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Forums - Gaming Discussion - PlayStation 3/Xbox 360 Graphics Gap Will Start To Widen

As far as reviews go, aside from playstation-exclusive websites, I have yet to see a non-biased website (ign, gamespot, etc) fully claiming that K2 is the best there is. IGN's review does say k2 met or surpassed the E3 2005 trailer, but it only gave 9.5/10 on graphics category.



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I fail to see how any gap will make any difference to anybody other than PS3 owners who want to argue why they made "the right choice."

To everybody else on the planet this fight is silly. It's like watching nerds argue which was better: Star Trek, or Star Wars.

People who don't live on forums will have no part of it.



 

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Shanobi said:
I fail to see how any gap will make any difference to anybody other than PS3 owners who want to argue why they made "the right choice."

To everybody else on the planet this fight is silly. It's like watching nerds argue which was better: Star Trek, or Star Wars.

People who don't live on forums will have no part of it.

 

Star Wars of course !!



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

Sardauk said:
Shanobi said:
I fail to see how any gap will make any difference to anybody other than PS3 owners who want to argue why they made "the right choice."

To everybody else on the planet this fight is silly. It's like watching nerds argue which was better: Star Trek, or Star Wars.

People who don't live on forums will have no part of it.

 

Star Wars of course !!

 

I'm sorry, the correct answer was Krull! Krull.

 

:)



 

http://www.shanepeters.com/

http://shanepeters.deviantart.com/

Achievement is its own reward, pride only obscures.

HATING OPHELIA- Coming soon from Markosia Comics!

Groucho said:
^^ Wait... sorry.. the Unreal Engine has been in development for less than 4 years? This is news to me.

The man-years excuse is silly, especially since you can spin it to favor whomever you choose. I guess at least the usually blind 360 fanbase can at least appreciate KZ2's excellent visuals.

 

 The man-years reference is relevant because man-years quantifies the amount of work and is definitely not the same as the number of years a game was in development.  In the case of KZ2,  a team of over 100 people put in 4 years of work translated to well over 400 man-years.  In the case of Gears 1 a team of roughly 50 people put in about 2 years of work resulted in about 100 man-years of effort.   Epics also said that they invested about 30 man-years (with a team of no more than 18 persons working on the multiplatform engine at any one time) into Unreal Engine 3 at mid point of Gears 1 development.   Consider that UE3 was a 3 platforms effort, the 360 portion of the engine was at most 15 man-years at the time.     

115 man-years for Gears 1 vs.  400+ man-years for KZ2 is a big difference.   One could say that it took nearly 4 times the amount of work to make a game that looked marginally looked better than Gears 1 in terms of graphics.   

Keep in mind that all this time, KZ2 developers had focused mainly on the PS3, while the EPIC team (smaller) had to spread their man-hours among three platforms.

All numbers I mentioned above were publicised in developers interviews and press conference.



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Noone is trying to push the 360 except for a few developers because 360 has nothing to prove in terms of graphical power. But PS3 on the other hand has to justify its overhyped power and higher price. Ok, even if ps3 has better graphical capability, it takes so many years to develop such a game, which is hardly profitable for a 3rd party developer! If 360 had a game so many years in development, it wouldnt look so different from killzone 2. John Carmack had stated that "It takes longer to develop on ps3 but yet the graphical overhaul looks better on ps3 only because of the disc limitations of the 360, nothing to do with the power of the machine itself (the game comes in 2 dvds)". As most of you would agree, Rage is a better looking game than Gears 2 or Halo 3.

And 90% of the games were better on xbox than on ps2, with the remaining 10% usually on par. Even the latest games, though with a lesser difference, still looked better on 360. Also even if ps3 proves to be graphically superior on multiplatform games finally, the past years also matter, we care for the WHOLE JOURNEY, not only the final period. If I'd have 6 years of main life cycle and ps3 could be better on the whole only the last year, it doesnt necessarily make it a better machine, because we care about the past 5 years as well. So, even if ps3 would surpass 360 now, it will never make it a graphically superior machine to me unlike xbox, which was superior from day 1 to the end!



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

Sales Estimations for 8th Generation Consoles

Next Gen Consoles Impressions and Estimates

kgs1977 said:

I cant believe ppl buy into that 60% crap

 

 I cant believe either but people also believe that we use only 10% of our brain. Ok, then let them remove 90% of your brain, moron! We are so primitive in neurobiology that we dont even know how the brain really functions and there is no way to know how efficiently we are using our brain. If there is something to say now, it's that we are using ALL of our brain, but the potential that the brain can offer seems unlimited. (there are people who can barely speak 1 language as well as those speaking 100 languages!).

 



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

Sales Estimations for 8th Generation Consoles

Next Gen Consoles Impressions and Estimates

theword said:
Groucho said:
^^ Wait... sorry.. the Unreal Engine has been in development for less than 4 years? This is news to me.

The man-years excuse is silly, especially since you can spin it to favor whomever you choose. I guess at least the usually blind 360 fanbase can at least appreciate KZ2's excellent visuals.

