Destructoid doesn't stick up for the game, that one editor sticks up for the game. That one editor who admittedly loves anything that is Wii related.
Destructoid doesn't stick up for the game, that one editor sticks up for the game. That one editor who admittedly loves anything that is Wii related.
Rhonin the wizard said:
Yes it can be made, if only Capcom would have invested effort in it. |
agreed.
| LordTheNightKnight said: "Wii is fully capable of a vast mall scenario with loads of bad guys all operating differently IF the game was tooled specifically with Wii's hardware in mind, ground up." That is what's going on. Just the art direction would be redone so that the detail wouldn't be so obviously reduced. being an original game does not change the specs. They don't become less just because it's a port. It just becomes more noticeable, which is basically blaming this game for making it clear what everyone already knew. |
Any chance you are working on this port? How else would you know whether they're taking advantage of the Wii hardware or not?
As said before, the fact that the game features buggy animations and collision detection in official trailers doesn't exactly point at a good effort from the development team, raising many doubts that it's exploiting the hardware. But of course this doesn't stop you from defending the game based on your speculation that the Wii's specs are the problem.
My Mario Kart Wii friend code: 2707-1866-0957
I think it's funny how the very idea of this game makes some people's heads explode.
"It's such a fine line between stupid, and clever." - Spinal Tap
"Any chance you are working on this port? How else would you know whether they're taking advantage of the Wii hardware or not?"
Who claimed what the game should be like on the Wii first? Trying to ignore your own burden of proof just makes your claims look even weaker.
And I'm not claiming I know what can be done. You are. I'm just stating what's most likely, and have even asked Capcom what the Wii can do with this game. The response was that they tried giving answers, and the bashers wouldn't believe them anyway.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
"And I'm not claiming I know what can be done. You are."
Indeed. I am claiming they could do much better on the animations and collision detection for example. That's obvious from the official videos released so far.
A few months ago I wasn't bashing this game. I was hoping they'd improve on the screenshots they released. Now I'm almost sure those hopes didn't come true, and on top of it the game actually looks to have bigger problems than I expected. But I must be just a basher right?
¨I'm just stating what's most likely"
Explain how it is most likely that the Wii's specs are causing the faults we see in this game.
My Mario Kart Wii friend code: 2707-1866-0957
"Indeed. I am claiming they could do much better on the animations and collision detection for example. That's obvious from the official videos released so far.
A few months ago I wasn't bashing this game. I was hoping they'd improve on the screenshots they released. Now I'm almost sure those hopes didn't come true, and on top of it the game actually looks to have bigger problems than I expected. But I must be just a basher right?"
No, you're stating your reasons for this. I think those minor details could have been helped. I thought you were claiming the game could look several times more detailed, the way others did.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
| LordTheNightKnight said: "Indeed. I am claiming they could do much better on the animations and collision detection for example. That's obvious from the official videos released so far. A few months ago I wasn't bashing this game. I was hoping they'd improve on the screenshots they released. Now I'm almost sure those hopes didn't come true, and on top of it the game actually looks to have bigger problems than I expected. But I must be just a basher right?" No, you're stating your reasons for this. I think those minor details could have been helped. I thought you were claiming the game could look several times more detailed, the way others did. |
I'm pretty sure they could improve on several aspects which would make the game be much better than those videos show.
There are videos where few of the enemies are moving (even without being higher speed car scenes). Surely the Wii can render more than a dozen low-detail enemies and make them all move?
Zombies are supposed to be slow and stupid, so the AI shouldn't take away any significant amount of CPU power... How much AI does it take to make a Zombie move in your direction and attack? Surely AI is not bottlenecking the game to the point the videos show.
Then there are the issues I mentioned, which make the game look like a total unprofessional mess. There's an animation in which an enemy is flying everywhere, seemingly with no continuity frame to frame. There are obvious problems with the collision detection even in the videos the OP posted. This game looks like a mess and I don't see why they would release those trailers as they are now.
My Mario Kart Wii friend code: 2707-1866-0957
NJ5 said:
I'm pretty sure they could improve on several aspects which would make the game be much better than those videos show. There are videos where few of the enemies are moving (even without being higher speed car scenes). Surely the Wii can render more than a dozen low-detail enemies and make them all move? Zombies are supposed to be slow and stupid, so the AI shouldn't take away any significant amount of CPU power... How much AI does it take to make a Zombie move in your direction and attack? Surely AI is not bottlenecking the game to the point the videos show. Then there are the issues I mentioned, which make the game look like a total unprofessional mess. There's an animation in which an enemy is flying everywhere, seemingly with no continuity frame to frame. There are obvious problems with the collision detection even in the videos the OP posted. This game looks like a mess and I don't see why they would release those trailers as they are now.
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I agree more work could be done, although if the 10/90 rule applies, I can see why they skipped it (the last 10% of the game takes as much time and effort, and therefore money, as the first 90%, although I might remember that wrong). Although they did delay it, there was still the matter of maximising profits. Capcom reported just barely making profits this year, so they need more.
I meant earlier the claims the game could look like RE4, just because of the engine. They completely ignore scale. GTA IV had loads of time and money, but the character models are not as detailed as Table Tennis, even though they have the same engine and TT came out first.
DR Wii could look better, but in the little things, not the big picture.
But try it anyway (I'm going to before I buy). If you aren't having fun, the lack of animations wouldn't matter. If you are having fun, same thing.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs