EA explains why Dead Space Extraction is on-rails
February 18th, 2009 Posted in News, Wii, Written by Valay
With the announcement of Dead Space Extraction for Wii, the one element that may have been receiving mixed reactions is the fact that the game is on-rails. One may be wondering why EA decided to go this way. Executive producer Steve Papoutsis has explained the reasoning for their on-rails decision:
“Extraction is not your typical Rail Shooter. Our goal is to innovate and push the genre forward like Dead Space did for third-person action survival horror.
When we started designing the game we had a ton of important elements from Dead Space that we needed to retain:
1. Exciting and rewarding gameplay
2. A horrific experience set in visually stunning environments
3. Incredible mood and sound
4. A mature and thought provoking story
5. Unique, terrifying, and satisfying enemies, weapons and bosses
Creating an intimate horror experience is a central tenet for Extraction and moving to a first person perspective felt like a great fit for the Wii allowing us the ability to create the most intense experience possible on this platform.”
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.









