| MikeB said: Nah, they may do this for Killzone 3 if that battle takes place on eartch. The Helgan planet isn't earth, it's a windy planet (with lots of flags as indicators), the environments are impressive and highly destructable. No way having a couple of SpeedTrees in there is more demanding than blowing up bridges and walls into thousands of pieces. They've got plenty of spare CPU time, they are usually using just 2 SPUs, only for the most hectic parts of the game they use all 6 SPUs up to 60% SPU time. There's no major issue with regard to SpeedTree on the PS3 compared to the 360. The improved PS3 port of the 360's game of the year 2006 Oblivion is testiment of that. |
Don't underestimate trees. Explosions require intensive calculations every now in a while but as far as GPU goes, they are not the most demanding thing to draw. Trees require a lot of power to draw and are always there. Even if you are just standing still looking at a tree, that is a constant power requirement. Also, again, speedtree can't just be plugged in there, Killzone 2's engine is too specialized for that. They are using one third party utility but that was optimized for killzone 2. speedtree doesn't work the same way and would conflict with Killzone's engine.
The more they use the SPEs, the more power it required to sync them. In fact, that is one of the most demanding things on the PPE. If they tried to use all the SPEs all the time, they would hit a bottleneck. It's not "We have extra power left, it's cool, lets leave it there unused despite the fact that this is Sony's showcase to the world." It's a technical limitation.
Is Oblivion running on Killzone 2's engine? No.
[quote] I think the majority of your Killzone 2 screens are old. Could be wrong, but I remember seeing those quite a long time ago.[quote]
Again, those are the only 2 screens with organic matter that I was able to find. They were posted on 12/08 on IGN, wheher or not thet are old is a mystry to me. If you have one, please post it, as this is something that I asked for a long time ago.
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