Deneidez said:
Groucho said: So... GeoW2 can improve leaps and bounds, despite being a 2nd iteration of an engine on the 360, but games like KZ2, being a 1st engine iteration and frankly looking better than GeoW2, can't get any better, and thus the 360 has more room to grow?
Come on 360 fans. You can come up with stuff better than that. Like "MS will figure out some genious way to make deferred rendering work on the 360 without blowing the GPU's eDRAM every time a render target is switched! I know, they are working on it right now! They said so!" or somesuch. |
Unreal engine isn't made just for X360. Sure it has been optimized a bit, but its still not engine that has been made from scratch for X360. KZ2 engine is and stop calling me 360 fan I haven't even touched X360 ever(I guess, I must be on X360 side or on PS3 side. Theres no alternatives. -.-). Deferred rendering is needed because? Does Crysis use deferred rendering?... uhm... no... Does it look much better than any game on both of these consoles can ever look... yes... And yeah, G-buffer is also way too big for that small eDRAM(With reasonable resolutions.). So its a bit more complicated and I am not sure can it be done with X360 GPU.
@Squilliam
Ok, it does provide more memory for those pixel shader operations, which you can do with it.
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Wait... what? So you believe that the X360's GPU can provide graphics on par with Crysis? The PS3's GPU is widely known to be slightly less cool than the X360's, due to the Xenos' awesome flexible pipeline. The PS3's supporting architecture, however, allows the PS3 to outperform the X360, graphically, with techniques like deferred rendering, because the GPUs are really pretty close, and in the end, as an overall architecture, the PS3 takes the prize.
Deferred rendering is a pretty powerful technique. I doubt it will be used in a large number of games. In general, I disagree with this article, except for the fact that the most truly phenominal (graphically, and perhaps otherwise) games we will see, for the rest of the generation, are much more likely to be on the PS3 than the 360. That says nothing about the general game quality, on both platforms, relative to each other. That's the error this article has made, from my standpoint.
The 360 is not tumbling down the hill or some such BS. It just doesn't have the room to grow that the PS3 does. That's the price of its awesome accessibility. All the power, now. Honestly I think MS is better off (as the sales numbers demonstrate) by having their games shine initially and then get repetitive throughout the generation. However, the PS3 is a fun architecture, and as an engineer myself, I can't say that I'm as remotely interested in squeezing power out of the 360 as I am out of the PS3. 360 is pretty easy, and its power is very accessible. That's nice... good for the games factory... set the "B" engineering team on it (I bet you think I'm kidding).