outlawauron said:
scottie said: outlawauron - you're missing the point of the comparison. The point of the OP was to show that when presented with the two options of Make a PS360PC game or Make a PS360PCWii game
Activision will get a considerably higher return with only a slightly higher initial investment if they choose the 2nd option, and therefore for this comparison the costs of dialogue etc can be placed on the versions that were certain to be made |
Of course it's worth it to make a Wii version. However, the SD versions were not more profitable (and will likely never be) than the HD versions which is what the topic title is.
|
Um, dollar for dollar it is more profitable. I know more about finance than you do, I am sure of it, dont treat me as some desparate fanboy trying to rationalize my fanboy wet dreams, I said I was not trying to say the Wii version was more imporant. IRR is a widely used measure of what projects are worthwhile and which aren't. However, CFOs also use Net Present Value, which is a much more complex formula. A combination of NPV and IRR is what would be best used. NPV is a bit better than IRR because it accounts much better for total profit being it is not just a %. IRR is quick and easy, that is why many still use it.
All that to say, if anyone says it is not worth the extra 10-25% dev cost of making a Wii version is dead wrong. Because the Wii actually makes a higher IRR on that additional funding than the HD consoles do on the "main" game. Yes this is technicalities, like, if there was no HD version to port from a stand alone Wii game would cost much more. So I would be the IRR on JUST an HD version would still be higher than the IRR, if it was just a Wii exclusive. I did not realize that people wanted to deny COD:WaW any credit. jeez. Does it really scare you that bad that a game is doing well on the Wii?
To those calling me desperate or whatever, you don't get it. Go get a degree or 2 in finance and then come back and you might actually have a clue.
End of 2009 Predictions (Set, January 1st 2009)
Wii- 72 million 3rd Year Peak, better slate of releases
360- 37 million Should trend down slightly after 3rd year peak
PS3- 29 million Sales should pick up next year, 3rd year peak and price cut