It's really a well-written article. Would that bloggers could write such well-founded articles about the Wii

 

thus; http://www.maunderlust.com/why-the-gamecube-failed/

From the blog...

"Bottom Line: The GameCube was a failure not because it failed to deliver revenue, or great games, but because it was a machine that didn’t know what it was. It struggled and stammered trying to find an identity for itself, because when you got right down to it, it didn’t have one. It was “safer” than the N64’s bold defiance of industry trends had been. In following the herd, Nintendo lost their way. And once they lost the vision, they tried to make up for it with cables and bongos.

I love the GameCube. But it failed to live up to what it could have been. And that’s as tragic as anything that could happen to a little purple lunchbox."

...Now replace the Gamecube with PS3 and Nintendo with Sony and the cables(connectivity) and bongos with Home and Sixaxis...You have what IS happening to Sony. It's just striking to think about.

I respectfully disagree with the blog's statement because I saw the PS2 being more diverse than the GC with DVD playback, EyeToy, SingStar, etc.  So I also respectfully disagree with your conclusion because I've come acroos more and more consumers that do not know of the PS3's versitilities. It's the perceived PS3 price tag that's hurting sales.  And Sixaxis should not be a valid factor with your logic since the Wiimote (both motion controlled) has taken off with casual and non-gamers.

I think people who feel the price of the PS3 is the main factor for it not outselling it's competiors are in for a rude awaking when the proposed price cut comes. The boost isn't going to be as "earth shattering" as people suspect. The overall bottom line applies to the PS3 in that Sixaxis was an afterthought, and Home is an attempt at trying to bring more of the XBL experience to PS3 users.

...I agree with your perspective on the PS2, like the N64 it want against what everyone else was doing at the time, and thats making something for everyone. But, the overall statement applies in that Sony lost their direction with the PS3.

 



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Why do people dis the GC controller? Is it simply because it's different?



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Final-Fan said:
Why do people dis the GC controller? Is it simply because it's different?

 

 

It's because it's designed for ergonomics and ease of use, not aesthetics.



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