tehsage said:
SHMUPGurus said:
tehsage said:
SHMUPGurus said: ...
The controls are fine! The only thing they need to tweak is the fact that you should be able to walk while aiming. Make it more like Gears of War, please!
Also, there are 4 controller types, INCLUDING the old one in RE4. You can also tweak the aiming sensitivity! So please people, stop complaining about them!
Also: - You're not meant to kill the executioner. - There are WAY too many zombies in this part of the game. It's a DEMO.
Good you people will complain about ANYTHING, I swear...! >_> |
I did scroll through the controller types and nothing really looked too different. Running is awkward. You either hold down the left analog stick or hold down x and run. But then you can't turn the right analog stick if you're holding x.
You're not meant to kill the executioner? That's idiotic.
Capcom Head - Alright guys, let's get the demo all finished. Any last suggestions?
Jenkins - Let's put an enemy in there that the player CAN'T kill. Also lets not tell him that you can't kill him either so he wastes all his ammo on him.
Capcom Head - BRILLIANT.
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So you're telling me you NEVER played a game with an unbeatable enemy at a certain point before? Did you EVEN play the old Resident Evil games, especially episode 3?
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The only game that I've played before that I can remember on the top of my head that had an unbeatable enemy was REmake. But I'm pretty sure they told you that in game. And no, I'e never played RE3. Just 0, REmake, and 4.
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My point was that no, it's not idiotic after all. In this kind of game, it adds to the "horror" feel, meaning you have to get away from him ASAP or else he'll one-hit kill you (lol, he did actually one-hit kill me once).
Add the co-op, where there's tension because you need to share ammo and stuff, and you've got a pretty good game with nice gameplay ideas. Resident Evil 5 will be great, just give it a chance.