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Forums - PC - TF2 Scout Update Thread!!!

Scout Update Coming Next Week!!!

http://www.teamfortress.com/scoutupdate/

 

Update 1:

The Sandman

You Scouts are gonna love this highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way. The farther the ball flies before ricocheting offa some chucklehead's skull, the longer he's gonna be stunned. And guys who think they're tough because they're invulnerable? It works on them too. Now the bad news: You can't double jump when you're carrying this little beauty. On the other hand, double jumping never put anybody in a coma.

 

Update 2:

New Community Maps

Arena_Watchtower created by Joshua ‘JoshuaC’ Shiflet

An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over. More Sniper friendly than most Arena maps, it’s a perfect complement to the Scout update. Batter up!

 

CP_Junction created by Sean ‘Heyo’ Cutino

A Gravel-Pit style map that the community has been heckling us to include for months. Junction is a sharp contrast to Watchtower. It’s full of tight spaces and short sight lines, which create combat opportunities dominated by ambushes and explosive weaponry.


Update 3:

Energy Drinks + Achievements

Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need. Bonk! is fulla radiation, which as we all know is pretty great for givin’ people superpowers. Just one can’ll blast ya into a few-second rush of radioactive energy so powerful you’ll be dodgin’ bullets like they ain’t even there!

 

 

I'm Bat Man: Survive 500 damage in one life.

Moon Shot: Stun an enemy for the maximum possible duration by hitting them with a long-range ball.

No Hitter: Steal and then capture the enemy intelligence without firing a shot.

Out of the Park: Bat an enemy 25 meters.

Pop Fly: Kill 20 players while double-jumping.

Quick Hook: Kill a player in Well before the round starts.

Race for the Pennant: Run 25 kilometers.

Retire the Runner: Kill a Scout while they are snared by the post-dodge slowdown effect.

Round Tripper: Capture the enemy intelligence 25 times.

Set the Table: Initiate 10 point captures that ultimately succeed.

Side Retired: Capture the last point in a CP map.

Stealing Home: Start capping a capture point within a second of it becoming available.

Strike Zone: Kill 50 enemies while they are stunned.

The Big Hurt: Stun 25 ÜberCharged enemies.

The Cycle: In a single life, kill an enemy while you are on the ground, in the air, and in the water.

Triple Play: Capture three capture points in a row in one life.

Triple Steal: Capture the enemy intelligence 3 times in a single CTF round.

A Year to Remember: Get 2004 lifetime kills.

Artful Dodger: Dodge 1000 damage in a single life using your Bonk! Atomic Punch.

Batter Up: Perform 1000 double jumps.

Batting the Doctor: Kill a Medic that is ready to deploy an ÜberCharge.

Beanball: Stun a scout with their own ball.

Belittled Beleauger: Kill an opposing player that has your intelligence while holding theirs.

Block the Plate: Block 50 point captures.

Brushback: Stun 50 enemies while they are capturing a point or pushing the cart.

Caught Napping: Kill 50 enemies from behind with the Force-A-Nature.

Closer: Destroy 3 teleporter entrances.

Doctoring the Ball: Kill 3 enemies while under the effects of a Medic's ÜberCharge.

Dodgers 1, Giants 0: Kill an enemy Heavy and take his Sandvich.

Fall Classic: Cause an environmental death or suicide using the Force-A-Nature's knockback.

First Blood: Get the first kill in an Arena match.

First Blood, Part 2: Kill 5 enemies with the First Blood crit buff.

Foul Territory: Cause an environmental death by stunning an enemy.

Gun Down: Destroy an active sentry gun using your pistol.

If You Build It: Destroy 3 enemy buildings while they are still under construction.




Update 4 is out!

http://www.teamfortress.com/scoutupdate/egypt.htm

CP_Egypt
created by Sean ‘Heyo’ Cutino
A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations.

CP_Fastlane update
Fastlane is an update to one of the first community maps we shipped. This release features a wide variety of changes, from spawn and capture timer tweaks, to geometry and art modifications, to exploit fixes.

 

 



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Aww, I wanted to make this thread (I made the Heavy update one, hehe), but anyway, I like the idea of the bat. It really gives Scouts an edge over long range opponents that he would otherwise have a hard time getting to with his low hp. I'm not sure how I feel about it working on guys who are ubered, though. I think that might be a tad unfair, since uber attacks are usually what breaks defenses in CP maps. If a couple of scouts were defending a point, they could just stun the the ubered attackers (like slow moving heavies or demomen), which could make things a tad unbalanced.

I haven't played those other maps, so I'll be interested to see them.



