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adajio said:
Aww, I wanted to make this thread (I made the Heavy update one, hehe), but anyway, I like the idea of the bat. It really gives Scouts an edge over long range opponents that he would otherwise have a hard time getting to with his low hp. I'm not sure how I feel about it working on guys who are ubered, though. I think that might be a tad unfair, since uber attacks are usually what breaks defenses in CP maps. If a couple of scouts were defending a point, they could just stun the the ubered attackers (like slow moving heavies or demomen), which could make things a tad unbalanced.

I haven't played those other maps, so I'll be interested to see them.

 

Your way slower without the double jump though so while you can stun the ubered enemies you cants travel across a map like you used to be able to.



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