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Forums - Sony - Analyst: PS3 continues to lack a clear ‘must-own’ title that will drive sales

The so called analyst doesn't like games, (shrugs) I couldn't care less about his taste or opinions, I don't feel sorry for him either, he should find another hobby. There are plenty of games to like and love on the PS3, it's completely subjective and that guy's own opinion he doesn't consider any of them worth buying a PS3 for. For me it was Metal Gear Solid 4, first and foremost. For many other people it could be the same or another game(s) or a combination of many. Many people buy a X360 for Gears, many others don't like shooters, some people buy a system and 95% of their collection is multiplatform. Nothing is written on stone as far as taste goes. If this "analyst" truly awaits for these so called titles that drive sales all by themselves, he will find himself waiting for a long time, since not many do that on a constant basis, more like sales spurts actually. It's the whole library appeal combined with price + percieved hardware value that actually move console sales, I'd say. Look at the first months of 2008, the PS3 was outselling the cheaper X360 in USA even when the latter had already major appealing titles like Gears of War (and just a few months before 2008, Halo 3 with monstrous sales) whereas the PS3 still had pretty much nothing of that caliber to help it "move consoles". Still, the PS3 outsold the 360 for several months later, and was battling neck to neck against it during all year (until X360 price cut came). So we could very well argue, price and value can do a lot more than a couple of "must-have" titles can do for a short period of time all by themselves.



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dhummel said:
coolestguyever said:
I don't even know what this guy was thinking really. Just looking at metacritic theres tons of great games.

You got shooters like MGS4, Killzone 2 (soon), Call of Duty 4

Racing like Motorstorm and GT5P

Action like Uncharted and GTA

Platformer in LBP


We got all the basics covered

Those games are good but not "must own"s. How can the forth installment of a plot-heavy tactical shooter be a "must own"? Especially when the third iteration sold fewer than 5 million copies with a userbse of over 100 million consoles? Not too many people can pick up MGS4 as their first MGS and play through while understanding the plot, which is one of selling points of the game. As the sales show, less than 25% of current PS3 owners have deemed the title worthy of a purchase anyway. Furthermore, the online component has a medium sized, dedicated following and nothing more. "Must owns" can garner 100-200k per weekend online at any time, like the CoD's do on PS3 and 360 and like Halo 3 still does on occasion. You are confusing personal and critical favorites with mass appeal games that transcend even the gaming realm and draw laymen into the fold.

 

The bolded statement could be twisted in so many ways that I'm actually finding myself amazed with the possibilities. Let's take Super Mario Galaxy for example, which got incredible reviews and is now at about 8 million sales. How can the (too many to count) installment of a plot-thin platformer be a "must own?" We all know that a "must own" title is decided by sales and not quality, so let's look at Super Mario Galaxy. Clearly it's not a must own title since the last major iteration barely did 6 million with a userbase of 22 million. Less than 20% of Wii have deemed Super Mario Galaxy worthy of a purchase anyways. And we all know that high selling, "must own" are heavy on the online. See Wii Sports, Wii Play, and Wii Fit.

 



 

 

Is the Analyst smoking Pineapple Express?



darthdevidem01 said:
this 4 million prediction better be NA only or they are mad.

I would say it probably is.  However, even 4 million in the United States, down from 6 million, is not that good.  Anyhow, will see.  And these are guys who appear to be as knowledgable, if not less, than people on here in regards to prediction.  They remind me of 50+ year old men who work for toy companies and are buyers at toy fairs, trying to predict what the next hot doll will be that pre-teen girls want.  They come from a financial background, and don't really know the business.

 



indodude said:
Is the Analyst smoking Pineapple Express?

No.  If they did, they might actually end up understanding the videogame business and making better predictions.

 



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Hmmm, I can't really think of a mass market PS3 game with high sales which has been released to date. I must agree with the analyst on this occasion.



Tease.

Ah Squlliam you cant say that about the cell. :D



 

 

 

 

MontanaHatchet said:
dhummel said:
coolestguyever said:
I don't even know what this guy was thinking really. Just looking at metacritic theres tons of great games.

