MikeB on 07 February 2009
@ jetrii
Don't underestimate trees. Explosions require intensive calculations every now in a while but as far as GPU goes, they are not the most demanding thing to draw.
It doesn't matter if there are peaks in terms of processing or that you are constantly hogging the system, the peak potential stays the same.
Killzone 2 was designed to be able to handle destructability with 32 players all throwing grenades simulateneously. That's very different from Gears of War 2 which only allows up to 10 players within much more simplistic settings.







