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Forums - Nintendo - Moon (DS) appreciation thread

So yeah, the game is out, haven't appeared in the charts so I would guess it's (unfortunately) a solid flop.

For those who don't know what this is about:

"You are Major Edward Kane, Chief of Military Operations for the Extra-Terrestrial Encounter Organization. You and your squad have been brought to the moon to investigate the strange occurrences that have been reported by the newly established series of lunar bases. Strange energy readings and reports of missing personnel tell you that this will not be a diplomatic mission, or an easy one.
Welcome to the Moon.
 
Features

  • 15+ hours of adventure, a cinematic storyline and white-knuckle shooting action - all stretched across 24 heart-pounding episodes
  • From the award winning developer, Renegade Kid (Dementium: The Ward). Features rich environments and robust FPS action delivered at a blistering 60 frames per second
  • Brooding science-fiction storyline scripted by writers James McDonough and Adam Patyk of THE ENEMY (The Dark Knight, Call of Duty 4: Modern Warfare mobile game)
  • Annihilate hostiles as you rip up the lunar landscape in your LOLA reconnaissance vehicle. Delve into the moon's darkest corners by taking control of the Remote Access Droid
  • From the ETEO standard Super Assault Rifle to the alien-based Oxid Cannon and Fermion Sniper Rifle. Over 7 different types of weaponry are at your disposal
  • Uncover hidden alien artifacts that will unlock bonus content and new gameplay modes
  • Various levels of difficulty to test your skill and reward the truly hardcore
  • Plug in a pair of headphones and insert the Nintendo DS Rumble Pak for the most engrossing experience."

--

I played one misison (they call it episodes) and I'm in the middle of the second mission right now, but my thumb started hurting so I stopped. First thing you will notice when playing it is that its graphics spits all over Carmack's face and his Orcs and Elves rant. OK, I'm exaggerating because I haven't seen more than 3 enemies on-screen at once, but yeah, it's running at 60 FPS and it's beautiful (with low poly enemies but whatever). The scenarios are probably mostly indoors, but features a lot of neon lights and stuff similar to that TRON 2.0 game.

It plays like Dementium, and it doesn't feature any kind of calibration and sometimes the reticule goes wild. Context buttons appear when needed and aside from "options" and "map", the only other fixed button is the one that lets you change weapons and activate the RAD (the robot). I just picked it so there were no real puzzles yet.

The music is nice, to me it's very old school, what you'd expect from a 90's sci-fi shooter.

Oh, there's absolutely Metroid influence here, with save rooms, health expansion, map exploration, but the game is level-based. To complete a level 100% there is some backtracking, and I'd guess there will be some backtracking to beat a level, but nothing compared to Metroid.



the words above were backed by NUCLEAR WEAPONS!