You got shooters like MGS4, Killzone 2 (soon), Call of Duty 4

Racing like Motorstorm and GT5P

Action like Uncharted and GTA

Platformer in LBP


We got all the basics covered

Those games are good but not "must own"s. How can the forth installment of a plot-heavy tactical shooter be a "must own"? Especially when the third iteration sold fewer than 5 million copies with a userbse of over 100 million consoles? Not too many people can pick up MGS4 as their first MGS and play through while understanding the plot, which is one of selling points of the game. As the sales show, less than 25% of current PS3 owners have deemed the title worthy of a purchase anyway. Furthermore, the online component has a medium sized, dedicated following and nothing more. "Must owns" can garner 100-200k per weekend online at any time, like the CoD's do on PS3 and 360 and like Halo 3 still does on occasion. You are confusing personal and critical favorites with mass appeal games that transcend even the gaming realm and draw laymen into the fold.

 

The bolded statement could be twisted in so many ways that I'm actually finding myself amazed with the possibilities. Let's take Super Mario Galaxy for example, which got incredible reviews and is now at about 8 million sales. How can the (too many to count) installment of a plot-thin platformer be a "must own?" We all know that a "must own" title is decided by sales and not quality, so let's look at Super Mario Galaxy. Clearly it's not a must own title since the last major iteration barely did 6 million with a userbase of 22 million. Less than 20% of Wii have deemed Super Mario Galaxy worthy of a purchase anyways. And we all know that high selling, "must own" are heavy on the online. See Wii Sports, Wii Play, and Wii Fit.

 

Mario Galaxy isn't a system-seller. Wii Sports, Wii Fit and Mario Kart Wii are. The're some of the best selling games of all time.

 



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

MontanaHatchet said:
dhummel said:
coolestguyever said:
I don't even know what this guy was thinking really. Just looking at metacritic theres tons of great games.

You got shooters like MGS4, Killzone 2 (soon), Call of Duty 4

Racing like Motorstorm and GT5P

Action like Uncharted and GTA

Platformer in LBP


We got all the basics covered

Those games are good but not "must own"s. How can the forth installment of a plot-heavy tactical shooter be a "must own"? Especially when the third iteration sold fewer than 5 million copies with a userbse of over 100 million consoles? Not too many people can pick up MGS4 as their first MGS and play through while understanding the plot, which is one of selling points of the game. As the sales show, less than 25% of current PS3 owners have deemed the title worthy of a purchase anyway. Furthermore, the online component has a medium sized, dedicated following and nothing more. "Must owns" can garner 100-200k per weekend online at any time, like the CoD's do on PS3 and 360 and like Halo 3 still does on occasion. You are confusing personal and critical favorites with mass appeal games that transcend even the gaming realm and draw laymen into the fold.

 

The bolded statement could be twisted in so many ways that I'm actually finding myself amazed with the possibilities. Let's take Super Mario Galaxy for example, which got incredible reviews and is now at about 8 million sales. How can the (too many to count) installment of a plot-thin platformer be a "must own?" We all know that a "must own" title is decided by sales and not quality, so let's look at Super Mario Galaxy. Clearly it's not a must own title since the last major iteration barely did 6 million with a userbase of 22 million. Less than 20% of Wii have deemed Super Mario Galaxy worthy of a purchase anyways. And we all know that high selling, "must own" are heavy on the online. See Wii Sports, Wii Play, and Wii Fit.

 

I never claimed Mario Galaxy was a "must own" title. You gave a good argument for it not being so in your post. I'm not sure what you are getting at.

 



amirnetz said:

Microsoft has only one of those - "Halo". Master Chief is a culture icon. It got the original xbox into the market and was the primary reason for the xbox purchasing decision. Even two years after the release of the third installment you still have million of on-line users each night shooting, beating and blowing each other. People will still talk about Halo at water coolers. The title has huge legs and is selling consistently week in and week out.

Just has to point this out. lol. I agree with your analysis, btw.