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adajio said:
Aww, I wanted to make this thread (I made the Heavy update one, hehe), but anyway, I like the idea of the bat. It really gives Scouts an edge over long range opponents that he would otherwise have a hard time getting to with his low hp. I'm not sure how I feel about it working on guys who are ubered, though. I think that might be a tad unfair, since uber attacks are usually what breaks defenses in CP maps. If a couple of scouts were defending a point, they could just stun the the ubered attackers (like slow moving heavies or demomen), which could make things a tad unbalanced.

I haven't played those other maps, so I'll be interested to see them.

 

Your way slower without the double jump though so while you can stun the ubered enemies you cants travel across a map like you used to be able to.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
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The Sandman looks like it might change things even more drastically than level 3 teleporters. I haven't played the game since they put that one through because it screwed up the balance too much.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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I'm so mad that I can't play this game right now. My school that I am studying abroad at blocked all the ports for online anything. Some asshat last semester decided to torrent AoE III and Ensemble contacted my school so they basically blocked everything. I am lucky they didn't block skype so I can talk to people.

Anyways, scout is my favorite class and I can't wait to play with this update as soon as I can. I haven't even played with the upgraded Engy stuff yet. =/ I am soo far behind!!



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adajio said:
I think that might be a tad unfair, since uber attacks are usually what breaks defenses in CP maps. If a couple of scouts were defending a point, they could just stun the the ubered attackers (like slow moving heavies or demomen), which could make things a tad unbalanced. 

 

Pyros can already do that with their compresssed air blast.



SeriousWB said:
adajio said:
I think that might be a tad unfair, since uber attacks are usually what breaks defenses in CP maps. If a couple of scouts were defending a point, they could just stun the the ubered attackers (like slow moving heavies or demomen), which could make things a tad unbalanced. 

 

Pyros can already do that with their compresssed air blast.

 

That requires them to get in the face of an uber, where they aren't likely to live long.

Scouts can do it clear across the map. And in fact, it looks like it might be more effective if they do. Unless these home runs are really inaccurate.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

famousringo said:
SeriousWB said:
adajio said:
I think that might be a tad unfair, since uber attacks are usually what breaks defenses in CP maps. If a couple of scouts were defending a point, they could just stun the the ubered attackers (like slow moving heavies or demomen), which could make things a tad unbalanced. 

 

Pyros can already do that with their compresssed air blast.

 

That requires them to get in the face of an uber, where they aren't likely to live long.

Scouts can do it clear across the map. And in fact, it looks like it might be more effective if they do. Unless these home runs are really inaccurate.

'Good' pyros can do it fine, it's only 8 seconds.  We don't know anything about the bat yet, I'll reserve judgment until we either know more, or I've used it and seen it in action.

The ball will most certainly be a visible projectile, so like soldier rockets you'll have fair time to dodge them. Heck soldiers rockets can stall ubers anyway just be aiming at their feet, so how will it be much different? Seems to me like it would be like hitting them with the flaregun.

Uber pushes should be team events IMO, not just lone pair.  The latter deserves to be nullified.

 



I can't wait to airblast a baseball right back at a scout and then haduken the little buggar while he's stunned. That'll teach him to get his upgrades before the Spy.

I'm more looking forward to the (possible) new game mode that might be in this update and I hope we get to "Meet the Spy".



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Update 3 is out!

http://www.teamfortress.com/scoutupdate/energydrink.htm


'BONK' Energy Drink
Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need. Bonk! is fulla radiation, which as we all know is pretty great for givin’ people superpowers. Just one can’ll blast ya into a few-second rush of radioactive energy so powerful you’ll be dodgin’ bullets like they ain’t even there!
Note: Bonk! contains several hundred times the daily recommended allowance of sugar. After the beneficial effects of the radiation wear off, drinkers have reported experiencing feelings of lethargy that can last several seconds. Reading this sentence absolves Bonk! of any liability for killing sprees inspired by or deaths resulting from the ingestion of Bonk! Enjoy Bonk! responsibly… Or by the case!

 

Also, the list of achievements is out, but I can't copy/paste them in an easy fashion, so I wont.

I think the energy drink could be really fun to use. I mean, speeding up the Scout? Talk about crazy!



"Your grasp of the obvious is inspiring." - Commander Shepard
"I'm Commander Shepard, and this is my favorite store on the Citadel." Commander Shepard
I support JRPGs on the Xbox 360.
Official member of the Xbox 360 Squad
"Nothing can make it moral to destroy the best. One can't be punished for being good. One can't be penalized for ability. If that is right, then we'd better start slaughtering one another, because there isn't any right at all in the world." - Ayn Rand, Atlas Shrugged