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Forums - Gaming - Killzone 2 VS Gears of War 2 through the eyes of a programmer

Sounds fair and reasonable mostly, but... forgive my lack of technical savy, but what is the relevance in the hypothetical scenario of 'switching game engine' for the two game and running the result as a comparable?

The author mention this twice I didn't see where he went with it... :(




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jetrii said:
Rainbird said:

Good read, it was a fair comparison, except of course the limited amount of Killzone 2 screenshots. You can't make this comparison totally correct when we don't know if we will see more organic stuff in the game.

But as Squilliam said, the immersion Killzone 2 presents is extremely good. I just played the demo, and even though I had only just gotten immersed when the demo ended, it was immersion like I have never experienced it before. I haven't played GeoW2 though, so I can only judge from the couple of hours I played GeoW on my PC, but there, Killzone 2 wins hands down.

The reason I didn't include any other pictures of organic matter for Killzone 2 is that I simply couldn't find any in the videos/screenshots. I'll check the final game and report back here.

 

Ah, sorry. I meant to say that the lack of screenshots as the game isn't out yet, so you can't make a fair comparison yet. But it would be really nice of you to update this once the game is out



This analysis seems to fairly unbiased but at the same time incredibly weak , I don't think you have to be a programmer to recognise that.

"As you can see, the organic matter does not look so great. As you introduce bumps, round objects, and surfaces into a game, the power requirement to make it look good jumps up. It is very simple to make square edges look good but round edges take more power. Now, I've played the Killzone 2 demo and although there are some broken surfaces with rough edges that do look pretty good, they are pretty minimal throughout the demo."


Assuming everything that you say is true , you still not taking into consideration the number of animations occuring at the same time , on screen enemies , on screen activity , physics , audio etc etc.

You say that Killzone 2 has an easier to develop art style than Gears Of War 2 , that sounds stupid art style is only one of the many considerations a developer would have to make when developing a game.

"f killzone 2 were running on its engine on the PS3 and the exact same game on Epic's engine on the Xbox 360, I have no doubt that Killzone 2 would look better on the PS3. However, the difference would not be by much. Due to its smaller OS, the Xbox 360 has more memory available to it than Killzone 2. Killzone 2 on the PS3 would probably have a bit more going on on the screen at the same time but the Xbox 360 version would have higher resolution textures."


I think your overstating the memory advantages the 360 has over the PS3 if there actualy any at all , your making assertions with little to know justification . IIIRC the ps3's ram isn't a straight forward as saying the 360 has % more memory than it . they have very different architectures. You also create a fallacy , you said something to the effect of "killzone 2 could run more things at the same time than the 360 , but the 360 can run less things with better textures " Surely your saying the same thing and not proving anything ?

"
Yes, Killzone 2 does have a very advanced engine and it does make great use of the Cell processor, however, it mainly looks the way it does because of the art style. Not only did it take the safe path, but it also (in my opinion) selected a superior color palette. Based on what I saw from the demo and other Xbox 360 games, I think that it *can* be done on the Xbox 360, it would just take as long as the PS3 version. If they use procedural synthesis, it would take longer. If they don't, it would have to ship on multiple DVDs. "


I'm also calling BS on this , your basicaly saying the limiting factor in making Killzone 2 is the number of DVD's you'll be putting the game on ....Wtf ?. "If they don't it would have to ship on multiple DVD's" implying that if they did it would only ship on 1 ?



Very interesting look of the game. I've never looked at it this way, but it makes perfect sense. Great post.

As usual, since this site is about 80% pro-sony, SDF is already on the attack!



mibuokami said:
Sounds fair and reasonable mostly, but... forgive my lack of technical savy, but what is the relevance in the hypothetical scenario of 'switching game engine' for the two game and running the result as a comparable?

The author mention this twice I didn't see where he went with it... :(

It was to try and take the technology out of the discussion. A lot of people attribute Killzone 2's graphics to the Cell processor. Although it does play an important role, I wanted to emphasize the important of the art direction. Killzone 2's art direction and level design lends itself to techniques which make the game look good but don't require as much power as a game such as Gears or Resistance.



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jetrii said:
mibuokami said:
Sounds fair and reasonable mostly, but... forgive my lack of technical savy, but what is the relevance in the hypothetical scenario of 'switching game engine' for the two game and running the result as a comparable?

The author mention this twice I didn't see where he went with it... :(

It was to try and take the technology out of the discussion. A lot of people attribute Killzone 2's graphics to the Cell processor. Although it does play an important role, I wanted to emphasize the important of the art direction. Killzone 2's art direction and level design lends itself to techniques which make the game look good but don't require as much power as a game such as Gears or Resistance.

 

Ah I understand, I actually thought that was just common sense but I guess some people might not get it, I know that a great deal of KZ2's look can be attributed to optical illusion and is not 'superior graphic' in the sense of 'I own you and you baby monkey' Crysis, but I still think that GG has done an amazing job. Magicians after all, are just superior charlatans.




786_ali said:
that was a fanboy's attempt to downplay KZ2 but somehow redeem GeOW2, I admire the civilised way you used to show your fanboy views but in the wnd they are just that... fanboy views

Wait i thought he said no stupid animated gifs... O wait thats your fanboy flag waving to everyone so we can see you comming...

Anyway back to a civilized discusion. You know I never paid attention to the way games use geomety to create the world. Very interesting points you made. One of the many reasons why they might have gone with more simple shapes and lines is the amount of particle effects going on in the screen. GoW2 did have alot of terain deformation, and explosions, but other than that it felt like a cleaner world. In KZ2 Ive seen alot of junk flying around, and dust in the air it seams. Im sure thats very hard on the smaller GPU in the PS3. So maybe they decided to cut out alot of the more complex shapes and geomety so they could pack more explosions and particals in with out bogging the PS3 down.

