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Forums - Sales - Console Lifespans, the longest, shortest and inbetween.

I thought XBOX production was cut years ago?



4 ≈ One

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SnowWhitesDrug said:
does any one know what the best looking game was on the dream cast? Im interested in checking out just what its graphical capabilities were

Not sure how great the graphics were, but Shenmue was the game with the biggest budget, check that out.

My personal favorite is of course, Jet Grind Radio. First 3D game to use "true real-time cel-shading," according to wiki. Give me a Wii sequel plz...


OT: This definition is kinda... shady. There could be a huge gap between one licensed game and the next, but it'll still be technically "alive." I don't buy it.



With all this conflict over definitions, does anyone find it troubling that Sony has never defined "Lifespan"?

If you asked Sega what the "lifespan" of Dreamcast was, and keep in mind they were selling new systems in '06 and are still licensing new games, what would they say?



PC + Wii owners unite.  Our last-gen dying platforms have access to nearly every 90+ rated game this gen.  Building a PC that visually outperforms PS360 is cheap and easy.    Oct 7th 2010 predictions (made Dec 17th '08)
PC: 10^9
Wii: 10^8

I disagree with the OP's strict definition, since it leads to seemingly ridiculous conclusions, but it's a good discussion that people need to remember which is why I plan to bookmark it.



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

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What do you guys think about the iQue? The N64's China version? It is not an emulator, it is N64 hardware, but it uses flash cards instead of carts. Still being sold today according to Wikipedia. http://en.wikipedia.org/wiki/IQue_Player



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The Xbox and Dreamcast are dead.

Get over it.



Nice topic.

GX4000 might be a contender for shortest time between first and last software release.

C64GS didn't last long, but seeing as it was compatible with C64 game cartridges the first compatible game released for it came out 8 years before the console ...

SuperGrafx only had seven games released for it, but not all were launch titles (it was also backwards compatible with PC-Engine games though).

Sega stopped supporting Dreamcast in 2007, games released since then aren't officially licenced.

Sega puts Dreamcast to bed for good

Monday 2-Apr-2007 11:31 AM

Repair service aborted, GD-ROM production ceased

Sega's Dreamcast repair service, which has continued to operate despite production of the console having been halted in 2001, will cease from September 28, hammering the final nail into Dreamcast's coffin.

This news comes after production of the GD-ROM, Sega's proprietary discs used for Dreamcast, having been aborted in February. This puts an end to the few Japanese releases which, oddly, still snuck out from time to time, Trigger Heart Exelica and Karous being two released this year.

This could also mean the end for Sega's Dreamcast-based Naomi arcade machines, which also use the GD-ROM format, although it is suggested that developers may be able to continue using ROM boards as an alternative on the machine.

This also marks a complete end to Sega's involvement in the hardware market. We're wiping a tear from our eye...


Link

Here's a DC game getting released this year, but the small print says:

This Dreamcast™ software is not officialy licensed, designed, manufactured, distributed or endorsed by SEGA Corporation. Dreamcast™ is a registered trademark of SEGA Corporation.



Some of those console lengths were really long.

Dreamcast from RedSpot games on Wind and Water: Puzzle Battles: This is a CD-ROM based product and might not be compatible with some Dreamcast™ consoles manufactured after October 2000. This software is not officially licensed, designed, manufactured, distributed or endorsed by Sega. -- This sounds like high end homebrew/aftermarket rather than an official game.

NeoGeo didn't really have much of a life to begin with -- so it is hard to truly capture its lifespan. It is the real-to-real tape of game systems.

The Intellivision had a 12-13 year lifespan. The test marketing was 1979 (some games carry 1978 copyright dates). The last game by INTV (the successor to Mattel) was 1990. The Atari 2600 was even longer. I have games from Atari from 1977 to 1990. Both are the only three-different-decade systems.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

One interesting thing is that Atari released the Atari 5200 for Christmas 1982 (in November). It released (in limited quantities) the Atari 7800 in May 1984 -- 18 months later.

So months:years is 5200:2600.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

mike_intellivision said:



The Intellivision had a 12-13 year lifespan. The test marketing was 1979 (some games carry 1978 copyright dates). The last game by INTV (the successor to Mattel) was 1990. The Atari 2600 was even longer. I have games from Atari from 1976 to 1990. Both are the only three-different-decade systems.

Including Brazilian releases Mega Drive had software released over three different decades too. A game based on a Brazilian game show was released in 2001, and a sequel was released in 2002.