Kos-mos said:
Mr. Game and Watch had Mr. Game and Watch A++++
Nes had mario. A++++
Snes had mario A++++
N64 had mario A+++++
Ps2 had (if I remeber correctly) ICO A+++++
Gamecube had (if I still remember correctly) Resident Evil 1 A++++++
Wii had Wii Sports A++++++
Xbox 360 had..... some b`s and c`s and d`s and e`s and even some f`s.
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Lets break it down by posting something a bit more insightful:
Nintendo Entertainment System - JP Launch
Yeah. A+++ launch, right? The NES had an extra 2 years of gathering games before it's US launch. Not a good lineup, IMO. Arguing the US lineup would also be like arguing the X360 lineup after 2 years vs. the NES US launch. There'd be no comparison for depth.
SNES, JP Launch:
Very good launch. However, it certainly lacked in the 'quanitity' department. Only 2 games at launch is not very good. Yes, they were 2 very good games, but it's kind of hard to argue 2 good games vs. a system like the 360 that saw 7-9 good games.
N64, US Launch:
Mixed launch. On one hand, both games were GREAT. However, you miss the whole part where the N64 had almost no games for it's first year on market in the US. The N64 had one of the worst lineups in terms of 'what next?'. We got only a small handful of titles after the 2 games it launched with. Yes, I know SM64 and Pilotwings 64 were great, but what do you do once you've beat them? Beat them another 10 times until Turok comes out?
Playstation 2, JP Launch:
Fairly poor launch. Only SFEX3 and RRV ever had any sort of 'quality' status attached to them. The US launch was very good, but it had an extra 7 months of development time, so it's kind of hard to argue the validity of a launch when you've had over 6 months to produce better software for. The PS2 US launch, however, was great, given the depth and breadth of it. Then again, it'd be hard to argue the 360's lineup after 6 months in the US, too.
Gamecube, US Launch:
OK launch, but nothing significant outside of Rogue Squadron 2, and Luigi's mansion (which had mixed reviews, and was below 6-7 X360 titles by comparison). Most of it was/is multi-plat and minor exclusives.
Xbox 360, US Launch:
Very good launch, I think. You had CoD2, Condemned, Kameo, PDZ, PGR3, Q4, and RR6 for console exclusives, and also had a major listing of multi-plats available at launch, thanks to EA. This doesn't include the 10+ XBLA games available at launch. Of which, Geometry Wars and Outpost Kaloki X were very good.
Playstation 3, US Launch:
Good, but weaker than the 360 launch. Suffers from a big dearth of good exclusives. Resistance and Ridge Racer 7 are the only prominent titles.Only 2 PSN titles.
Nintendo Wii, US Launch:
Large launch, but lots of shovelware. Wii Sports, Trauma Center, Red Steel, Zelda TP, and Excite Truck are all very good titles. The Wii launch is the only one I think that one could argue is on the level of the 360, as Zelda TP and Wii Sports pack-in are 2 pretty good titles, along with a decent bit of multi-plats.One big note is the horrible reviews the lineup got. Only Zelda: TP and Trauma Center (for exclusives) are over 80% of GameRankings or Metacritic Aggregate. Compared to 7 for the 360.
There you have it. Pick your favorites. But looking at it from a review & quanity point of view, the X360's debut ranks among the best ever since it had the most exclusives, and highest rated ones as well.
I mean, if you want to say that having 1 excellent game trumps having a very strong library, feel free to. But I tend think that having a large library allows more gamers from different backgrounds to enjoy the console. Sales tend to disagree, as consumers flocked to the Playstation 1 over the N64 due to the PS1 having a far larger library, despite the fact that the N64's library, at the top, was better in overall quality.