ssj12 on 19 February 2009
| adajio said: Aww, I wanted to make this thread (I made the Heavy update one, hehe), but anyway, I like the idea of the bat. It really gives Scouts an edge over long range opponents that he would otherwise have a hard time getting to with his low hp. I'm not sure how I feel about it working on guys who are ubered, though. I think that might be a tad unfair, since uber attacks are usually what breaks defenses in CP maps. If a couple of scouts were defending a point, they could just stun the the ubered attackers (like slow moving heavies or demomen), which could make things a tad unbalanced. I haven't played those other maps, so I'll be interested to see them. |
Your way slower without the double jump though so while you can stun the ubered enemies you cants travel across a map like you used to be able to.










