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Forums - Gaming - Who probably spent their $50 million better: Microsoft or Sony?

dbot said:
Jereel Hunter said:
 

Well, considering GTA was a PlayStation franchise, I hardly think it pushed "a couple extra".

Also, you're acting like MS made the choice to fund the DLC in lieu of other projects, as if they have limited funds at their disposal. Obviously a AAA game, in theory, beats AAA DLC. But lets keep 2 things in mind:

1) KZ2's actual development cost was reported at over $60m as of months ago, so it's not even a fair 1-1 comparision at this point.

2) A set of AAA DLC for a massive proven franchise can very well be a more worthy investment than a sequel to a very underwhelming game.

If I was making the choice a couple years ago, I would have made the one MS did. Claim dominance over one of Sony's longtime franchises, or roll the dice on a massive budget game in an uphill battle.

Besdies which, KZ2 is first and foremost a tech demo. It is sacrificing several really cool options in order to be an unequalled graphics powerhouse. Sony wanted this game to show what the PS3 could do graphically, if a dev studio is willing to risk a ridiculously bloated budget on a game. MS took the safe route, knowing that they don't need to prove anything.

My question was designed with what is best for the gamer?  Would you rather have GTA and GTA DLC or GTA and Killzone 2?  If you read the original post, you would understand why I framed it as I did.  Basically, the op asked what is best for each company, and I am asking what is best for the gamer.

1) Killzone 2's budget was reported to be 60 million dollars by a forum poster named Surfer Girl.  He made up a lot of stuff, not just Killzone's buget.  Usually, publishers don't disclose their game bugets to the general population.  

2) Killzone 2 is a AAA title, go check metacritic or gamerankings.  If you want to view this in the context of the original post, and want to pretend that Killzone cost 50 million dollars, then would you spend the money to be able to market content to at most 24% of your installed userbase (GTA DLC), or do you spend the money to be able to market content to 100% of your userbase (Killzone 2). 

GTA is no more one of Sony's franchises, then Final Fantasy, or Metal Gear Solid.  These are IPs owned by unrelated entities, they should and can market content on whatever platform they desire.  The 360 was getting GTA4 without the DLC and due to its significantly larger install base, was bound to outsell the PS3 version.

The fact that you refer to Killzone 2 as a tech demo is laughable at best, and it really makes it difficult to respond to your other points in a serious manner.  Tech demos don't average 90+ in reviews, and judging by the game demo and beta response, Sony sacrificed nothing in the making of this game.

 

First of all, though it's not a Sony franchise, it's a franchise that *was* associated with Sony. Just like Final Fantasy or MGS. If you've been around you saw the ruckus caused the FFXIII was announced as multiplatform, and you can imagine what would have happened if MGS4 had gone multiplat.

As for referring to it as a tech demo, I stand by the statement. Not, let me be clear though, I didn't intend this as a slight on the finished product - merely that when Sony poured all the money into it, it was clearly a bad business decision from the viewpoint of just making a new game. Make your most expensive new game a sequel to a product noone really cared about? They wanted a game that could showcase what the PS3 could do - whatever the cost. Now, this yielded a great, and technically impressive game. But for a smaller budget they could have made something less graphically impressive, and something that would likely increase the overall value for players. (Not just things like split screen and Coop - something like the Forge Halo 3 has) How many players want a bit better looking game that has a lot less options they've grown to enjoy/expect? That's why I refer to it as a tech demo - the purpose of the game's development was showcasing what the PS3 could do. However, when the dust settles, it's still going to be a less complete (albeit prettier) experience than the AAA shooters which will also consistently outsell it.



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BenVTrigger said:
K2 since we can now see that GTA4 did very little to move consoles on either system.

 

 

?

And how many systems has KZ2 sold?

 

Maybe we should wait for a few months before trying to come to any final conclusions regarding KZ2.



Jereel Hunter said:
Lets not forget to take into account one BIG aspect of Microsoft's decision - for a lot of people, knowing MS had the DLC coming made them buy the 360 version over the PS3 version. 6.8 million copies of GTA IV sold on the 360, right? How many of those buyers had the scales tipped to the 360 side knowing it was coming? Tons of people (expecting it to be better) bought the 360 version considering it the 'definitive' version with the new content coming. What if the new DLC caused 750k, or a million(or more) people to buy this version instead of the PS3? That all goes toward making the investment a worthwhile one.

 

Didn't the $50m also factor into the same day-and-date release for the 360? Given the history of GTA on the Playstation, it should not be a huge surprise to see that the PS3 version outsold the 360 version. However it is almost certain the difference in the margin would have been far greater had the 360 had to wait a year or more, and I can only assume that by splitting the game at launch, it surpressed any console sales boost the PS3 would have gotten were it exclusive. 



Jereel Hunter said:
First of all, though it's not a Sony franchise, it's a franchise that *was* associated with Sony. Just like Final Fantasy or MGS. If you've been around you saw the ruckus caused the FFXIII was announced as multiplatform, and you can imagine what would have happened if MGS4 had gone multiplat.

San Andreas went to the Xbox, unlike FFXII. 



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Final-Fan said:
Jereel Hunter said:
First of all, though it's not a Sony franchise, it's a franchise that *was* associated with Sony. Just like Final Fantasy or MGS. If you've been around you saw the ruckus caused the FFXIII was announced as multiplatform, and you can imagine what would have happened if MGS4 had gone multiplat.

San Andreas went to the Xbox, unlike FFXII. 

About a year after it came out on the PS2, which already had a 70% market share. Not nearly the same thing as getting a same day release on two consoles practically running neck and neck in monthly sales.

 



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The thing is, MS would have already made back the $50m in their cut of GTA4 revenue. At 6.8 million copies sold, they only needed to make $7 per game.



Never argue with idiots
They bring you down to their level and then beat you with experience

We will see with the Sales in due time.



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*Al Bundy For President*

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A game or some exclusive DLC???

Considering that I don't like GTA4 much at all and after playing the KZ2 demo it seems pretty awesome.... SONY.

Oh, and let's not forget - I'm Bias.... Just thought I'd throw that out there.



4 ≈ One

$50 million MS paid to Rockstar was an interest free loan for two pieces of DLC exclusive to X360



Killzone 2 was a massive risk. GTA IV was a much smaller risk and a faster return.

Both will do well.