 



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NinjaKido said:
This analysis seems to fairly unbiased but at the same time incredibly weak , I don't think you have to be a programmer to recognise that.

"As you can see, the organic matter does not look so great. As you introduce bumps, round objects, and surfaces into a game, the power requirement to make it look good jumps up. It is very simple to make square edges look good but round edges take more power. Now, I've played the Killzone 2 demo and although there are some broken surfaces with rough edges that do look pretty good, they are pretty minimal throughout the demo."

Assuming everything that you say is true , you still not taking into consideration the number of animations occuring at the same time , on screen enemies , on screen activity , physics , audio etc etc.

Actually, Killzone 2 and Gears of War 2 are both capable of having a lot on the screen at the same time. Epic Games demonstrated Gears of War 2 with 140+ Horde characters on the screen at the same time, each with animations that need processing, collision detection, lightning, etc. Killzone 2 doesn't have as many but uses the available power for other things. I do agree that Killzone 2 does have better animations, but that's because Guerilla Games was very thoural in creating a lot of animations for the characters. Epic Games didn't go to such leaps.

You say that Killzone 2 has an easier to develop art style than Gears Of War 2 , that sounds stupid art style is only one of the many considerations a developer would have to make when developing a game.

Art style was the focus of my thread. I recognize that there are a lot of other important factors, but both games have very advanced engines. Also, I don't think many people would have understood if I started talking about deferred rendering and other techniques. 

"f killzone 2 were running on its engine on the PS3 and the exact same game on Epic's engine on the Xbox 360, I have no doubt that Killzone 2 would look better on the PS3. However, the difference would not be by much. Due to its smaller OS, the Xbox 360 has more memory available to it than Killzone 2. Killzone 2 on the PS3 would probably have a bit more going on on the screen at the same time but the Xbox 360 version would have higher resolution textures."

I think your overstating the memory advantages the 360 has over the PS3 if there actualy any at all , your making assertions with little to know justification . IIIRC the ps3's ram isn't a straight forward as saying the 360 has % more memory than it . they have very different architectures. You also create a fallacy , you said something to the effect of "killzone 2 could run more things at the same time than the 360 , but the 360 can run less things with better textures " Surely your saying the same thing and not proving anything ?

The Playstation 3 OS requires over 2X more ram than the Xbox 360 PS. The 360 uses around 32mb while the PS3 uses around 84MB or so. It may not seem like a lot, but 40MB is a lot for a console that is already deprived of ram. And again, I was trying to keep the technology out of this for people that don't understand. I have made other posts with similar comparisons, feel free to search through my post history. I made a few regarding the PS3 and Xbox 360 memory architectures. And for the record, it will be very difficult to find a developer that thinks the PS3 has a superior memory architecture. 

I implied that the 360 version would have less going on (particles and such) due to processing power. The available memory on the 360 would allow it to have higher resolution textures

"
Yes, Killzone 2 does have a very advanced engine and it does make great use of the Cell processor, however, it mainly looks the way it does because of the art style. Not only did it take the safe path, but it also (in my opinion) selected a superior color palette. Based on what I saw from the demo and other Xbox 360 games, I think that it *can* be done on the Xbox 360, it would just take as long as the PS3 version. If they use procedural synthesis, it would take longer. If they don't, it would have to ship on multiple DVDs. "

I'm also calling BS on this , your basicaly saying the limiting factor in making Killzone 2 is the number of DVD's you be putting the game on ....Wtf ?. "If they don't it would have to ship on multiple DVD's" implying that if they did it would only ship on 1 ?

I never said that, you jumped to that conclusion. I said that I believe that Killzone 2 can be done on the Xbox 360 and end up looking fairly similar. Not as good, but similar. Killzone 2 levels take up a lot of space. If they don't use procedural synthesis, it will have to ship on multiple DVDs. If they do, it will ship on one. I don't see what is so outrages about that...

 

I hope I answered all of your concerns. Let me know if you have more, I am more than happy to address them.



Good news Everyone!

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mibuokami said:
jetrii said:
mibuokami said:
Sounds fair and reasonable mostly, but... forgive my lack of technical savy, but what is the relevance in the hypothetical scenario of 'switching game engine' for the two game and running the result as a comparable?

The author mention this twice I didn't see where he went with it... :(

It was to try and take the technology out of the discussion. A lot of people attribute Killzone 2's graphics to the Cell processor. Although it does play an important role, I wanted to emphasize the important of the art direction. Killzone 2's art direction and level design lends itself to techniques which make the game look good but don't require as much power as a game such as Gears or Resistance.

 

Ah I understand, I actually thought that was just common sense but I guess some people might not get it, I know that a great deal of KZ2's look can be attributed to optical illusion and is not 'superior graphic' in the sense of 'I own you and you baby monkey' Crysis, but I still think that GG has done an amazing job. Magicians after all, are just superior charlatans.

 

Guerilla Games did use a lot of tricks in Killzone 2. However, I really like the fact that they did as It squeezes more visual out. There is an image in which the character is climbing a staircase with a mirror behind it. Guerilla Games forgot about the mirror because the staircase didn't show up and the back of the staircase wasn't textured. As you walk around, it gains the texture before you see it. In games like Crysis, everything is real. Games like Killzone 2 take more time to develop because these tricks take time to do.

I am not saying it's cheap or anything, it's just another way to develop games.



Good news Everyone!

I've invented a device which makes you read this in your head, in my voice!

In Killzone 2 Guerilla emphasize on what PS3 can do better - animations and physics. They are just great. On the other side they choose the best art style and color palette to save graphical power where ever they can using dark colors, fogs, sand storms and bunch of simple geometry objects that looks complex. This is why Killzone 2 looks good in motion, not in static pictures.