Before I point this out, I just want to say I have a PS3 and love it as much as my 360. No fanboys and fangirls please.
I think that some slight to marginal percentage of the sales of PS3 hardware are for scientific and distributed computing, due to the cell processor and the freedom Sony gives its users. So the money being lost on these sales is just that for Sony, money being lost since those users are not purchasing PS3 games or Blu-Ray movies. So even if Sony ends up selling more hardware it might not actually be increasing its market share in any meaningful way. I can't tell you how many times I've seen home made racks of PS3's in computer labs at Universities, and each one of those systems, Sony is losing money. With almost zero chance that those systems will ever generate software revenue.
Microsoft on the other hand can just about guarantee that every 360 sold is going to be incorporated into some individual or family's multimedia life and will generate software and peripheral sales.
And while we might quibble over hardware sales for the sake of sales. That might not actually be good, if too high of a percentage of sales goes towards these scientific computing projects. I know the overall #'s would not compete with consumer purchases at this point, but how much do we know concerning this phenomenom.
I was wondering if anyone knew where hard data could be found or if anyone bothers to collect data of this kind, concerning PS3's soley for non-entertainment purposes. And not numbers for Folding @home since most of those users probably purchase software for their PS3's.
"Most people would rather die than think; in fact, they do." -- Bertrand Russell









