MontanaHatchet said:
The bolded statement could be twisted in so many ways that I'm actually finding myself amazed with the possibilities. Let's take Super Mario Galaxy for example, which got incredible reviews and is now at about 8 million sales. How can the (too many to count) installment of a plot-thin platformer be a "must own?" We all know that a "must own" title is decided by sales and not quality, so let's look at Super Mario Galaxy. Clearly it's not a must own title since the last major iteration barely did 6 million with a userbase of 22 million. Less than 20% of Wii have deemed Super Mario Galaxy worthy of a purchase anyways. And we all know that high selling, "must own" are heavy on the online. See Wii Sports, Wii Play, and Wii Fit.
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Mario Galaxy isn't a system-seller. Wii Sports, Wii Fit and Mario Kart Wii are. The're some of the best selling games of all time.
"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."
"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."







