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NinjaKido said: This analysis seems to fairly unbiased but at the same time incredibly weak , I don't think you have to be a programmer to recognise that.
"As you can see, the organic matter does not look so great. As you introduce bumps, round objects, and surfaces into a game, the power requirement to make it look good jumps up. It is very simple to make square edges look good but round edges take more power. Now, I've played the Killzone 2 demo and although there are some broken surfaces with rough edges that do look pretty good, they are pretty minimal throughout the demo."
Assuming everything that you say is true , you still not taking into consideration the number of animations occuring at the same time , on screen enemies , on screen activity , physics , audio etc etc.
Actually, Killzone 2 and Gears of War 2 are both capable of having a lot on the screen at the same time. Epic Games demonstrated Gears of War 2 with 140+ Horde characters on the screen at the same time, each with animations that need processing, collision detection, lightning, etc. Killzone 2 doesn't have as many but uses the available power for other things. I do agree that Killzone 2 does have better animations, but that's because Guerilla Games was very thoural in creating a lot of animations for the characters. Epic Games didn't go to such leaps.
You say that Killzone 2 has an easier to develop art style than Gears Of War 2 , that sounds stupid art style is only one of the many considerations a developer would have to make when developing a game.
Art style was the focus of my thread. I recognize that there are a lot of other important factors, but both games have very advanced engines. Also, I don't think many people would have understood if I started talking about deferred rendering and other techniques.
"f killzone 2 were running on its engine on the PS3 and the exact same game on Epic's engine on the Xbox 360, I have no doubt that Killzone 2 would look better on the PS3. However, the difference would not be by much. Due to its smaller OS, the Xbox 360 has more memory available to it than Killzone 2. Killzone 2 on the PS3 would probably have a bit more going on on the screen at the same time but the Xbox 360 version would have higher resolution textures."
I think your overstating the memory advantages the 360 has over the PS3 if there actualy any at all , your making assertions with little to know justification . IIIRC the ps3's ram isn't a straight forward as saying the 360 has % more memory than it . they have very different architectures. You also create a fallacy , you said something to the effect of "killzone 2 could run more things at the same time than the 360 , but the 360 can run less things with better textures " Surely your saying the same thing and not proving anything ?
The Playstation 3 OS requires over 2X more ram than the Xbox 360 PS. The 360 uses around 32mb while the PS3 uses around 84MB or so. It may not seem like a lot, but 40MB is a lot for a console that is already deprived of ram. And again, I was trying to keep the technology out of this for people that don't understand. I have made other posts with similar comparisons, feel free to search through my post history. I made a few regarding the PS3 and Xbox 360 memory architectures. And for the record, it will be very difficult to find a developer that thinks the PS3 has a superior memory architecture.
I implied that the 360 version would have less going on (particles and such) due to processing power. The available memory on the 360 would allow it to have higher resolution textures
" Yes, Killzone 2 does have a very advanced engine and it does make great use of the Cell processor, however, it mainly looks the way it does because of the art style. Not only did it take the safe path, but it also (in my opinion) selected a superior color palette. Based on what I saw from the demo and other Xbox 360 games, I think that it *can* be done on the Xbox 360, it would just take as long as the PS3 version. If they use procedural synthesis, it would take longer. If they don't, it would have to ship on multiple DVDs. "
I'm also calling BS on this , your basicaly saying the limiting factor in making Killzone 2 is the number of DVD's you be putting the game on ....Wtf ?. "If they don't it would have to ship on multiple DVD's" implying that if they did it would only ship on 1 ?
I never said that, you jumped to that conclusion. I said that I believe that Killzone 2 can be done on the Xbox 360 and end up looking fairly similar. Not as good, but similar. Killzone 2 levels take up a lot of space. If they don't use procedural synthesis, it will have to ship on multiple DVDs. If they do, it will ship on one. I don't see what is so outrages about that...
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