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Forums - Gaming - Will Microsoft cease to have 1st party games? Another internal studio closed.

Slimebeast said:

MS first party game production is already weak compared to Sony and Nindendo, and they're shrinking 1st party development - so it can only mean that 1st party studios cost too much money and don't bring any profit.

And that must mean that Sony is losing tons of money making all their big IPs now that they're just a 60 million consoles maker instead of a 120 million console maker (because a halved install base must be reflected in game sales).

I wonder how long Sony can keep his over-sized 1st party development at this size with so many big budget IPs they have.

 

Doubt that, pretty sure most if not all Sony's first party games have made profit. With that said the ones which will definitely sell well ala GT5, GOW III and KZ2 have not even released yet so nope, cant see the first parties being a burden for Sony.



 

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ymeaga1n said:
The_God_of_War said:
Onyxmeth said:
ymeaga1n said:

Says who? 

 

He's thinking of independent third parties that keep taking their exclusives and making them multiplat. What he doesn't realize is we're talking about games like Resistance, Ratchet and Clank, Motorstorm, Heavenly Sword, and Lair that were created by studios Sony doesn't own but made IPs they can't bring elsewhere.

 

 

Small correction- Sony do own Evolution Studios, the Motorstorm devs.

As for the topic, I really don't understand why MS haven't tried to increase their amount of 1st party developers. What they're doing seems like such a poor strategy in the long run. But what do I know, I don't run any game divisions.

Highlight for me the benefits of why it's a good strategy to have 1st party developers instead of outsourcing exclusives to 3rd parties. I don't see any. 

 

 

You get more return, most of the money made goes to the company unlike 3rd party where the console company only gets a small amount.



 

Soleron said:
Apart from Halo, have first-party games pushed hardware anywhere near as much as Sony's or Nintendo's franchises have? Even if all first-party development was suspended, the impact wouldn't be that much.

It's not like MS uses the in-house nature of the projects to its advantage: the games would be the same if developed by a third-party.

LOL this is hilarious !!!! Are we talking about the same sony games that have failed to break the 400k barrier on an NPD month?? MS is 10 times the publisher sony is these days.

RPG said:
ymeaga1n said:
The_God_of_War said:
Onyxmeth said:
ymeaga1n said:

Says who? 

 

He's thinking of independent third parties that keep taking their exclusives and making them multiplat. What he doesn't realize is we're talking about games like Resistance, Ratchet and Clank, Motorstorm, Heavenly Sword, and Lair that were created by studios Sony doesn't own but made IPs they can't bring elsewhere.

 

 

Small correction- Sony do own Evolution Studios, the Motorstorm devs.

As for the topic, I really don't understand why MS haven't tried to increase their amount of 1st party developers. What they're doing seems like such a poor strategy in the long run. But what do I know, I don't run any game divisions.

Highlight for me the benefits of why it's a good strategy to have 1st party developers instead of outsourcing exclusives to 3rd parties. I don't see any. 

 

 

You get more return, most of the money made goes to the company unlike 3rd party where the console company only gets a small amount.

Return on sales go up but so do your costs. Like with ANYTHING a company outsources, it's cheaper to have a company that specializes in doing it do it rather than producing it yourself. MS obviously doesn't see a difference between 1st parties games they develop and 3rd parties games they fund or buy.

 

 




They could very well sell Rare back to Nintendo. All Rare MS games have been complete failure compared to the glorious SNES/N64 days.



 

 

 

 

 

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I've been predicting such things for awhile. I don't know if its a move from MS to get out of the industry or simply publish, but its all happening very fast. I wouldn't be surprised if Rare or Lionhead is sold off.

They could be in a rebuilding stage, but to what I wouldn't know. None of these moves make sense for a company looking to establish itself well into an industry especially giving the sucess of the 360.



I think MS knows how to run a business.

Running a studio must be very expensive. Think about the studio working on Killzone2. There was no revenue for the last 4 years. Sony paid them for 48 months without any kind of payback.

So it might be more profitable to go to a small but talented studio like bethesda for example and tell them to develop a game for your console. Maybe define the genre a little bit and pay them 15 million USD for it. therefore it is exclusive and you own the ip. Bethesda will get more money if the game suceeds. Everybody will be happy.

Infinite Undiscovery is such a game. Made by Tri Ace / Square Enix but MS owns the IP.



Imagine not having GamePass on your console...

haxxiy said:
They could very well sell Rare back to Nintendo. All Rare MS games have been complete failure compared to the glorious SNES/N64 days.

I would love to see Nintendo buy RARE back but the relation between the two pretty much went to hell after Starfox's Adventure.

I'd love a Battletoads/Killer Instinct right about now.

Also, RARE has been an asset to MS for making avatars and Viva Pinata sales.  



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RPG said:
Slimebeast said:

MS first party game production is already weak compared to Sony and Nindendo, and they're shrinking 1st party development - so it can only mean that 1st party studios cost too much money and don't bring any profit.

And that must mean that Sony is losing tons of money making all their big IPs now that they're just a 60 million consoles maker instead of a 120 million console maker (because a halved install base must be reflected in game sales).

I wonder how long Sony can keep his over-sized 1st party development at this size with so many big budget IPs they have.

 

Doubt that, pretty sure most if not all Sony's first party games have made profit. With that said the ones which will definitely sell well ala GT5, GOW III and KZ2 have not even released yet so nope, cant see the first parties being a burden for Sony.

 

 But then why don't MS go that route if it's really profitable?

And unlike a comparison to Nintendo, MS and Sony are very comparable in their gaming business - same size of console sales, same ambitions and target audience.

I think you're just hoping Sony's big budget titles are making money. But MS is one of the smartest software guys on the planet - if they saw there's money in having their own studios they would invest in it, not downsize.
 



CMoney said:
The confusing thing is that microsoft is closing studios when they are MAKING PROFIT in their games division.

What must being going through sony's mind right now with their plethora of studios and huge financial losses?

 

their entertainment devision. This includes more than the xbox brand and first party studios.



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