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Forums - Gaming - All third party core games without an established fanbase on Wii will fail.

@stof

i said all. that includes all games that fit the 4 categories that i placed.

@megaman

no, there's no possibility on this planet that i'm buying a wii unless a specific game goes there (that being suikoden 6). it's not fear, it's confidence in what i think.



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^you know who else stuck by that motto

". it's not fear, it's confidence in what i think."

hitler...yep he stuck by what he thought and look where it got him!



 

bugrimmar said:
@stof

i said all. that includes all games that fit the 4 categories that i placed.

@megaman

no, there's no possibility on this planet that i'm buying a wii unless a specific game goes there (that being suikoden 6). it's not fear, it's confidence in what i think.

 

You didn't have to respond. Now that you have its actually more obvious.

So asides from one the one joke i brought up are you going to refute any of the other things i said?



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

hitler's goal sucked, yes, but his determination is something to admire.



@megaman

i already refuted what you said in an earlier post. i'm not talking about profit or any sort of thing. i'm talking about volume sales. number of people who actually bought the thing. read it. it's somewhere up there.



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^yes bu what matter about that to anyone but you?


i mean no dev is going to care if only 400k people bought his game if me made 1.9 mill in profit?



 

So basically, if a game is:

1.) not made by Nintendo - Interesting because Nintendo has just complained that their new titles haven't always been as successful as their "brands". Not all Nintendo games.

2.) targetted at the core audience (it's really easy to point it out..) - Shaun White was a good example of a core title, it was on the "core" systems after all, had online, blah blah.

3.) does not have an existing established fanbase (or is not a sequel to a franchise) - Refer to my evidence of new franchise failures on PS360 and you will learn

4.) on the Wii



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Your criteria are invalid and stacked to prove your point, not to be meaningful. You may want to ignore profits but game developers certainly don't. The way you figure it, if a game sold 500K on the Wii and made a nice profit for the developer that it would be a failure if the Xbox version sold 501K and didn't even break even - yea right.

That said I would like to mention the following games, although I'm sure they will be somehow disqualified

Shaun White - Wii version outsold XBox 360 and PS3 and will definately go platinum

Lego Star Wars Complete Saga - Wii version sold more than XB360/PS3 combined and went double platinum

Guitar Hero III - Wii version sold 4M, more than HD version

Guitar Hero WT - Wii version sold 2.36 double XB360

Sonic Unleashed - Wii version sold as much as both HD versions combined

Boom Blox - Exclusive new IP .75M and getting sequel

Wall - E - Wii version top seller at 750K

Lego Batman - Wii version top seller at 790K

De Blob - New IP exclusive at 590K and going strong

My Sims - Went platinum (no HD version)

Nerf N-Strike - New IP exclusive at 570K and selling well

High School Musical Sing It - 1.5M (no HD)

And what about a game like SW Foce Unleased - Wii version sold 1.12M less than 1.6M on XB360, more than PS3 at 1.09M but do you want to speculate which version was the most succesful for the developer. You can bet it was the Wii.



This thread is full of fail, Wii sells more games then 360 and the PS3, and there are so many examples of new IP's selling well that only ignorant would post that those games are not selling. But OP is ignoring the data therefore there is no poitn in arguing with him.



i don't think so, a lot of game succeeded, like De Blob



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^