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Forums - Gaming - Social vs Solitary Games- Is split-screen going extinct? Is online better?

I play a lot of games alone personally, but generally I like some form of local multiplayer when reasonable. It's always disappointing for a friend to come by and see something cool you're playing, and they want to play with you, but they can't. I don't think I'm the only one who feels the way, look at some of the best selling 360 games. Gears, Halo 3, CoD 4. They all have split screen. One of the annoying things about online play is every player will need a copy of the game. So from a cost perspective, split screen adds more value to a game then online play, at least for me. The three games I mentioned above have both local and online play, and that's probably part of the reason they have sold so well.

One of my cousins loves Halo 3 because he can play it with three other friends, and against people online, all at the same time. I don't personally care for Halo 3, but I can't deny it's wealth of play options gives it a lot of value for a lot of people. Once I was playing Gears, and one of my sister's friends came over. He found out she wasn't here, saw what I was doing, wanted to join in. And he could, just like that, and then an hour later had to leave, and the game just let's the CPU player take control again.

I’m not keen on most online play because it’s very heavily slanted towards overly competitive players who typically dominate the game constantly, making it little fun to actually play unless you’re one of them. I liked Team Fortress 2 because of the class diversity helped put emphasis on many playing styles, allowing you to probably find at least one thing you’ll do good at. And I like Star Wars Galaxies for it’s many hugely developed Crafting and Entertaining professions that stood shoulder to shoulder with combat professions. (Until SOE destroyed them because they wanted to copy WoW.) Aside from that my online play is usually with my cousin who lives a town over, and then only if we both have the same game.

Local multiplayer doesn't always have to be split screen though. Super Mario Galaxy helped to spearhead what I like to call "Passive co-op". In Mario Galaxy, only one person can play as Mario, but a second player can turn on a remote and control a second cursor and can contribute to the game. When I first got Galaxy, me and my sister actually played a lot of the game like that together, and it was surprising how much the second player can actually do. The second cursor has a special attack that can hold enemies in place, which is great for destroying those rolling boulders. (Something Mario can't do without a star.) They can hold green shrinking platforms and stop them from disappearing. Freeze projectiles making it easier for Mario to hit them or avoid them. And of course collect and shoot star bits, something the Mario player may not be able to concentrate on.

Some other games have this kind of drop-in/drop-out passive game play as well. Lost Winds has the a similar set-up, except the second cursor actually has all the same powers as the first player's cursor, which can help make the game easier when working together. World of Goo let's up to four players all play the same puzzle. Zack and Wiki let up to three other players draw on the screen with the remote so people can highlight what they want you to try next. I think even CoD 5 Wii let's a second player shoot on the same screen, almost like the first player is playing an FPS and the second player is on a rail shooter.

These kind of subtle co-op elements are great ways to allow more people to play the same game without either changing the game entirely, or making an entirely new mode for it. Nintendo actually tinkered with this kind of concept in The Windwaker with the Tingle Tuner. One player would play the game, the other could hook up a GBA and control a cursor that tingle controlled. And you can point things out, bomb enemies, or immediately restock your first player's health from Tingle's personal set of items. My biggest disappoint with the Wii is it has almost no games that also use the DS. I figured since they’re both Wireless and the DS sells assloads, we’d see some more Wii games that have options to use the DS in a fun way. But it looks like the remote itself can often add this kind of gameplay in a less obtrusive way, so I'm pretty content actually.

Online's number are probably rising faster because local multiplayer has been a part of consoles for a long time, where has online play on them is gettnig it's biggest pushes ever this generation and is probably new for some people not connected to Pc gaming scene. I doubt local multi-player is any major danger though, espeically when like I said, some of the very best selling 360 games all support it and online play.



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Like I said in Grampy's quote, playing online is a completely different experience, and one I don't enjoy half as much as being in the same room as the other people. I'd say at least half of my enjoyment comes from being WITH the other people and hanging out with them. I don't want to be a lonely guy in my apartment all alone only being able to play online with my friends. I want human interaction!

Also, none of my friends even have the ability to go online; they don't live near the city and are only offered the choice between dial-up and satellite. I'm lucky enough to have Cable in the city at the moment, but in two months I'll be moving back into my house to commute to UCSD (my parents would rather not pay for the apartment because of the economy's status) and I'll be back to having satellite internet. God only knows when we'll get Cable, fiber, or DSL out there. Even with the option of high speed online play, I still find it completely inferior to hanging out with your friends and playing.

Even when it comes to playing FPS games I feel the same way. Who cares if you can see each other's screens? It's all about having fun with each other and being with each other. I can't high-five someone who is not physically with me, I can't look at them and see their expression, and laughing/cheering/goofing off together over voice chat is not even half as enjoyable as being together in the same room. How can I take a break and go out to eat (or eat at home) with my friend if he's not even with me?



yea, i want split screen far more than online, but why is it so hard to add split screen if you have online? Most games on N64 had 4 player split screen but yet in this day most games don't even have any split screen at all.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

local split screen gaming is far more fun then alone online.



I prefer split screen to online gaming; although, I still enjoy playing online.



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Wow, I dont ever remember saying that. Do you have a link to these comments? If I actually said it I would man up about it but I dont think I did. Anyway, I dont care much for Split-Screen, I would prefer co-op to be online.



I think there are more console owners with friends than console owners with internet connections. Therefore, I think local multiplayer is more important. I understand the plight of people moving away from all their friends for work and/or school, and thus preferring online play to keep in touch, but that's still a minority and should never replace local multiplayer.

I think 4 player splitscreen is more fun than 20+ player online in any game, even MMOs.



I absolutely hate splitscreen. Yuck. Wouldn't be sad to see it go at all. I have nothing against local multiplayer, in fact, I love it in games like Smash Bros., where all players share one screen, but splitscreen, no. Stuff like using handhelds as private game screens is fine with me though. Four Swords Adventures was fantastic! :)



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My personal favorite is split screen. It is a lot more fun in person. That doesn't mean I think developers should forget about online multiplayer though. I think that both should be options for multiplayer games.



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Vetteman94 said:
Wow, I dont ever remember saying that. Do you have a link to these comments? If I actually said it I would man up about it but I dont think I did. Anyway, I dont care much for Split-Screen, I would prefer co-op to be online.

 

My apologies, it was a long dialogue with boxes inside boxes and I accidently credited you with the quote. The quote should go to Jereel Hunter.

The last paragraph he said was: “Remember a week ago when Kaz said the 360 lacks longevity? Well, you can say that abotu KZ2. Remember what gives games legs: staying current. The reason a game like Halo 3 is still in the top 40 sales 16 months after release, is because friends hang out, someone suggests they play some Halo, and then one of those guys who recently got a 360 gets exposed to this game he now wants to buy. No split screen means once the game's initial release hype dies down, the sales flatline as well.”