This game did 35,000 month one in the USA if I remember what NPD had for it correctly and managed to ship 300,000 - at least. Given that Capcom couldn't figure out how to sell retailers on the project and it sold that well anyway, they'd probably be able to say "this game did ok, here is why, buy the sequel" Sven is pretty fatalistic here given that alot of game series tend to start much smaller (would you have predicted GTA 3 sales based on GTA 2 sales?) and grow over time.
Its fairly clear that Wii games do have a strong shelf frankly, at least in the USA. A fraction of the 300k shipped went to non-North American markets but it probably managed to quintuple its month one sales in the USA. De Blob and Boom Blox had similarly low debuts but may end up topping 1m units lifetime.
Not really sure about the Viewtiful Joe complaint either...it was apparently in the NPD Top 10 in October 2003:
http://www.videobusiness.com/index.asp?layout=marketData&content=topgamesellers&chartdate=10%2F1%2F2003&Submit=Go
I also seem to remember IGNCube saying it came in 11th and did like 110k but I'm too lazy to look. GC games were certaintly more front loaded but it probably did ~500k worldwide.
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