 

 The man-years reference is relevant because man-years quantifies the amount of work and is definitely not the same as the number of years a game was in development.  In the case of KZ2,  a team of over 100 people put in 4 years of work translated to well over 400 man-years.  In the case of Gears 1 a team of roughly 50 people put in about 2 years of work resulted in about 100 man-years of effort.   Epics also said that they invested about 30 man-years (with a team of no more than 18 persons working on the multiplatform engine at any one time) into Unreal Engine 3 at mid point of Gears 1 development.   Consider that UE3 was a 3 platforms effort, the 360 portion of the engine was at most 15 man-years at the time.     

115 man-years for Gears 1 vs.  400+ man-years for KZ2 is a big difference.   One could say that it took nearly 4 times the amount of work to make a game that looked marginally looked better than Gears 1 in terms of graphics.   

Keep in mind that all this time, KZ2 developers had focused mainly on the PS3, while the EPIC team (smaller) had to spread their man-hours among three platforms.

All numbers I mentioned above were publicised in developers interviews and press conference.

 

You sir, are grossly underestimating the work which goes into a game engine, which has nothing to do with the platform, and the power of the X360's proximity to PC development when you're talking about "crossplatform".  Killzone 2 was likely rewritten from the ground up for the PS3 (as opposed to being based upon Killzone 1) -- Unreal was almost assuredly not rewritten (not even close) for the 360, simply because the 360's architecture is so much closer to the PC, from the game engine persepctive.  There is a downright titanic savings in not having to rewrite your tools pipeline alone, let alone all the mechanisms which comprise a game under the hood.  Implying (as you are) that it took 4 times as much manpower to get the visuals of KZ2 to be superior to GeoW2 is absolutely ludicrous.  

A significant portion of the GeoW2 team was probably working on improving visuals specifically for the 360.  I wouldn't be surprised if Guerilla's engineering (and art) depts actually spent less time on their visuals, than the detailed texture/shader work took in GeoW2.  KZ2's visuals are better because the platform allows for a rendering technique that greatly enhances the ability of artists to use lighting, amongst other things -- not because the shaders were better, not because the textures were better, etc. etc.  In other words, it probably took *less* time to get KZ2 to look better than GeoW2, not more -- thanks, in part, to the hardware architecture they were working with.  The rest of the team was almost unquestionably devoted to developing the single player game (scripting, physics, object management and actions), the networking and multiplayer components, the toolchain (a downright huge amount of work without middleware), etc. -- all of which the GeoW2 team likely leveraged from previous iterations of the Unreal Engine easily.

On top of all that, Guerilla produced Killzone Liberation (PSP) during that timespan as well -- and I'm pretty certain they did not use the same PS3 engine/tools/etc.  They likely leveraged the PS2 Killzone engine for it, but it would have still required a decent amount of reworking.

In an entertainingly ironic twist, your implication that overall manpower is the reason that KZ2's visuals are generally considered (by reviewers) to be superior to games like GeoW2, suggests that you can always get a linear work speedup by increasing the number of workers on a project.  As if the workflow of a large engineering project were... embarassingly parallel.  You are, in an indirect manner, suggesting that, since the PS3 has a significant amount more parallel horsepower than the 360, it will inevitably be more powerful in any application -- when in fact, the parallelism comes in handy at certain points in the game engine pipeline, and not in others, which is why you get "we're only using 60% of the available power" comments from developers.  Back to game development, there is a very large iterative, effectively serial, component, when it comes to toolchain development (and other elements, but tools is a great example), and the Unreal engine has had eons to develop in this area.  Developing a new toolchain, in parallel with a game engine, requires a *lot* more horsepower-over-time than you would need given many years of slower development.

As I said, the your "man-years" line of reasoning is totally backwards.  Any professional game engineer in the console industry can, and would, tell you so.  Why on earth do you think middleware (like the entire Unreal engine, which is extremely advanced after long years of development, especially with regards to tools) is so popular these days?  Think its mostly just a wash, buying (really expensive) middleware licenses, as opposed to doing the work yourself?



Basically what we need is for Gearbox to spend the next few years designing a new Gears game from the ground up with the 360 in mind (no PC derived Unreal engine marlarky) and see what the 360 is really capable of.

Been watching the hi res IGN reviews of Killzone 2 and Gears 2 to compare the graphics and I have to say it's difficult to decide. Killzone has better physics, smoother framerate and more special effects which look nice (except for a couple of them such as the flame effects...Haze anyone?)

But sometimes Gears has better texture mapping, there just seems to be this sheen and shine to it (like more varied enviroments...adds more colour) that Killzone lacks. I guess that's down to the different game worlds.



OMFG get the fanboy gun out. lol but tbh the graphics might slightly skew towards the ps3 but the systems are basically the same from an overall power standpoint. The PS3 might have the edge but its too late in this gen for it to truly matter. the only people who this will matter to are the graphic whores and most graphic whores have a PC.



I mostly play RTS and Moba style games now adays as well as ALOT of benchmarking. I do play other games however such as the witcher 3 and Crysis 3, and recently Ashes of the Singularity. I love gaming on the cutting edge and refuse to accept any compromises. Proud member of the Glorious PC Gaming Master Race. Long Live SHIO!!!!