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mibuokami said:
Sounds fair and reasonable mostly, but... forgive my lack of technical savy, but what is the relevance in the hypothetical scenario of 'switching game engine' for the two game and running the result as a comparable?

The author mention this twice I didn't see where he went with it... :(

It was to try and take the technology out of the discussion. A lot of people attribute Killzone 2's graphics to the Cell processor. Although it does play an important role, I wanted to emphasize the important of the art direction. Killzone 2's art direction and level design lends itself to techniques which make the game look good but don't require as much power as a game such as Gears or Resistance.



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